ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/arch3d/static/buildings/playershop.xml
Revision: 1.1
Committed: Thu Apr 5 12:32:07 2007 UTC (17 years, 3 months ago) by elmex
Content type: text/xml
Branch: MAIN
CVS Tags: rel-2_2, rel-2_1, HEAD
Log Message:
adding new models

File Contents

# User Rev Content
1 elmex 1.1 <scene>
2    
3     <shader type="image" name="IMplayershop.tga" >
4     <attributes>
5     <filename value="/root/devel/cvs/cf.schmorp.de/arch3d/static/buildings/playershop.tga" />
6     <interpolate value="bilinear" />
7     </attributes>
8     </shader>
9    
10     <shader type="blendermapper" name="MAMaterial_map0">
11     <attributes>
12     <input value="IMplayershop.tga" />
13     <sizex value="1.000000" />
14     <sizey value="1.000000" />
15     <sizez value="1.000000" />
16     <ofsx value="0.000000" />
17     <ofsy value="0.000000" />
18     <ofsz value="0.000000" />
19     <texco value="uv" />
20     <proj_x value="x" />
21     <proj_y value="y" />
22     <proj_z value="z" />
23     <mapping value="flat" />
24     <xrepeat value="1" />
25     <yrepeat value="1" />
26     <clipping value="repeat" />
27     <cropmin_x value="0.000000" />
28     <cropmin_y value="0.000000" />
29     <cropmax_x value="1.000000" />
30     <cropmax_y value="1.000000" />
31     <rot90 value="off" />
32     </attributes>
33     </shader>
34    
35     <shader type="blendershader" name="MAMaterial" >
36     <attributes>
37     <color r="0.800000" g="0.800000" b="0.800000" />
38     <specular_color r="1.000000" g="1.000000" b="1.000000" />
39     <mirror_color r="1.000000" g="1.000000" b="1.000000" />
40     <diffuse_reflect value="0.800000" />
41     <specular_amount value="0.500000" />
42     <alpha value="1.000000" />
43     <emit value="0.000000" />
44     <matmodes value="traceable shadow" />
45     <diffuse_brdf value="lambert" />
46     <specular_brdf value="blender_cooktorr" />
47     <hard value="50" />
48     </attributes>
49     <modulator>
50     <input value="MAMaterial_map0" />
51     <mode value="mix" />
52     <texcol r="1.000000" g="0.000000" b="1.000000" />
53     <filtercolor r="1.000000" g="1.000000" b="1.000000" />
54     <contrast value="1.000000" />
55     <brightness value="1.000000" />
56     <color value="1" />
57     <colfac value="1.000000" />
58     <def_var value="1.000000" />
59     <varfac value="1.000000" />
60     </modulator>
61     </shader>
62    
63     <shader type="blendermapper" name="MAMaterial_ftmap0" >
64     <attributes>
65     <input value="IMplayershop.tga" />
66     <texco value="uv" />
67     </attributes>
68     </shader>
69    
70     <shader type="blendershader" name="MAMaterial_ftsha0" >
71     <attributes>
72     <color r="0.800000" g="0.800000" b="0.800000" />
73     <specular_color r="1.000000" g="1.000000" b="1.000000" />
74     <mirror_color r="1.000000" g="1.000000" b="1.000000" />
75     <diffuse_reflect value="0.800000" />
76     <specular_amount value="0.500000" />
77     <alpha value="1.000000" />
78     <emit value="0.000000" />
79     <matmodes value="traceable shadow" />
80     <diffuse_brdf value="lambert" />
81     <specular_brdf value="blender_cooktorr" />
82     <hard value="50" />
83     </attributes>
84     <modulator>
