remove magicmap, visibility and glyph entries from archetypes, they are now in default.faceinfo
big cfarch-normalize run
remove editable field, elmey says so
- introduce a new naming scheme: type_xxx # for base classes defining a type class_xxx # for base classes not defining a type - define some base classes in class/types.arc - use them for bows, players, weapons, bows, horns, shields, wands - preset the new body slots with their default values
normalise color_fg to magicmap
second normaliser run - dude
lowercase Object and More manually for the time being
revert everything up to and including the normalising patch
replace material by materilname in all simple cases
simply ran cfarch-normalize on all arches
renamed pngs from \.1(..) to \.x\1
Adding uzi-like musket
Adding musket from cfextended
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