1 |
high priority |
2 |
|
3 |
- no hardcoding of face names, need to use fx(!). |
4 |
- interpret both json and non-json messages for chatbox |
5 |
- interpret pseudo-html and pod sequences in messages (maybe first fix the overall |
6 |
protocol to not mix antique and modern styles?) |
7 |
- auto-switch tabs when server says so (flag value 32 or so). |
8 |
- proper query/reply - autologin is fine, but the username or password |
9 |
must be sent only *once* because the server might ask different |
10 |
questions and this can actualyl destroy accounts. the glclient uses these regexes, so |
11 |
matches text exactly: |
12 |
What is your password\? |
13 |
Please type your password again\. |
14 |
What is your name\? |
15 |
(alternatively, support a better api for creating characters and loging in in general, |
16 |
without cleartext password). |
17 |
also, proper flags support (CS_QUERY_YESNO, CS_QUERY_SINGLECHAR, CS_QUERY_HIDEINPUT). |
18 |
- command input needs major work: |
19 |
- it probably should trigger on all letters |
20 |
- it would need a mechanism similar to the existing client for abbreviations |
21 |
(so c becomes chat, rsft ready_skill find traps etc). |
22 |
|
23 |
medium priority |
24 |
|
25 |
- graceful error handling (connect error, disconnect while playing, client |
26 |
should not hang indeifnitely because it waits for a download etc). |
27 |
- character creation, for new players. |
28 |
- proxy to support both test and gameserver, and binary protocol |
29 |
for browesers that can do it, preferably c++ :) |
30 |
|
31 |
low priority |
32 |
|
33 |
- check browser capabilities and tell user to go somewhere else if the browser doesn't |
34 |
support the necessary features (and also list some recommended browsers). |
35 |
- map doesn't show after login, needs movement |
36 |
- floorbox items are without images after login, needs movement to fix |
37 |
- window layout (log window behind map window, command window outside visible area, |
38 |
many windows have scrollbars because their content is a bit bigger etc.). |
39 |
- maybe be able to bring windows to front and back (glclient can't do it either, and it's annoying :) |
40 |
- chatboxes should have chat entries - they normally tell you what to prefix ("command", "chat", "tell abraxas" etc). |
41 |
- maybe make windows resizable on all corners - frequently the lower right corner is hard to reach or inconvenient. |
42 |
|
43 |
wishlist |
44 |
|
45 |
- query size of browsercache and maybe tell the user that she might get better |
46 |
performance with at leats soandsomany mb of cache. |
47 |
- nicer graphics for everything (especially health &c bars :) |
48 |
- drag and drop for items, maybe spells? |
49 |
- have a quickbar (f1..f10 or 1..9, 0) as in most other games, where |
50 |
one could drag items, spells or skills, maybe with shift and meta as well. |
51 |
|
52 |
big projects (any priority) |
53 |
|
54 |
- sound/music support (requires server changes for IE, but existing data |
55 |
is good enough for firefox, chrome), also includes media license display somewhere. |
56 |
- widget protocol |
57 |
- IE 10 support, maybe earlier IE support |
58 |
|