--- deliantra/maps/HallOfSelection.map 2008/05/30 22:05:39 1.5 +++ deliantra/maps/HallOfSelection.map 2008/12/08 21:14:20 1.6 @@ -2,10 +2,10 @@ file_format_version 1 name HallOfSelection region creation -width 15 -height 35 -enter_x 7 -enter_y 5 +width 3 +height 3 +enter_x 1 +enter_y 1 msg Creator: Gnat the Gnu Email: gnu@foo.bar @@ -21,4870 +21,25 @@ y 2 end arch blocked -y 3 -end -arch blocked -y 4 -end -arch blocked -y 5 -end -arch blocked -y 6 -end -arch blocked -y 7 -end -arch blocked -y 8 -end -arch blocked -y 9 -end -arch blocked -y 10 -end -arch blocked -y 11 -end -arch blocked -y 12 -end -arch blocked -y 13 -end -arch blocked -y 14 -end -arch flagstone -name floor -face shop_empty.x11 -y 15 -end -arch cwall_2_2_2 -y 15 -end -arch flagstone -name floor -face shop_empty.x11 -y 16 -end -arch cwall_2_1_1 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -y 17 -end -arch swall_1_4_half -y 17 -end -arch cwall_2_1_1 -y 17 -end -arch flagstone -name floor -face shop_empty.x11 -y 18 -end -arch cwall_2_1_1 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -y 19 -end -arch swall_1_4_half -y 19 -end -arch cwall_2_1_1 -y 19 -end -arch flagstone -name floor -face shop_empty.x11 -y 20 -end -arch cwall_2_1_1 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -y 21 -end -arch swall_1_4_half -y 21 -end -arch cwall_2_1_1 -y 21 -end -arch flagstone -name floor -face shop_empty.x11 -y 22 -end -arch cwall_2_1_1 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -y 23 -end -arch swall_1_4_half -y 23 -end -arch cwall_2_1_1 -y 23 -end -arch flagstone -name floor -face shop_empty.x11 -y 24 -end -arch cwall_2_1_1 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -y 25 -end -arch swall_1_4_half -y 25 -end -arch cwall_2_1_1 -y 25 -end -arch flagstone -name floor -face shop_empty.x11 -y 26 -end -arch cwall_2_1_1 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -y 27 -end -arch swall_1_4_half -y 27 -end -arch cwall_2_1_1 -y 27 -end -arch flagstone -name floor -face shop_empty.x11 -y 28 -end -arch cwall_2_1_1 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -y 29 -end -arch swall_1_4_half -y 29 -end -arch cwall_2_1_1 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -y 30 -end -arch cwall_2_1_1 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -y 31 -end -arch cwall_3_2 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -y 32 -end -arch cwall_2_1_1 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -y 33 -end -arch cwall_2_2_1 -y 33 -end -arch permanent_lava x 1 end -arch permanent_lava +arch teleporter +slaying /start/tutorial_part1 x 1 y 1 end -arch permanent_lava -x 1 -y 2 -end -arch fire_permanent -x 1 -y 2 -end -arch permanent_lava -x 1 -y 3 -end -arch permanent_lava -x 1 -y 4 -end -arch permanent_lava -x 1 -y 5 -end -arch permanent_lava -x 1 -y 6 -end -arch mountain -x 1 -y 7 -blocksview 0 -end -arch mountain -x 1 -y 8 -blocksview 0 -end -arch mountain -x 1 -y 9 -blocksview 0 -end -arch mountain2 -x 1 -y 10 -blocksview 0 -end -arch mountain -x 1 -y 11 -blocksview 0 -end -arch mountain2 -x 1 -y 12 -end -arch brefjell -x 1 -y 12 -end arch blocked x 1 -y 13 -end -arch blocked -x 1 -y 14 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 15 -end -arch cwall_2_1_2 -x 1 -y 15 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 16 -end -arch warlock_class -msg -Warlock -You've divided your time between -learning magic and learning weapons, -but have totally disregarded -religious devotion. You're -physically stronger and hardier -because of your training, and you -know the use of weapons and bows. -However, you're just a bit clumsy in -both weaponry and magic because -you've had to divide your time -between them. -endmsg -face mage.x51 -x 1 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 17 -end -arch swall_2_1_2 -x 1 -y 17 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 18 -end -arch evoker_class -face evoker.x51 -x 1 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 19 -end -arch swall_2_1_2 -x 1 -y 19 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 20 -end -arch summoner_class -face wizard_yellow.x51 -x 1 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 21 -end -arch swall_2_1_2 -x 1 -y 21 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 22 -end -arch wizard -face wizard.x51 -x 1 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 23 -end -arch swall_2_1_2 -x 1 -y 23 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 24 -end -arch alchemist_class -face alchemist.x51 -x 1 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 25 -end -arch swall_2_1_2 -x 1 -y 25 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 26 -end -arch sorcerer_class -face sorcerer.x51 -x 1 