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1 | |
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2 | Raphaels detailed suggestions: |
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3 | |
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4 | - Translate the TODO from German to English :-) |
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5 | |
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6 | - Do not require setting CROSSFIRE_LIBDIR on the first run. If the LIBDIR |
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7 | cannot be found on the first run, the program does not start so it is |
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8 | not possible to use the Preferences dialog to set the LIBDIR. I have seen |
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9 | that this minor initial problem prevents some people from using the editor, |
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10 | so it would be very nice to avoid this initial bad feeling. Proposal for |
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11 | fixing it: when gce starts (either in the main code or in the BEGIN |
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12 | block), try the following directories in order: |
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13 | $CFG->{LIBDIR} |
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14 | $ENV{CROSSFIRE_LIBDIR} |
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15 | "$PREFIX/share/crossfire" ($PREFIX passed by Makefile) |
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16 | "/usr/share/crossfire" |
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17 | "/usr/share/games/crossfire" |
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18 | "/usr/local/share/crossfire" |
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19 | If all of these fail, then open a dialog that asks for LIBDIR (this |
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20 | could be the Preferences or just a one-line entry field). |
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21 | (Note: I had written a patch for that, but I lost it). |
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22 | |
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23 | - Name it gcrossedit, not gce. This is a bit longer to type, but less |
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24 | confusing, especially when installed in a path that contains many other |
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25 | commands with short names. This would also match the CVS module name. |
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26 | |
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27 | - Merge the stack view and the attributes editor window. It is very |
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28 | annoying to have two separate windows that have a different idea of what |
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29 | is the "current" object. The merged view (in the attr editor window) |
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30 | should show the current stack of items, with the active one highlighted. |
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31 | If this item has a non-empty inventory, its contents should be indented |
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32 | in order to differentiate them from other items in the stack. Objects |
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33 | inside a container that is inside another container should be indented |
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34 | twice, and so on... |
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35 | |
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36 | - Allow the merged stack/inventory view to be placed on the left or right |
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37 | side of the attributes editor, or maybe detached, or maybe attached |
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38 | below the toolbox. |
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39 | |
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40 | - Besides the "del" buttons, there should also be "up" and "down" to |
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41 | change the stacking order. These could be just small ^/v arrows. |
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42 | |
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43 | - Add a shortcut Ctrl-W to close the current map window. |
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44 | |
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45 | - When a new map is created, it should insert the date and author name |
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46 | like the other editors are doing (crossedit and javacrossedit). |
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47 | |
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48 | - There should be a way to customize the author name in the preferences. |
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49 | |
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50 | - The map properties (File->Map Properties) should show the map msg. |
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51 | |
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52 | - In the map editor view, the entries in the context menu that are not |
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53 | useful for the current objects should be inactive (grayed out) or should |
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54 | not be present in the menu. For example, if there is no exit object |
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55 | under the pointer then there should be no "Follow Exit" or it should be |
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56 | inactive. |
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57 | |
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58 | - If the exit object under the pointer goes to a random map ("slaying /!") |
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59 | and if the msg contains a "final_map", then the context menu should say |
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60 | "Follow Random Map Exit" and should go to that final map instead of |
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61 | trying to open the non-existant "/!" map. This is very useful for some |
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62 | multi-level random maps such as /whalingoutpost/underwaterdungeon/... |
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63 | (Note: I had written a patch for that, but I lost it). |
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64 | |
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65 | - Try to be smarter about the position of the pop-up display of the |
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66 | attributes of the objects under the pointer. If the mouse pointer is |
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67 | close to the bottom or left edges of the screen, try to display the |
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68 | pop-up window on the other side of the pointer. |
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69 | |
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70 | - Like for the web-based cfmaps.schmorp.de, add options to highlight the |
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71 | exits, the talking monsters and the connected items in the map view. |
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72 | It would be nice if these features could be enabled or disabled easily |
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73 | in order to be able to toggle quickly between a "clean" view and a view |
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74 | in which all interesting items are highlighted. |
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75 | |
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76 | - Even when the option to highlight the connected items is turned off, |
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77 | moving the mouse pointer over a connected item should temporarily |
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78 | highlight all other objects that have the same connected value. This |
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79 | temporary highlight should disappear when the mouse is moved elsewhere. |
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80 | |
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81 | - When following an exit from another map, the entry point into the new |
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82 | map should be highlighted. This special highlight should remain visible |
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83 | until the user clicks on the map to perform some other action. |
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84 | |
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85 | - When following an exit from another map, the new view should be centered |
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86 | around the entry point (if the map is larger than the window). |
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87 | |
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88 | - Do not include "map editor" in the title of the map editor window. Just |
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89 | call it "gce - new map" or "gce - /path/to/the/map". This gives more |
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90 | room to see the full path name in the limited amount of space provided |
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91 | by the title bar. |
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92 | |
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93 | - When a map window is closed, the inventory/stack view should be cleared |
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94 | immediately if they were using objects from that map. |
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95 | |
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96 | - In the attribute editor, allow text wrap in the "lore" and "msg" tabs. |
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97 | |
1 | - add author/date information to maps / edit map message |
98 | - add author/date information to maps / edit map message |
2 | - BUG: Virtual tiles dont change correctly somehow (=> x/y etc.) |
99 | - BUG: Virtual tiles dont change correctly somehow (=> x/y etc.) |
3 | - is also a FIXME and XXX in the Pick tool! |
100 | - is also a FIXME and XXX in the Pick tool! |
4 | |
101 | |
5 | - BUG: closing the attribute editor makes it go away forever (till restart) |
102 | - BUG: closing the attribute editor makes it go away forever (till restart) |