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20 | - it would need a mechanism similar to the existing client for abbreviations |
20 | - it would need a mechanism similar to the existing client for abbreviations |
21 | (so c becomes chat, rsft ready_skill find traps etc). |
21 | (so c becomes chat, rsft ready_skill find traps etc). |
22 | |
22 | |
23 | medium priority |
23 | medium priority |
24 | |
24 | |
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25 | - graceful error handling (connect error, disconnect while playing, client |
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26 | should not hang indeifnitely because it waits for a download etc). |
25 | - character creation, for new players. |
27 | - character creation, for new players. |
26 | - proxy to support both test and gameserver, and binary protocol |
28 | - proxy to support both test and gameserver, and binary protocol |
27 | for browesers that can do it, preferably c++ :) |
29 | for browesers that can do it, preferably c++ :) |
28 | - . keybinding (repeat last command) |
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29 | |
30 | |
30 | low priority |
31 | low priority |
31 | |
32 | |
32 | - check browser capabilities and tell user to go somewhere else if the browser doesn't |
33 | - check browser capabilities and tell user to go somewhere else if the browser doesn't |
33 | support the necessary features (and also list some recommended browsers). |
34 | support the necessary features (and also list some recommended browsers). |