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 27 -end -arch swall_2_1_2 -x 1 -y 27 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 28 -end -arch devotee_class -face wizard_white.x51 -x 1 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 29 -end -arch swall_2_1_2 -x 1 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 31 -end -arch cwall_2_1_2 -x 1 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 1 -y 33 -end -arch cwall_2_1_2 -x 1 -y 33 -end -arch permanent_lava -x 2 -end -arch permanent_lava -x 2 -y 1 -end -arch permanent_lava -x 2 y 2 end -arch permanent_lava -x 2 -y 3 -end -arch permanent_lava -x 2 -y 4 -end -arch permanent_lava -x 2 -y 5 -end -arch mountain -x 2 -y 6 -blocksview 0 -end -arch mountain -x 2 -y 7 -blocksview 0 -end -arch mountain2 -x 2 -y 8 -end -arch brefjell -x 2 -y 8 -end -arch mountain -x 2 -y 9 -blocksview 0 -end -arch mountain -x 2 -y 10 -blocksview 0 -end -arch mountain -x 2 -y 11 -blocksview 0 -end -arch mountain2 -x 2 -y 12 -blocksview 0 -end arch blocked x 2 -y 13 end arch blocked x 2 -y 14 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 15 -end -arch cwall_2_1_2 -x 2 -y 15 -end -arch swall_1_1_half -x 2 -y 15 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 16 -end -arch swall_2_1_1 -x 2 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 17 -end -arch swall_4 -x 2 -y 17 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 18 -end -arch swall_2_1_1 -x 2 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 19 -end -arch swall_4 -x 2 -y 19 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 20 -end -arch swall_2_1_1 -x 2 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 21 -end -arch swall_4 -x 2 -y 21 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 22 -end -arch swall_2_1_1 -x 2 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 23 -end -arch swall_4 -x 2 -y 23 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 24 -end -arch swall_2_1_1 -x 2 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 25 -end -arch swall_4 -x 2 -y 25 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 26 -end -arch swall_2_1_1 -x 2 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 27 -end -arch swall_4 -x 2 -y 27 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 28 -end -arch swall_2_1_1 -x 2 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 29 -end -arch swall_1_2_half -x 2 -y 29 -end -arch swall_4 -x 2 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 30 -end -arch swall_2_1_1 -x 2 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 31 -end -arch swall_2_2_1 -x 2 -y 31 -end -arch cwall_2_2_3 -x 2 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 32 -end -arch cwall_2_1_1 -x 2 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 2 -y 33 -end -arch cwall_3_1 -x 2 -y 33 -end -arch permanent_lava -x 3 -end -arch permanent_lava -x 3 y 1 end -arch permanent_lava -x 3 -y 2 -end -arch permanent_lava -x 3 -y 3 -end -arch permanent_lava -x 3 -y 4 -end -arch fire_permanent -x 3 -y 4 -end -arch permanent_lava -x 3 -y 5 -end -arch permanent_lava -x 3 -y 6 -end -arch mountain -x 3 -y 7 -blocksview 0 -end -arch mountain -x 3 -y 8 -blocksview 0 -end -arch mountain2 -x 3 -y 9 -end -arch mountain2 -x 3 -y 10 -end -arch mountain2 -x 3 -y 11 -blocksview 0 -end -arch mountain -x 3 -y 12 -blocksview 0 -end -arch blocked -x 3 -y 13 -end -arch blocked -x 3 -y 14 -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 15 -end -arch cwall_2_1_2 -x 3 -y 15 -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 16 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 3 -y 16 -arch warlock_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 17 -end -arch swall_2_1_2 -x 3 -y 17 -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 18 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 3 -y 18 -arch evoker_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 19 -end -arch swall_2_1_2 -x 3 -y 19 -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 20 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 3 -y 20 -arch summoner_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 21 -end -arch swall_2_1_2 -x 3 -y 21 -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 22 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 3 -y 22 -carrying 70000 -arch wizard -end -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 23 -end -arch swall_2_1_2 -x 3 -y 23 -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 24 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 3 -y 24 -arch alchemist_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 25 -end -arch swall_2_1_2 -x 3 -y 25 -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 26 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 