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3 | - interpret both json and non-json messages for chatbox |
3 | - interpret both json and non-json messages for chatbox |
4 | - interpret pseudo-html and pod sequences in messages (maybe first fix the overall |
4 | - interpret pseudo-html and pod sequences in messages (maybe first fix the overall |
5 | protocol to not mix antique and modern styles?) |
5 | protocol to not mix antique and modern styles?) |
6 | - auto-switch tabs when server says so (flag value 32 or so). |
6 | - auto-switch tabs when server says so (flag value 32 or so). |
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7 | - proper query/reply - autologin is fine, but the username or password |
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8 | must be sent only *once* because the server might ask different |
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9 | questions and this can actualyl destroy accounts. the glclient uses these regexes, so |
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10 | matches text exactly: |
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11 | What is your password\? |
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12 | Please type your password again\. |
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13 | What is your name\? |
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14 | (alternatively, support a better api for creating characters and loging in in general, |
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15 | without cleartext password). |
7 | - command input needs major work: |
16 | - command input needs major work: |
8 | - it probably should trigger on all letters |
17 | - it probably should trigger on all letters |
9 | - it would need a mechanism similar to the existing client for abbreviations |
18 | - it would need a mechanism similar to the existing client for abbreviations |
10 | (so c becomes chat, rsft ready_skill find traps etc). |
19 | (so c becomes chat, rsft ready_skill find traps etc). |
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20 | |
12 | medium priority |
21 | medium priority |
13 | |
22 | |
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23 | - character creation, for new players. |
14 | - proxy to support both test and gameserver, and binary protocol |
24 | - proxy to support both test and gameserver, and binary protocol |
15 | for browesers that can do it, preferably c++ :) |
25 | for browesers that can do it, preferably c++ :) |
16 | - . keybinding (repeat last command) |
26 | - . keybinding (repeat last command) |
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27 | |
18 | low priority |
28 | low priority |