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/cvs/deliantra/gde/TODO
Revision: 1.49
Committed: Fri Aug 18 21:28:48 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.48: +97 -0 lines
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File Contents

# Content
1
2 Raphaels detailed suggestions:
3
4 - Translate the TODO from German to English :-)
5
6 - Do not require setting CROSSFIRE_LIBDIR on the first run. If the LIBDIR
7 cannot be found on the first run, the program does not start so it is
8 not possible to use the Preferences dialog to set the LIBDIR. I have seen
9 that this minor initial problem prevents some people from using the editor,
10 so it would be very nice to avoid this initial bad feeling. Proposal for
11 fixing it: when gce starts (either in the main code or in the BEGIN
12 block), try the following directories in order:
13 $CFG->{LIBDIR}
14 $ENV{CROSSFIRE_LIBDIR}
15 "$PREFIX/share/crossfire" ($PREFIX passed by Makefile)
16 "/usr/share/crossfire"
17 "/usr/share/games/crossfire"
18 "/usr/local/share/crossfire"
19 If all of these fail, then open a dialog that asks for LIBDIR (this
20 could be the Preferences or just a one-line entry field).
21 (Note: I had written a patch for that, but I lost it).
22
23 - Name it gcrossedit, not gce. This is a bit longer to type, but less
24 confusing, especially when installed in a path that contains many other
25 commands with short names. This would also match the CVS module name.
26
27 - Merge the stack view and the attributes editor window. It is very
28 annoying to have two separate windows that have a different idea of what
29 is the "current" object. The merged view (in the attr editor window)
30 should show the current stack of items, with the active one highlighted.
31 If this item has a non-empty inventory, its contents should be indented
32 in order to differentiate them from other items in the stack. Objects
33 inside a container that is inside another container should be indented
34 twice, and so on...
35
36 - Allow the merged stack/inventory view to be placed on the left or right
37 side of the attributes editor, or maybe detached, or maybe attached
38 below the toolbox.
39
40 - Besides the "del" buttons, there should also be "up" and "down" to
41 change the stacking order. These could be just small ^/v arrows.
42
43 - Add a shortcut Ctrl-W to close the current map window.
44
45 - When a new map is created, it should insert the date and author name
46 like the other editors are doing (crossedit and javacrossedit).
47
48 - There should be a way to customize the author name in the preferences.
49
50 - The map properties (File->Map Properties) should show the map msg.
51
52 - In the map editor view, the entries in the context menu that are not
53 useful for the current objects should be inactive (grayed out) or should
54 not be present in the menu. For example, if there is no exit object
55 under the pointer then there should be no "Follow Exit" or it should be
56 inactive.
57
58 - If the exit object under the pointer goes to a random map ("slaying /!")
59 and if the msg contains a "final_map", then the context menu should say
60 "Follow Random Map Exit" and should go to that final map instead of
61 trying to open the non-existant "/!" map. This is very useful for some
62 multi-level random maps such as /whalingoutpost/underwaterdungeon/...
63 (Note: I had written a patch for that, but I lost it).
64
65 - Try to be smarter about the position of the pop-up display of the
66 attributes of the objects under the pointer. If the mouse pointer is
67 close to the bottom or left edges of the screen, try to display the
68 pop-up window on the other side of the pointer.
69
70 - Like for the web-based cfmaps.schmorp.de, add options to highlight the
71 exits, the talking monsters and the connected items in the map view.
72 It would be nice if these features could be enabled or disabled easily
73 in order to be able to toggle quickly between a "clean" view and a view
74 in which all interesting items are highlighted.
75
76 - Even when the option to highlight the connected items is turned off,
77 moving the mouse pointer over a connected item should temporarily
78 highlight all other objects that have the same connected value. This
79 temporary highlight should disappear when the mouse is moved elsewhere.
80
81 - When following an exit from another map, the entry point into the new
82 map should be highlighted. This special highlight should remain visible
83 until the user clicks on the map to perform some other action.
84
85 - When following an exit from another map, the new view should be centered
86 around the entry point (if the map is larger than the window).
87
88 - Do not include "map editor" in the title of the map editor window. Just
89 call it "gce - new map" or "gce - /path/to/the/map". This gives more
90 room to see the full path name in the limited amount of space provided
91 by the title bar.
92
93 - When a map window is closed, the inventory/stack view should be cleared
94 immediately if they were using objects from that map.
95
96 - In the attribute editor, allow text wrap in the "lore" and "msg" tabs.
97
98 - add author/date information to maps / edit map message
99 - BUG: Virtual tiles dont change correctly somehow (=> x/y etc.)
100 - is also a FIXME and XXX in the Pick tool!
101
102 - BUG: closing the attribute editor makes it go away forever (till restart)
103 should automatically re-open when used again.
104 - BUG: map pan funktioniert nicht nach resize
105 - "show use" sollte bei save layout gespeichert werden
106 - aktuelles tool (button) sollte hervorgehoben werden
107 - vernuenftige marker fuer stackview/attreditor
108 - beim pick stack view updaten und highlighten
109
110 - dirty flag for maps
111 - replace current map with the next navigated by ctrl+cursorkey
112
113 - listing archetypes by name
114 - wichtig: einfügen in stack-editor, niemand will tower of hanoi lösen
115 nur um etwas an einer stelle einzufügen.
116 - preferences-dialog: pfadselektoren, richtiges dialog-layout.
117 - picker leer beim start, sieht ugly aus
118 - FIXME: StackView isn't updated if stack changes....
119 - und eventuell sollte inventory und reset to defaults rechtsbündig sein, damit es nicht ihin- und herpsirngt (detail)
120 - contextmenü soltle _kontext_abhängig sein und follow nur bei exits anzeigen
121 - eventuell follow-tool entfernen(?)
122 - go-menü+puntke sollten ebenfalls ausgegreyed sein wenn sie keinen sinn machen
123
124 feature requests:
125 - aktuelles arch im attreditor im stackview hervorheben
126 - aktueller stackview auf map hervorheben
127 - $EDITOR aufrufen fuer msg/lore
128 - auto-map-resize ("autocrop")
129 - richtiges connect tool
130 - save-status-dialog weg
131 - notebook-reiter sollte hinterlegt sein falls werte darin nin-default sind, wie
132 schon bei den labels der werte selbst.
133 - möglichkeit schaffen, archetypes zu erzeugen (wie erschaffe ich z.b. einen generator?)
134 - auto save von maps
135
136 future plans:
137 - exit verschieben
138 - make a copy of scorn and remove all exits
139 - move scorn up by 3 fields
140 - remove everythinfg except the floor
141 - modify an attribute of all dragons int ehs elected rectangle