ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/gde/TODO
(Generate patch)

Comparing deliantra/gde/TODO (file contents):
Revision 1.23 by root, Sat Apr 1 16:23:22 2006 UTC vs.
Revision 1.50 by root, Fri Aug 18 22:57:19 2006 UTC

1
2Raphaels detailed suggestions:
3
4- Translate the TODO from German to English :-)
5
6- Do not require setting CROSSFIRE_LIBDIR on the first run. If the LIBDIR
7 cannot be found on the first run, the program does not start so it is
8 not possible to use the Preferences dialog to set the LIBDIR. I have seen
9 that this minor initial problem prevents some people from using the editor,
10 so it would be very nice to avoid this initial bad feeling. Proposal for
11 fixing it: when gce starts (either in the main code or in the BEGIN
12 block), try the following directories in order:
13 $CFG->{LIBDIR}
14 $ENV{CROSSFIRE_LIBDIR}
15 "$PREFIX/share/crossfire" ($PREFIX passed by Makefile)
16 "/usr/share/crossfire"
17 "/usr/share/games/crossfire"
18 "/usr/local/share/crossfire"
19 If all of these fail, then open a dialog that asks for LIBDIR (this
20 could be the Preferences or just a one-line entry field).
21 (Note: I had written a patch for that, but I lost it).
22
23- Name it gcrossedit, not gce. This is a bit longer to type, but less
24 confusing, especially when installed in a path that contains many other
25 commands with short names. This would also match the CVS module name.
26
27- Merge the stack view and the attributes editor window. It is very
28 annoying to have two separate windows that have a different idea of what
29 is the "current" object. The merged view (in the attr editor window)
30 should show the current stack of items, with the active one highlighted.
31 If this item has a non-empty inventory, its contents should be indented
32 in order to differentiate them from other items in the stack. Objects
33 inside a container that is inside another container should be indented
34 twice, and so on...
35
36- Allow the merged stack/inventory view to be placed on the left or right
37 side of the attributes editor, or maybe detached, or maybe attached
38 below the toolbox.
39
40 > > For simplicity of implementation (we are very busy, unfortunately), what
41 > > would be the most preferable location? I'd prefer inside the attribute
42 > > editor, to the left.
43 >
44 > Yes. If I have the attribute editor on the right side of my screen, I
45 > would prefer to have the merged stack/inventory view to its left.
46
47- Besides the "del" buttons, there should also be "up" and "down" to
48 change the stacking order. These could be just small ^/v arrows.
49
50- Add a shortcut Ctrl-W to close the current map window.
51
52- When a new map is created, it should insert the date and author name
53 like the other editors are doing (crossedit and javacrossedit).
54
55- There should be a way to customize the author name in the preferences.
56
57- The map properties (File->Map Properties) should show the map msg.
58
59- In the map editor view, the entries in the context menu that are not
60 useful for the current objects should be inactive (grayed out) or should
61 not be present in the menu. For example, if there is no exit object
62 under the pointer then there should be no "Follow Exit" or it should be
63 inactive.
64
65- If the exit object under the pointer goes to a random map ("slaying /!")
66 and if the msg contains a "final_map", then the context menu should say
67 "Follow Random Map Exit" and should go to that final map instead of
68 trying to open the non-existant "/!" map. This is very useful for some
69 multi-level random maps such as /whalingoutpost/underwaterdungeon/...
70 (Note: I had written a patch for that, but I lost it).
71
72- Try to be smarter about the position of the pop-up display of the
73 attributes of the objects under the pointer. If the mouse pointer is
74 close to the bottom or left edges of the screen, try to display the
75 pop-up window on the other side of the pointer.
76
77- Like for the web-based cfmaps.schmorp.de, add options to highlight the
78 exits, the talking monsters and the connected items in the map view.
79 It would be nice if these features could be enabled or disabled easily
80 in order to be able to toggle quickly between a "clean" view and a view
81 in which all interesting items are highlighted.
82
83- Even when the option to highlight the connected items is turned off,
84 moving the mouse pointer over a connected item should temporarily
85 highlight all other objects that have the same connected value. This
86 temporary highlight should disappear when the mouse is moved elsewhere.
87
88- When following an exit from another map, the entry point into the new
89 map should be highlighted. This special highlight should remain visible
