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/cvs/deliantra/arch3d/static/buildings/houses/house2/house2.xml
Revision: 1.2
Committed: Wed Apr 11 09:33:23 2007 UTC (17 years, 3 months ago) by elmex
Content type: text/xml
Branch: MAIN
CVS Tags: rel-2_2, rel-2_1, HEAD
Changes since 1.1: +128 -126 lines
Log Message:
changed house position

File Contents

# Content
1 <scene>
2
3 <shader type="blendershader" name="MAdoor" >
4 <attributes>
5 <color r="0.280000" g="0.160109" b="0.069236" />
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8 <diffuse_reflect value="0.800000" />
9 <specular_amount value="0.500000" />
10 <alpha value="1.000000" />
11 <emit value="0.000000" />
12 <matmodes value="traceable shadow" />
13 <diffuse_brdf value="lambert" />
14 <specular_brdf value="blender_cooktorr" />
15 <hard value="51" />
16 </attributes>
17 </shader>
18
19 <shader type="blendershader" name="MAhousebody" >
20 <attributes>
21 <color r="0.560000" g="0.335417" b="0.191667" />
22 <specular_color r="1.000000" g="1.000000" b="1.000000" />
23 <mirror_color r="1.000000" g="1.000000" b="1.000000" />
24 <diffuse_reflect value="0.800000" />
25 <specular_amount value="0.500000" />
26 <alpha value="1.000000" />
27 <emit value="0.000000" />
28 <matmodes value="traceable shadow" />
29 <diffuse_brdf value="lambert" />
30 <specular_brdf value="blender_cooktorr" />
31 <hard value="51" />
32 </attributes>
33 </shader>
34
35 <shader type="blendershader" name="MAroof" >
36 <attributes>
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38 <specular_color r="1.000000" g="1.000000" b="1.000000" />
39 <mirror_color r="1.000000" g="1.000000" b="1.000000" />
40 <diffuse_reflect value="0.800000" />
41 <specular_amount value="0.500000" />
42 <alpha value="1.000000" />
43 <emit value="0.000000" />
44 <matmodes value="traceable shadow" />
45 <diffuse_brdf value="lambert" />
46 <specular_brdf value="blender_cooktorr" />
47 <hard value="51" />
48 </attributes>
49 </shader>
50
51 <shader type="blendershader" name="MAwindows" >
52 <attributes>
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54 <specular_color r="1.000000" g="1.000000" b="1.000000" />
55 <mirror_color r="1.000000" g="1.000000" b="1.000000" />
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59 <emit value="0.000000" />
60 <matmodes value="traceable shadow" />
61 <diffuse_brdf value="lambert" />
62 <specular_brdf value="blender_cooktorr" />
63 <hard value="51" />
64 </attributes>
65 </shader>
66
67 <transform m00="0.000000" m01="-1.000000" m02="0.000000" m03="0.100000"
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72 <attributes>
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399 <to x="6.826270" y="-5.896974" z="4.898420" />
400 <up x="7.163762" y="-6.195171" z="6.239008" />
401 </camera>
402
403 <render camera_name="MAINCAM"
404 raydepth="5" gamma="1.000000" exposure="0.000000"
405 AA_passes="2" AA_minsamples="4"
406 AA_pixelwidth="1.5" AA_threshold="0.05" bias="0.001000" clamp_rgb="on"
407 background_name="world_background"
408 >
409 <outfile value="/tmp/YBtest.tga" />
410 </render>
411
412 </scene>