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elmex |
1.1 |
<scene> |
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<shader type="image" name="IMplayershop.tga" > |
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<attributes> |
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<filename value="/root/devel/cvs/cf.schmorp.de/arch3d/static/buildings/playershop.tga" /> |
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<interpolate value="bilinear" /> |
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</attributes> |
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</shader> |
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<shader type="blendermapper" name="MAMaterial_map0"> |
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<attributes> |
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<input value="IMplayershop.tga" /> |
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<sizex value="1.000000" /> |
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<sizey value="1.000000" /> |
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<sizez value="1.000000" /> |
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<ofsx value="0.000000" /> |
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<ofsy value="0.000000" /> |
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<ofsz value="0.000000" /> |
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<texco value="uv" /> |
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<proj_x value="x" /> |
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<proj_y value="y" /> |
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<proj_z value="z" /> |
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<mapping value="flat" /> |
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<xrepeat value="1" /> |
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<yrepeat value="1" /> |
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<clipping value="repeat" /> |
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<cropmin_x value="0.000000" /> |
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<cropmin_y value="0.000000" /> |
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<cropmax_x value="1.000000" /> |
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<cropmax_y value="1.000000" /> |
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<rot90 value="off" /> |
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</attributes> |
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</shader> |
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<shader type="blendershader" name="MAMaterial" > |
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<attributes> |
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<color r="0.800000" g="0.800000" b="0.800000" /> |
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<specular_color r="1.000000" g="1.000000" b="1.000000" /> |
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<mirror_color r="1.000000" g="1.000000" b="1.000000" /> |
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<diffuse_reflect value="0.800000" /> |
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<specular_amount value="0.500000" /> |
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<alpha value="1.000000" /> |
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<emit value="0.000000" /> |
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<matmodes value="traceable shadow" /> |
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<diffuse_brdf value="lambert" /> |
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<specular_brdf value="blender_cooktorr" /> |
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<hard value="50" /> |
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</attributes> |
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<modulator> |
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<input value="MAMaterial_map0" /> |
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<mode value="mix" /> |
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<texcol r="1.000000" g="0.000000" b="1.000000" /> |
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<filtercolor r="1.000000" g="1.000000" b="1.000000" /> |
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<contrast value="1.000000" /> |
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<brightness value="1.000000" /> |
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<color value="1" /> |
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<colfac value="1.000000" /> |
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<def_var value="1.000000" /> |
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<varfac value="1.000000" /> |
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</modulator> |
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</shader> |
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<shader type="blendermapper" name="MAMaterial_ftmap0" > |
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<attributes> |
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<input value="IMplayershop.tga" /> |
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<texco value="uv" /> |
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</attributes> |
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</shader> |
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<shader type="blendershader" name="MAMaterial_ftsha0" > |
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<attributes> |
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<color r="0.800000" g="0.800000" b="0.800000" /> |
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<specular_color r="1.000000" g="1.000000" b="1.000000" /> |
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<mirror_color r="1.000000" g="1.000000" b="1.000000" /> |
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<diffuse_reflect value="0.800000" /> |
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<specular_amount value="0.500000" /> |
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<alpha value="1.000000" /> |
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<emit value="0.000000" /> |
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<matmodes value="traceable shadow" /> |
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<diffuse_brdf value="lambert" /> |
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<specular_brdf value="blender_cooktorr" /> |
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<hard value="50" /> |
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</attributes> |
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<modulator> |
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<input value="MAMaterial_ftmap0" /> |
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<color value="1" /> |
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</modulator> |
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<modulator> |
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<input value="MAMaterial_map0" /> |
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<mode value="mix" /> |
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<texcol r="1.000000" g="0.000000" b="1.000000" /> |
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<filtercolor r="1.000000" g="1.000000" b="1.000000" /> |
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<contrast value="1.000000" /> |
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<brightness value="1.000000" /> |
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<color value="1" /> |
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<colfac value="1.000000" /> |
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<def_var value="1.000000" /> |
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<varfac value="1.000000" /> |
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</modulator> |
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</shader> |
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<transform m00="-0.000001" m01="3.200000" m02="0.000000" m03="0.000000" |
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m10="-3.200000" m11="-0.000001" m12="0.000000" m13="0.000000" |
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m20="0.000000" m21="0.000000" m22="3.200000" m23="-2.181630" |
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m30="0.000000" m31="0.000000" m32="0.000000" m33="1.000000"> |
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<object name="OBCube" shadow="on" shader_name="MAMaterial_ftsha0" > |
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<attributes> |
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</attributes> |
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<mesh autosmooth="0.1" has_orco="off" > |
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<points> |
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</points> |
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<faces> |
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</faces> |
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</mesh> |
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</object> |
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</transform> |
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<light type="pointlight" glow_intensity="0.000000" glow_offset="0.000000" glow_type="0" name="LAMP1" power="29.999983" cast_shadows="on" > |
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<from x="8.829800" y="-9.066437" z="5.663889" /> |
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<color r="1.474730" g="1.474730" b="1.474730" /> |
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</light> |
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<background type="constant" name="world_background" > |
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<color r="0.056563" g="0.220815" b="0.400000" /> |
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</background> |
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<camera name="MAINCAM" type="perspective" resx="800" resy="600" |
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focal="1.093750" aspect_ratio="1.000000" |
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dof_distance="0.000000" aperture="0.000000" use_qmc="on" |
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bokeh_type="disk1" bokeh_bias="uniform" bokeh_rotation="0.000000" > |
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<from x="12.822266" y="-12.163329" z="9.350533" /> |
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<to x="12.167404" y="-11.552664" z="8.905288" /> |
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<up x="12.504895" y="-11.850861" z="10.245876" /> |
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</camera> |
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<render camera_name="MAINCAM" |
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raydepth="5" gamma="1.000000" exposure="0.000000" |
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AA_passes="2" AA_minsamples="4" |
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AA_pixelwidth="1.5" AA_threshold="0.05" bias="0.001000" clamp_rgb="on" |
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background_name="world_background" |
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> |
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<outfile value="/tmp/YBtest.tga" /> |
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</render> |
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</scene> |