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<f a="59" b="57" c="56" u_a="1.000000" v_a="1.000000" u_b="0.000000" v_b="1.000000" u_c="0.000000" v_c="0.000000" shader_name="MAroof" /> |
368 |
<f a="58" b="54" c="55" u_a="0.000000" v_a="0.000000" u_b="1.000000" v_b="0.000000" u_c="1.000000" v_c="1.000000" shader_name="MAroof" /> |
369 |
<f a="55" b="59" c="58" u_a="1.000000" v_a="1.000000" u_b="0.000000" v_b="1.000000" u_c="0.000000" v_c="0.000000" shader_name="MAroof" /> |
370 |
<f a="40" b="5" c="46" u_a="0.000000" v_a="0.000000" u_b="0.000000" v_b="1.000000" u_c="1.000000" v_c="1.000000" shader_name="MAroof" /> |
371 |
<f a="46" b="47" c="40" u_a="1.000000" v_a="1.000000" u_b="1.000000" v_b="0.000000" u_c="0.000000" v_c="0.000000" shader_name="MAroof" /> |
372 |
<f a="47" b="46" c="45" u_a="0.000000" v_a="0.000000" u_b="0.000000" v_b="1.000000" u_c="1.000000" v_c="1.000000" shader_name="MAroof" /> |
373 |
<f a="45" b="44" c="47" u_a="1.000000" v_a="1.000000" u_b="1.000000" v_b="0.000000" u_c="0.000000" v_c="0.000000" shader_name="MAroof" /> |
374 |
<f a="48" b="51" c="50" u_a="0.000000" v_a="0.000000" u_b="1.000000" v_b="0.000000" u_c="1.000000" v_c="1.000000" shader_name="MAroof" /> |
375 |
<f a="50" b="49" c="48" u_a="1.000000" v_a="1.000000" u_b="0.000000" v_b="1.000000" u_c="0.000000" v_c="0.000000" shader_name="MAroof" /> |
376 |
<f a="51" b="48" c="57" u_a="0.000000" v_a="0.000000" u_b="0.000000" v_b="1.000000" u_c="1.000000" v_c="1.000000" shader_name="MAroof" /> |
377 |
<f a="57" b="53" c="51" u_a="1.000000" v_a="1.000000" u_b="1.000000" v_b="0.000000" u_c="0.000000" v_c="0.000000" shader_name="MAroof" /> |
378 |
<f a="53" b="57" c="59" u_a="0.000000" v_a="0.000000" u_b="1.000000" v_b="0.000000" u_c="1.000000" v_c="1.000000" shader_name="MAroof" /> |
379 |
<f a="59" b="55" c="53" u_a="1.000000" v_a="1.000000" u_b="0.000000" v_b="1.000000" u_c="0.000000" v_c="0.000000" shader_name="MAroof" /> |
380 |
</faces> |
381 |
</mesh> |
382 |
</object> |
383 |
</transform> |
384 |
|
385 |
<light type="pointlight" glow_intensity="0.000000" glow_offset="0.000000" glow_type="0" name="LAMP1" power="29.999983" cast_shadows="on" > |
386 |
<from x="4.076245" y="1.005455" z="5.903862" /> |
387 |
<color r="1.000000" g="1.000000" b="1.000000" /> |
388 |
</light> |
389 |
|
390 |
<background type="constant" name="world_background" > |
391 |
<color r="0.056563" g="0.220815" b="0.400000" /> |
392 |
</background> |
393 |
|
394 |
<camera name="MAINCAM" type="perspective" resx="800" resy="600" |
395 |
focal="1.093750" aspect_ratio="1.000000" |
396 |
dof_distance="0.000000" aperture="0.000000" use_qmc="on" |
397 |
bokeh_type="disk1" bokeh_bias="uniform" bokeh_rotation="0.000000" > |
398 |
<from x="7.481132" y="-6.507640" z="5.343665" /> |
399 |
<to x="6.826270" y="-5.896974" z="4.898420" /> |
400 |
<up x="7.163762" y="-6.195171" z="6.239008" /> |
401 |
</camera> |
402 |
|
403 |
<render camera_name="MAINCAM" |
404 |
raydepth="5" gamma="1.000000" exposure="0.000000" |
405 |
AA_passes="2" AA_minsamples="4" |
406 |
AA_pixelwidth="1.5" AA_threshold="0.05" bias="0.001000" clamp_rgb="on" |
407 |
background_name="world_background" |
408 |
> |
409 |
<outfile value="/tmp/YBtest.tga" /> |
410 |
</render> |
411 |
|
412 |
</scene> |