ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/gde/TODO
(Generate patch)

Comparing deliantra/gde/TODO (file contents):
Revision 1.23 by root, Sat Apr 1 16:23:22 2006 UTC vs.
Revision 1.55 by elmex, Tue Aug 21 18:43:55 2007 UTC

1
2Raphaels detailed suggestions:
3
4- Translate the TODO from German to English :-)
5
6- Do not require setting CROSSFIRE_LIBDIR on the first run. If the LIBDIR
7 cannot be found on the first run, the program does not start so it is
8 not possible to use the Preferences dialog to set the LIBDIR. I have seen
9 that this minor initial problem prevents some people from using the editor,
10 so it would be very nice to avoid this initial bad feeling. Proposal for
11 fixing it: when gce starts (either in the main code or in the BEGIN
12 block), try the following directories in order:
13 $CFG->{LIBDIR}
14 $ENV{CROSSFIRE_LIBDIR}
15 "$PREFIX/share/crossfire" ($PREFIX passed by Makefile)
16 "/usr/share/crossfire"
17 "/usr/share/games/crossfire"
18 "/usr/local/share/crossfire"
19 If all of these fail, then open a dialog that asks for LIBDIR (this
20 could be the Preferences or just a one-line entry field).
21 (Note: I had written a patch for that, but I lost it).
22
23- Name it gcrossedit, not gce. This is a bit longer to type, but less
24 confusing, especially when installed in a path that contains many other
25 commands with short names. This would also match the CVS module name.
26
27- Merge the stack view and the attributes editor window. It is very
28 annoying to have two separate windows that have a different idea of what
29 is the "current" object. The merged view (in the attr editor window)
30 should show the current stack of items, with the active one highlighted.
31 If this item has a non-empty inventory, its contents should be indented
32 in order to differentiate them from other items in the stack. Objects
33 inside a container that is inside another container should be indented
34 twice, and so on...
35
36- Allow the merged stack/inventory view to be placed on the left or right
37 side of the attributes editor, or maybe detached, or maybe attached
38 below the toolbox.
39
40 > > For simplicity of implementation (we are very busy, unfortunately), what
41 > > would be the most preferable location? I'd prefer inside the attribute
42 > > editor, to the left.
43 >
44 > Yes. If I have the attribute editor on the right side of my screen, I
45 > would prefer to have the merged stack/inventory view to its left.
46
47- Besides the "del" buttons, there should also be "up" and "down" to
48 change the stacking order. These could be just small ^/v arrows.
49
50- There should be a way to customize the author name in the preferences.
51
52- The map properties (File->Map Properties) should show the map msg.
53
54- In the map editor view, the entries in the context menu that are not
55 useful for the current objects should be inactive (grayed out) or should
56 not be present in the menu. For example, if there is no exit object
57 under the pointer then there should be no "Follow Exit" or it should be
58 inactive.
59
60- If the exit object under the pointer goes to a random map ("slaying /!")
61 and if the msg contains a "final_map", then the context menu should say
62 "Follow Random Map Exit" and should go to that final map instead of
63 trying to open the non-existant "/!" map. This is very useful for some
64 multi-level random maps such as /whalingoutpost/underwaterdungeon/...
65 (Note: I had written a patch for that, but I lost it).
66
67- Try to be smarter about the position of the pop-up display of the
68 attributes of the objects under the pointer. If the mouse pointer is
69 close to the bottom or left edges of the screen, try to display the
70 pop-up window on the other side of the pointer.
71
72- Like for the web-based cfmaps.schmorp.de, add options to highlight the
73 exits, the talking monsters and the connected items in the map view.
74 It would be nice if these features could be enabled or disabled easily
75 in order to be able to toggle quickly between a "clean" view and a view
76 in which all interesting items are highlighted.
77
78- Even when the option to highlight the connected items is turned off,
79 moving the mouse pointer over a connected item should temporarily
80 highlight all other objects that have the same connected value. This
81 temporary highlight should disappear when the mouse is moved elsewhere.
82
83- When following an exit from another map, the entry point into the new