90 until the user clicks on the map to perform some other action.
91
92- When following an exit from another map, the new view should be centered
93 around the entry point (if the map is larger than the window).
94
95- Do not include "map editor" in the title of the map editor window. Just
96 call it "gce - new map" or "gce - /path/to/the/map". This gives more
97 room to see the full path name in the limited amount of space provided
98 by the title bar.
99
100- When a map window is closed, the inventory/stack view should be cleared
101 immediately if they were using objects from that map.
102
103- In the attribute editor, allow text wrap in the "lore" and "msg" tabs.
104
105- add author/date information to maps / edit map message
106- BUG: Virtual tiles dont change correctly somehow (=> x/y etc.)
107 - is also a FIXME and XXX in the Pick tool!
108
109- BUG: closing the attribute editor makes it go away forever (till restart)
110 should automatically re-open when used again.
111- BUG: map pan funktioniert nicht nach resize
112- "show use" sollte bei save layout gespeichert werden
1- aktuelles tool (button) sollte hervorgehoben werden 113- aktuelles tool (button) sollte hervorgehoben werden
114- vernuenftige marker fuer stackview/attreditor
115- beim pick stack view updaten und highlighten
116
117- dirty flag for maps
118- replace current map with the next navigated by ctrl+cursorkey
2 119
3- listing archetypes by name 120- listing archetypes by name
4- 2x preferences-dialog: geht nicht
5- DRINGEND: dokumentation (use) im attr-editor!
6- DRINGEND: aktuelles directory nicht ignorieren bei load/save
7- wichtig: einfügen in stack-editor, niemand will tower of hanoi lösen 121- wichtig: einfügen in stack-editor, niemand will tower of hanoi lösen
8 nur um etwas an einer stelle einzufügen. 122 nur um etwas an einer stelle einzufügen.
9- preferences-dialog: pfadselektoren, richtiges dialog-layout. 123- preferences-dialog: pfadselektoren, richtiges dialog-layout.
124- picker leer beim start, sieht ugly aus
10- FIXME: StackView isn't updated if stack changes.... 125- FIXME: StackView isn't updated if stack changes....
11- selection geht nicht wge wnen man da stool wechselt 126- und eventuell sollte inventory und reset to defaults rechtsbündig sein, damit es nicht ihin- und herpsirngt (detail)
12- picker leer beim start, sieht ugly aus 127- contextmenü soltle _kontext_abhängig sein und follow nur bei exits anzeigen
13- map name anzeigen (z.b. title) 128- eventuell follow-tool entfernen(?)
14- map properties must be in file menu, resize probably too (neither are editing actions). 129- go-menü+puntke sollten ebenfalls ausgegreyed sein wenn sie keinen sinn machen
15- navigation should be ctrl-cursorkey instead of
16 ctrl-dugdhskas, and should replace the current map.
17 (required: dirty flag to ask for save).
18- follow exit does not work on virtual tiles
19 130
20feature requests: 131feature requests:
132- aktuelles arch im attreditor im stackview hervorheben
133- aktueller stackview auf map hervorheben
134- $EDITOR aufrufen fuer msg/lore
21- auto-map-resize ("autocrop") 135- auto-map-resize ("autocrop")
22- connectexit => was anderes
23- richtiges connect tool 136- richtiges connect tool
137- save-status-dialog weg
138- notebook-reiter sollte hinterlegt sein falls werte darin nin-default sind, wie
139 schon bei den labels der werte selbst.
24- möglichkeit schaffen, archetypes zu erzeugen (wie erschaffe ich z.b. einen generator?) 140- möglichkeit schaffen, archetypes zu erzeugen (wie erschaffe ich z.b. einen generator?)
141- auto save von maps
25 142
26future plans: 143future plans:
27- exit verschieben 144- exit verschieben
28- make a copy of scorn and remove all exits 145- make a copy of scorn and remove all exits
29- move scorn up by 3 fields 146- move scorn up by 3 fields
30- remove everythinfg except the floor 147- remove everythinfg except the floor
31- modify an attribute of all dragons int ehs elected rectangle 148- modify an attribute of all dragons int ehs elected rectangle
32
33
34-----------------------------------------------------
35- EXTREM DRINGEND: auto placement funktioniert nicht, zumindets nicht für nimwalls.
36- EXTREM DRINGEND: es ist nicht vertretbar möglich, dinge ins inventory
37 zu packen (ich musste per hand edieren). (der picker-mechanismus war
38 schon immer schlecht, jetzt rächt er sich! drag&drop ist wesentlich
39 besser!). (mein vorschlag mehrerer attribut-editoren würde das problem
40 lösen)
41- "place clean" <- entfernen und durch "reset to defaults" im attr-editor ersetzen,
42 das erreicht das gleiche, ist aber nachvollziehbar, verständlich und allgemeiner.
43- bitmasken sortieren (listen auch?)

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines