1 | This is the change log for GDE. |
1 | This is the change log for GDE. |
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3 | |
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4 | - added AE::EditText for lore & msg. |
4 | - fixed a bug where a potential empty slaying field could be |
5 | - fixed a bug where a potential empty slaying field could be |
5 | generated when using the connect tool. |
6 | generated when using the connect tool. |
6 | - fixed a bug with above/below floor where objects of same |
7 | - fixed a bug with above/below floor where objects of same |
7 | archname were not touched at all. they are replaced now. |
8 | archname were not touched at all. they are replaced now. |
8 | - fixed a bug in the connect tool, which appended .map to all paths. |
9 | - fixed a bug in the connect tool, which appended .map to all paths. |
9 | - handle connect tool w.r.t. virtual tiles a bit more gracefully. |
10 | - handle connect tool w.r.t. virtual tiles a bit more gracefully. |
10 | - using a the new movement type operator <= now. |
11 | - using a the new movement type operator <= now. |
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12 | - fixed problem where move type default value was not properly handled. |
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13 | |
12 | 1.3 ? |
14 | 1.3 ? |
13 | - previous releases. |
15 | - previous releases. |