84 map should be highlighted. This special highlight should remain visible
85 until the user clicks on the map to perform some other action.
86
87- When following an exit from another map, the new view should be centered
88 around the entry point (if the map is larger than the window).
89
90- When a map window is closed, the inventory/stack view should be cleared
91 immediately if they were using objects from that map.
92
93- In the attribute editor, allow text wrap in the "lore" and "msg" tabs.
94- check whether attributes that equal to the archetype are really reset correctly
95
96- add author/date information to maps / edit map message
97- BUG: Virtual tiles dont change correctly somehow (=> x/y etc.)
98 - is also a FIXME and XXX in the Pick tool!
99
100- "show use" sollte bei save layout gespeichert werden
1- aktuelles tool (button) sollte hervorgehoben werden 101- aktuelles tool (button) sollte hervorgehoben werden
102- vernuenftige marker fuer stackview/attreditor
103- beim pick stack view updaten und highlighten
104
105- dirty flag for maps
106- replace current map with the next navigated by ctrl+cursorkey
2 107
3- listing archetypes by name 108- listing archetypes by name
4- 2x preferences-dialog: geht nicht
5- DRINGEND: dokumentation (use) im attr-editor!
6- DRINGEND: aktuelles directory nicht ignorieren bei load/save
7- wichtig: einfügen in stack-editor, niemand will tower of hanoi lösen 109- wichtig: einfügen in stack-editor, niemand will tower of hanoi lösen
8 nur um etwas an einer stelle einzufügen. 110 nur um etwas an einer stelle einzufügen.
9- preferences-dialog: pfadselektoren, richtiges dialog-layout. 111- preferences-dialog: pfadselektoren, richtiges dialog-layout.
112- picker leer beim start, sieht ugly aus
10- FIXME: StackView isn't updated if stack changes.... 113- FIXME: StackView isn't updated if stack changes....
11- selection geht nicht wge wnen man da stool wechselt 114- und eventuell sollte inventory und reset to defaults rechtsbündig sein, damit es nicht ihin- und herpsirngt (detail)
12- picker leer beim start, sieht ugly aus 115- contextmenü soltle _kontext_abhängig sein und follow nur bei exits anzeigen
13- map name anzeigen (z.b. title) 116- eventuell follow-tool entfernen(?)
14- map properties must be in file menu, resize probably too (neither are editing actions). 117- go-menü+puntke sollten ebenfalls ausgegreyed sein wenn sie keinen sinn machen
15- navigation should be ctrl-cursorkey instead of
16 ctrl-dugdhskas, and should replace the current map.
17 (required: dirty flag to ask for save).
18- follow exit does not work on virtual tiles
19 118
20feature requests: 119feature requests:
120- aktuelles arch im attreditor im stackview hervorheben
121- aktueller stackview auf map hervorheben
122- $EDITOR aufrufen fuer msg/lore
21- auto-map-resize ("autocrop") 123- auto-map-resize ("autocrop")
22- connectexit => was anderes
23- richtiges connect tool 124- richtiges connect tool
125- save-status-dialog weg
126- notebook-reiter sollte hinterlegt sein falls werte darin nin-default sind, wie
127 schon bei den labels der werte selbst.
24- möglichkeit schaffen, archetypes zu erzeugen (wie erschaffe ich z.b. einen generator?) 128- möglichkeit schaffen, archetypes zu erzeugen (wie erschaffe ich z.b. einen generator?)
129- auto save von maps
25 130
26future plans: 131future plans:
27- exit verschieben 132- exit verschieben
28- make a copy of scorn and remove all exits 133- make a copy of scorn and remove all exits
29- move scorn up by 3 fields 134- move scorn up by 3 fields
30- remove everythinfg except the floor 135- remove everythinfg except the floor
31- modify an attribute of all dragons int ehs elected rectangle 136- modify an attribute of all dragons int ehs elected rectangle
32
33
34-----------------------------------------------------
35- EXTREM DRINGEND: auto placement funktioniert nicht, zumindets nicht für nimwalls.
36- EXTREM DRINGEND: es ist nicht vertretbar möglich, dinge ins inventory
37 zu packen (ich musste per hand edieren). (der picker-mechanismus war
38 schon immer schlecht, jetzt rächt er sich! drag&drop ist wesentlich
39 besser!). (mein vorschlag mehrerer attribut-editoren würde das problem
40 lösen)
41- "place clean" <- entfernen und durch "reset to defaults" im attr-editor ersetzen,
42 das erreicht das gleiche, ist aber nachvollziehbar, verständlich und allgemeiner.
43- bitmasken sortieren (listen auch?)

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines