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big_club.arc 1.9 (17 years ago) by root: - introduce a new naming scheme: type_xxx # for base classes defining a type class_xxx # for base classes not defining a type - define some base classes in class/types.arc - use them for bows, players, weapons, bows, horns, shields, wands - preset the new body slots with their default values
big_club.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
club.arc 1.8 (17 years ago) by root: - introduce a new naming scheme: type_xxx # for base classes defining a type class_xxx # for base classes not defining a type - define some base classes in class/types.arc - use them for bows, players, weapons, bows, horns, shields, wands - preset the new body slots with their default values
club.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
cudgel.arc 1.9 (17 years ago) by root: - introduce a new naming scheme: type_xxx # for base classes defining a type class_xxx # for base classes not defining a type - define some base classes in class/types.arc - use them for bows, players, weapons, bows, horns, shields, wands - preset the new body slots with their default values
cudgel.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
quarters.arc 1.8 (17 years ago) by root: - introduce a new naming scheme: type_xxx # for base classes defining a type class_xxx # for base classes not defining a type - define some base classes in class/types.arc - use them for bows, players, weapons, bows, horns, shields, wands - preset the new body slots with their default values
quarters.x11.32x32.png 1.1 (17 years ago) by root: - (hopefully) rename all pngs from: name_part_1.faceset.name_part_2.png (which is quite perverted) to: name.faceset.png and also rename the faceset from base to 32x32.
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