85     <input value="MAMaterial_ftmap0" />
86     <color value="1" />
87     </modulator>
88     <modulator>
89     <input value="MAMaterial_map0" />
90     <mode value="mix" />
91     <texcol r="1.000000" g="0.000000" b="1.000000" />
92     <filtercolor r="1.000000" g="1.000000" b="1.000000" />
93     <contrast value="1.000000" />
94     <brightness value="1.000000" />
95     <color value="1" />
96     <colfac value="1.000000" />
97     <def_var value="1.000000" />
98     <varfac value="1.000000" />
99     </modulator>
100     </shader>
101    
102     <transform m00="-0.000001" m01="3.200000" m02="0.000000" m03="0.000000"
103     m10="-3.200000" m11="-0.000001" m12="0.000000" m13="0.000000"
104     m20="0.000000" m21="0.000000" m22="3.200000" m23="-2.181630"
105     m30="0.000000" m31="0.000000" m32="0.000000" m33="1.000000">
106     <object name="OBCube" shadow="on" shader_name="MAMaterial_ftsha0" >
107     <attributes>
108     </attributes>
109     <mesh autosmooth="0.1" has_orco="off" >
110     <points>
111     <p x="1.000000" y="1.000000" z="-0.351319" />
112     <p x="1.000000" y="-1.000000" z="-0.351319" />
113     <p x="-1.000000" y="-1.000000" z="-0.351319" />
114     <p x="-0.999999" y="1.000000" z="-0.351319" />
115     <p x="1.000000" y="0.000000" z="1.602955" />
116     <p x="1.000001" y="1.000000" z="1.000000" />
117     <p x="1.000000" y="-1.000000" z="1.000000" />
118     <p x="-0.000000" y="-1.000000" z="1.602955" />
119     <p x="-1.000000" y="-0.999999" z="1.000000" />
120     <p x="-1.000000" y="0.000000" z="1.602955" />
121     <p x="-1.000000" y="1.000000" z="1.000000" />
122     <p x="0.000000" y="1.000000" z="1.602955" />
123     <p x="-0.000000" y="0.000000" z="1.602209" />
124     </points>
125     <faces>
126     <f a="0" b="1" c="2" u_a="0.497436" v_a="0.990647" u_b="0.995907" v_b="0.991667" u_c="0.997436" v_c="0.659353" shader_name="MAMaterial_ftsha0" />
127     <f a="2" b="3" c="0" u_a="0.997436" v_a="0.659353" u_b="0.498965" v_b="0.658333" u_c="0.497436" v_c="0.990647" shader_name="MAMaterial_ftsha0" />
128     <f a="1" b="0" c="4" u_a="0.225221" v_a="0.330117" u_b="0.545219" v_b="0.330117" u_c="0.385220" v_c="0.017435" shader_name="MAMaterial_ftsha0" />
129     <f a="4" b="0" c="5" u_a="0.385220" v_a="0.017435" u_b="0.545219" v_b="0.330117" u_c="0.545219" v_c="0.113907" shader_name="MAMaterial_ftsha0" />
130     <f a="4" b="6" c="1" u_a="0.385220" v_a="0.017435" u_b="0.225221" v_b="0.113907" u_c="0.225221" v_c="0.330117" shader_name="MAMaterial_ftsha0" />
131     <f a="7" b="2" c="1" u_a="0.835615" v_a="0.334330" u_b="0.674608" v_b="0.650393" u_c="0.997767" v_c="0.649808" shader_name="MAMaterial_ftsha0" />
132     <f a="6" b="7" c="1" u_a="0.997371" v_a="0.431463" u_b="0.835615" v_b="0.334330" u_c="0.997767" v_c="0.649808" shader_name="MAMaterial_ftsha0" />
133     <f a="7" b="8" c="2" u_a="0.835615" v_a="0.334330" u_b="0.674212" v_b="0.432048" u_c="0.674608" v_c="0.650393" shader_name="MAMaterial_ftsha0" />
134     <f a="9" b="3" c="2" u_a="0.383681" v_a="0.329743" u_b="0.223682" v_b="0.642425" u_c="0.543680" v_c="0.642425" shader_name="MAMaterial_ftsha0" />
135     <f a="8" b="9" c="2" u_a="0.543680" v_a="0.426215" u_b="0.383681" v_b="0.329743" u_c="0.543680" v_c="0.642425" shader_name="MAMaterial_ftsha0" />
