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/cvs/deliantra/arch3d/static/buildings/castle.xml
Revision: 1.1
Committed: Fri Jun 2 03:18:24 2006 UTC (18 years, 1 month ago) by pippijn
Content type: text/xml
Branch: MAIN
CVS Tags: rel-2_2, rel-2_0, rel-2_1, HEAD
Log Message:
Initial import.

File Contents

# Content
1 <!-- castle.xml: Exported from Wings 3D 0.98.32a -->
2
3 <scene>
4
5 <!-- Section Shaders -->
6
7 <shader type="generic" name="w_default">
8 <attributes>
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18 </attributes>
19 </shader>
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195
196 <!-- Section Objects -->
197
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1201 u_b="1.0" v_b="0.0"
1202 u_c="0.5" v_c="-1.0"/>
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1206 u_c="0.5" v_c="-1.0"/>
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1210 u_c="0.5" v_c="-1.0"/>
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1213 u_b="0.0" v_b="0.0"
1214 u_c="1.0" v_c="0.0"/>
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1218 u_c="1.0" v_c="-1.0"/>
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1222 u_c="1.0" v_c="0.0"/>
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1408 </mesh>
1409 </object>
1410
1411
1412 <!-- Section Lights -->
1413
1414 <light type="hemilight" name="w_Ambient" power="1.000"
1415 use_QMC="off" samples="256">
1416 <color r="0.1" g="0.1" b="0.1"/>
1417 </light>
1418
1419 <light type="sunlight" name="w_Infinite" power="1.000" cast_shadows="on">
1420 <from x="16.3026952249" y="15.4186952249" z="10.0954509413"/>
1421 <color r="0.7" g="0.7" b="0.7"/>
1422 </light>
1423
1424
1425 <!-- Section Background, Camera, Filter and Render -->
1426
1427 <background type="constant" name="x_ConstBackground">
1428 <color r="0.0" g="0.0" b="0.0"/>
1429 </background>
1430
1431 <camera name="x_Camera" resx="100" resy="100" focal="1.2071067812">
1432 <from x="15.3086952249" y="15.3086952249" z="10.0954509413"/>
1433 <to x="0.0" y="0.0" z="0.0"/>
1434 <up x="15.0098589862" y="15.0098589862" z="11.0017587283"/>
1435 </camera>
1436
1437 <render camera_name="x_Camera" AA_passes="0" raydepth="3"
1438 bias="0.1000000000" AA_threshold="0.1250000000"
1439 AA_minsamples="1" AA_pixelwidth="1.0000000000"
1440 AA_jitterfirst="off" clamp_rgb="off">
1441 <background_name value="x_ConstBackground"/>
1442 <outfile value="castle.tga"/>
1443 <indirect_samples value="0"/>
1444 <indirect_power value="1.0"/>
1445 <exposure value="1.4142135624"/>
1446 <gamma value="1.0000000000"/>
1447 <fog_density value="0.0000000000"/>
1448 <fog_color r="1.0" g="1.0" b="1.0"/>
1449 </render>
1450
1451 </scene>