1 | - save window sizes |
1 | die frage ist, wenn ich bei position x,y einen stack mit einem virtuellen arch habe. wo befindet sich dann das echte arch im stack bei virtual_x und virtual_y, also an welcher position (die info brauch ich z.b. zum loeschen im stackview) |
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3 | - stack view |
3 | - FIXME: StackView isn't updated if stack changes.... |
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5 | - move undo to GCE::MapEditor |
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6 | |
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7 | - migrate to Map.pm |
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8 | - save open windows, pos. and size and selections |
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9 | - implement Undo and make sure it works (deepclone) |
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10 | |
4 | - autosave of lore and msg attributes |
11 | - autosave of lore and msg attributes |
5 | |
12 | |
6 | think about: |
13 | think about: |
7 | - make click on attribute row in attrview set the entries? |
14 | - make click on attribute row in attrview set the entries? |
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9 | future plans: |
16 | future plans: |
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17 | - exit verschieben |
10 | - make a copy of scorn and remove all exits |
18 | - make a copy of scorn and remove all exits |
11 | - move scorn up by 3 fields |
19 | - move scorn up by 3 fields |
12 | - remove everythinfg except the floor |
20 | - remove everythinfg except the floor |
13 | - replace the floor by another floor (wall etc.) |
21 | - replace the floor by another floor (wall etc.) |
14 | - modify an attribute of all dragons int ehs elected rectangle |
22 | - modify an attribute of all dragons int ehs elected rectangle |