136     <f a="9" b="10" c="3" u_a="0.383681" v_a="0.329743" u_b="0.223682" v_b="0.426215" u_c="0.223682" v_c="0.642425" shader_name="MAMaterial_ftsha0" />
137     <f a="11" b="0" c="3" u_a="0.826758" v_a="0.011281" u_b="0.666759" v_b="0.323963" u_c="0.986757" v_c="0.323963" shader_name="MAMaterial_ftsha0" />
138     <f a="10" b="11" c="3" u_a="0.986757" v_a="0.107753" u_b="0.826758" v_b="0.011281" u_c="0.986757" v_c="0.323963" shader_name="MAMaterial_ftsha0" />
139     <f a="5" b="0" c="11" u_a="0.666759" v_a="0.107753" u_b="0.666759" v_b="0.323963" u_c="0.826758" v_c="0.011281" shader_name="MAMaterial_ftsha0" />
140     <f a="10" b="12" c="11" u_a="0.003179" v_a="0.659096" u_b="0.253457" v_b="0.825374" u_c="0.252657" v_c="0.658156" shader_name="MAMaterial_ftsha0" />
141     <f a="10" b="9" c="12" u_a="0.003179" v_a="0.659096" u_b="0.003839" v_b="0.824574" u_c="0.253457" v_c="0.825374" shader_name="MAMaterial_ftsha0" />
142     <f a="6" b="12" c="7" u_a="0.496260" v_a="0.989252" u_b="0.253457" v_b="0.825374" u_c="0.252657" v_c="0.990192" shader_name="MAMaterial_ftsha0" />
143     <f a="6" b="4" c="12" u_a="0.496260" v_a="0.989252" u_b="0.498000" v_b="0.824574" u_c="0.253457" v_c="0.825374" shader_name="MAMaterial_ftsha0" />
144     <f a="8" b="7" c="12" u_a="0.004779" v_a="0.990052" u_b="0.252657" v_b="0.990192" u_c="0.253457" v_c="0.825374" shader_name="MAMaterial_ftsha0" />
145     <f a="8" b="12" c="9" u_a="0.004779" v_a="0.990052" u_b="0.253457" v_b="0.825374" u_c="0.003839" v_c="0.824574" shader_name="MAMaterial_ftsha0" />
146     <f a="5" b="11" c="12" u_a="0.500260" v_a="0.659096" u_b="0.252657" v_b="0.658156" u_c="0.253457" v_c="0.825374" shader_name="MAMaterial_ftsha0" />
147     <f a="5" b="12" c="4" u_a="0.500260" v_a="0.659096" u_b="0.253457" v_b="0.825374" u_c="0.498000" v_c="0.824574" shader_name="MAMaterial_ftsha0" />
148     </faces>
149     </mesh>
150     </object>
151     </transform>
152    
153     <light type="pointlight" glow_intensity="0.000000" glow_offset="0.000000" glow_type="0" name="LAMP1" power="29.999983" cast_shadows="on" >
154     <from x="8.829800" y="-9.066437" z="5.663889" />
155     <color r="1.474730" g="1.474730" b="1.474730" />
156     </light>
157    
158     <background type="constant" name="world_background" >
159     <color r="0.056563" g="0.220815" b="0.400000" />
160     </background>
161    
162     <camera name="MAINCAM" type="perspective" resx="800" resy="600"
163     focal="1.093750" aspect_ratio="1.000000"
164     dof_distance="0.000000" aperture="0.000000" use_qmc="on"
165     bokeh_type="disk1" bokeh_bias="uniform" bokeh_rotation="0.000000" >
166     <from x="12.822266" y="-12.163329" z="9.350533" />
167     <to x="12.167404" y="-11.552664" z="8.905288" />
168     <up x="12.504895" y="-11.850861" z="10.245876" />
169     </camera>
170    
171     <render camera_name="MAINCAM"
172     raydepth="5" gamma="1.000000" exposure="0.000000"
173     AA_passes="2" AA_minsamples="4"
174     AA_pixelwidth="1.5" AA_threshold="0.05" bias="0.001000" clamp_rgb="on"
175     background_name="world_background"
176     >
177     <outfile value="/tmp/YBtest.tga" />
178     </render>
179    
180     </scene>