1 |
high priority |
2 |
|
3 |
- interpret both json and non-json messages for chatbox |
4 |
- interpret pseudo-html and pod sequences in messages (maybe first fix the overall |
5 |
protocol to not mix antique and modern styles?) |
6 |
- auto-switch tabs when server says so (flag value 32 or so). |
7 |
- proper query/reply - autologin is fine, but the username or password |
8 |
must be sent only *once* because the server might ask different |
9 |
questions and this can actualyl destroy accounts. the glclient uses these regexes, so |
10 |
matches text exactly: |
11 |
What is your password\? |
12 |
Please type your password again\. |
13 |
What is your name\? |
14 |
(alternatively, support a better api for creating characters and loging in in general, |
15 |
without cleartext password). |
16 |
- command input needs major work: |
17 |
- it probably should trigger on all letters |
18 |
- it would need a mechanism similar to the existing client for abbreviations |
19 |
(so c becomes chat, rsft ready_skill find traps etc). |
20 |
|
21 |
medium priority |
22 |
|
23 |
- character creation, for new players. |
24 |
- proxy to support both test and gameserver, and binary protocol |
25 |
for browesers that can do it, preferably c++ :) |
26 |
- . keybinding (repeat last command) |
27 |
|
28 |
low priority |
29 |
|
30 |
- map doesn't show after login, needs movement |
31 |
- floorbox items are without images after login, needs movement to fix |
32 |
- window layout (log window behind map window, command window outside visible area, |
33 |
many windows have scrollbars because their content is a bit bigger etc.). |
34 |
- maybe be able to bring windows to front and back (glclient can't do it either, and it's annoying :) |
35 |
- chatboxes should have chat entries - they normally tell you what to prefix ("command", "chat", "tell abraxas" etc). |
36 |
- maybe make windows resizable on all corners - frequently the lower right corner is hard to reach or inconvenient. |
37 |
|
38 |
wishlist |
39 |
|
40 |
- nicer graphics for everything (especially health &c bars :) |
41 |
- drag and drop for items, maybe spells? |
42 |
- have a quickbar (f1..f10 or 1..9, 0) as in most other games, where |
43 |
one could drag items, spells or skills, maybe with shift and meta as well. |
44 |
|
45 |
big projects (any priority) |
46 |
|
47 |
- sound/music support (requires server changes for IE, but existing data |
48 |
is good enough for firefox, chrome), also includes media license display somewhere. |
49 |
- widget protocol |