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157 | |
157 | |
158 | This tool is the simplest of all. It lets the user select the topmost |
158 | This tool is the simplest of all. It lets the user select the topmost |
159 | object of a map cell in the map window and updates the stack view for the |
159 | object of a map cell in the map window and updates the stack view for the |
160 | current space. |
160 | current space. |
161 | |
161 | |
162 | If the pick attr flag is set only the attribute editor and the stack |
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163 | view are updated. This is useful when you want to put an object in the |
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164 | attribute editor and want to place an object from the map, you picked |
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165 | before, in an inventory of a different object (you just picked). This is a |
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166 | very special thing. It will propably go away. |
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167 | |
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168 | Shortcut-key in map editor: i |
162 | Shortcut-key in map editor: i |
169 | |
163 | |
170 | =item * Place |
164 | =item * Place |
171 | |
165 | |
172 | This is the intelligent placement tool. It has many modes: |
166 | This is the intelligent placement tool. It has many modes: |
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345 | =head2 THE ATTRIBUTE EDITOR |
339 | =head2 THE ATTRIBUTE EDITOR |
346 | |
340 | |
347 | The attribute editor display the archetype name followed by the object |
341 | The attribute editor display the archetype name followed by the object |
348 | name and the type of the object in parentheses. |
342 | name and the type of the object in parentheses. |
349 | |
343 | |
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344 | The 'reset to defaults' button erases all changes on the object and resets |
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345 | it's value to the values of the archetype. |
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346 | |
350 | Since there are often many attributes for a given object, they are sorted |
347 | Since there are often many attributes for a given object, they are sorted |
351 | into different categories/tabs. |
348 | into different categories/tabs. |
352 | |
349 | |
353 | The lore and msg tabs let you edit the text attributes of the object. |
350 | The lore and msg tabs let you edit the text attributes of the object. |
354 | |
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355 | The inventory tab lets you add stuff to the inventory by dragging them |
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356 | from the selected object in the toolbox to the top most button with the |
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357 | image in the inventory (the inventory editor is subject to change and |
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358 | improvement). |
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359 | |
351 | |
360 | Both field labels and value widgets have tool tips enabled. Tool tips on |
352 | Both field labels and value widgets have tool tips enabled. Tool tips on |
361 | the labels explain the attribute in more detail. The tool tips on the |
353 | the labels explain the attribute in more detail. The tool tips on the |
362 | value widgets show the default value from the archetype. |
354 | value widgets show the default value from the archetype. |
363 | |
355 | |
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356 | On the right side of the attribute editor you will find the inventory, you |
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357 | can drag stuff there or just use the context menu von the pick window (see below) |
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358 | to add inventory. |
364 | |
359 | |
365 | =head2 THE PICK WINDOW |
360 | =head2 THE PICK WINDOW |
366 | |
361 | |
367 | Pick windows are used to quickly pick archetypes from specific categories. |
362 | Pick windows are used to quickly pick archetypes from specific categories. |
368 | |
363 | |
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370 | selected object for the tools and the attribute editor. |
365 | selected object for the tools and the attribute editor. |
371 | |
366 | |
372 | You can change the attributes of the currently selected object in the |
367 | You can change the attributes of the currently selected object in the |
373 | attribute editor. |
368 | attribute editor. |
374 | |
369 | |
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370 | Right click opens the context menu, where you can add the selected arch as |
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371 | inventory to the object which is currently visible in the attribute editor. |
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372 | |
375 | You can open multiple pick windows. |
373 | You can open multiple pick windows. |
376 | |
374 | |
377 | =head1 AUTHOR |
375 | =head1 AUTHOR |
378 | |
376 | |
379 | All of the editor GUI: |
377 | All of the editor GUI: |