3 -y 26 -arch sorcerer_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 27 -end -arch swall_2_1_2 -x 3 -y 27 -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 28 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 3 -y 28 -arch devotee_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 29 -end -arch swall_2_1_2 -x 3 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 30 -end -arch dungeon_magic -x 3 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 31 -end -arch swall_2_1_2 -x 3 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 32 -end -arch exit -slaying /start/Nexus -hp 12 -sp 12 -x 3 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 3 -y 33 -end -arch cwall_2_1_2 -x 3 -y 33 -end -arch permanent_lava -x 4 -end -arch permanent_lava -x 4 -y 1 -end -arch fire_permanent -x 4 -y 1 -end -arch permanent_lava -x 4 -y 2 -end -arch permanent_lava -x 4 -y 3 -end -arch permanent_lava -x 4 -y 4 -end -arch permanent_lava -x 4 -y 5 -end -arch mountain2 -x 4 -y 6 -blocksview 0 -end -arch mountain -x 4 -y 7 -blocksview 0 -end -arch mountain2 -x 4 -y 8 -blocksview 0 -end -arch mountain -x 4 -y 9 -blocksview 0 -end -arch mountain2 -x 4 -y 10 -end -arch brefjell -x 4 -y 10 -end -arch mountain -x 4 -y 11 -blocksview 0 -end -arch mountain -x 4 -y 12 -blocksview 0 -end arch blocked -x 4 -y 13 -end -arch blocked -x 4 -y 14 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 15 -end -arch cwall_2_1_2 -x 4 -y 15 -end -arch magic_mouth -msg -Step forward to become a Warlock. -endmsg -x 4 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 16 -end -arch dungeon_magic -x 4 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 17 -end -arch swall_2_1_2 -x 4 -y 17 -end -arch magic_mouth -msg -Step forward to become an Evoker. -endmsg -x 4 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 18 -end -arch dungeon_magic -x 4 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 19 -end -arch swall_2_1_2 -x 4 -y 19 -end -arch magic_mouth -msg -Step forward to become a Summoner. -endmsg -x 4 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 20 -end -arch dungeon_magic -x 4 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 21 -end -arch swall_2_1_2 -x 4 -y 21 -end -arch magic_mouth -msg -Step forward to become a Wizard. -endmsg -x 4 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 22 -end -arch dungeon_magic -x 4 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 23 -end -arch swall_2_1_2 -x 4 -y 23 -end -arch magic_mouth -msg -Step forward to become an Alchemist. -Alchemists are for somewhat advanced -players. -endmsg -x 4 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 24 -end -arch dungeon_magic -x 4 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 25 -end -arch swall_2_1_2 -x 4 -y 25 -end -arch magic_mouth -msg -Step forward to become a Sorcerer. -Sorcerers are difficult to play and -not recommended for beginners. -endmsg -x 4 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 26 -end -arch dungeon_magic -x 4 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 27 -end -arch swall_2_1_2 -x 4 -y 27 -end -arch magic_mouth -msg -Step forward to become a Devotee. -endmsg -x 4 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 28 -end -arch dungeon_magic -x 4 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 29 -end -arch swall_2_1_2 -x 4 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 30 -end -arch dungeon_magic -x 4 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 31 -end -arch swall_2_1_2 -x 4 -y 31 -end -arch magic_mouth -msg -Step onto this exit only if you're -here by mistake. You will not be -given a class. -endmsg -x 4 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 32 -end -arch dungeon_magic -x 4 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 4 -y 33 -end -arch cwall_2_1_2 -x 4 -y 33 -end -arch permanent_lava -x 5 -end -arch permanent_lava -x 5 -y 1 -end -arch permanent_lava -x 5 -y 2 -end -arch permanent_lava -x 5 -y 3 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 4 -move_block all -no_magic 1 -damned 1 -end -arch slevel_2_2_2 -x 5 -y 4 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 5 -move_block all -no_magic 1 -damned 1 -end -arch slevel_3_2 -x 5 -y 5 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 6 -move_block all -no_magic 1 -damned 1 -end -arch slevel_3_2 -x 5 -y 6 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 7 -move_block all -no_magic 1 -damned 1 -end -arch slevel_3_2 -x 5 -y 7 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 8 -move_block all -no_magic 1 -damned 1 -end -arch slevel_2_2_1 -x 5 -y 8 -end -arch mountain -x 5 -y 9 -blocksview 0 -end -arch mountain -x 5 -y 10 -blocksview 0 -end -arch mountain -x 5 -y 11 -blocksview 0 -end -arch mountain -x 5 -y 12 -blocksview 0 -end -arch blocked -x 5 -y 13 -end -arch blocked -x 5 -y 14 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 15 -end -arch cwall_2_1_2 -x 5 -y 15 -end -arch magic_mouth -msg -Warlock -You've divided your time between -learning magic and learning weapons, -but have totally disregarded -religious devotion. You're -physically stronger and hardier -because of your training, and you -know the use of weapons and bows. -However, you're just a bit clumsy in -both weaponry and magic because -you've had to divide your time -between them. -endmsg -x 5 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 16 -end -arch dungeon_magic -x 5 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 17 -end -arch swall_1_3 -x 5 -y 17 -end -arch magic_mouth -msg -Evoker -Your specialty is the use of attack -spells in combat. You practice these -spells daily, and your capacity to -cast them has increased hugely. -You've had some training in weaponry -to help defend yourself, but you tend -to leave most of the fighting to -others, so your physical training has -been somewhat lacking. -You've never learned to use magic -innately, but instead rely on a magic -talisman to channel mana for you. -The attack spells have imprinted -themselves somewhat on your talisman, -making it good for those and less -useful for anything else. -You have not been trained in -religious devotion: however, you -come from a religious family and will -have no particular difficulty taking -up the service of a god. -endmsg -x 5 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 18 -end -arch dungeon_magic -x 5 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 19 -end -arch swall_1_3 -x 5 -y 19 -end -arch magic_mouth -msg -Summoner -You've had more of an emphasis on -physical training than most -spellcasters, at the expense of less -time spent on casting spells. You've -never learned to use magic innately, -but instead rely on a magic talisman -to channel mana for you. Your work -has leaned heavily toward the art of -summoning creatures to help you in a -fight, and your talisman has become -attuned to that. That attunement, -however, makes it harder for you to -reject unwanted creatures. You've -also had a reasonable education in -religious devotion. -endmsg -x 5 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 20 -end -arch dungeon_magic -x 5 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 21 -end -arch swall_1_3 -x 5 -y 21 -end -arch magic_mouth -msg -Wizard -You're the generalist of the -spellcasters. You've emphasized the -use of magic and studied all its -areas equally. You've learned -something about the gods and -religious devotion as well. To a -much lesser extent, you've studied -weaponry, but you've not had much -physical training: you're mostly -sedentary, and so you're not nearly -so strong and healthy as you could be. -endmsg -x 5 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 22 -end -arch dungeon_magic -x 5 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 23 -end -arch swall_1_3 -x 5 -y 23 -end -arch magic_mouth -msg -Alchemist -Your specialty is magical devices and -concoctions, but you've also had some -training in weaponry, so that you can -fend off townsfolk angered by the -vile reeks that frequently emanate -from your workshop. -Searching for the perfect recipes and -trying to recover lost knowledge has -sharpened your wits considerably. -However, it's left little time for -physical training, and your sedentary -lifestyle has weakened you. -Your dependence on magical devices -extends to the use of a talisman to -channel mana. The talisman has -become attuned to detonation and -transmutation because of the way you -have used it. -endmsg -x 5 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 24 -end -arch dungeon_magic -x 5 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 25 -end -arch swall_1_3 -x 5 -y 25 -end -arch magic_mouth -msg -Sorcerer -Your study of magic has been -obsessive. Your frequent practice -has greatly enhanced your powers, and -your intellect has been sharpened -enormously by your quest for ever -better ways to channel energies. -However, you've totally neglected to -learn to use weaponry, and you're -soft and weak. Barbarians used to -push you around on the street until -you blasted one's leg off with a -lightning bolt. You reflected later -on the stupidity of this, because you -could by no means have blasted his -friends, too. Fortunately, they ran -off. You resolved to learn how to -take out a whole group of barbarians -before losing your temper again. -Your study of magic and magical -devices allows you to notice when an -object has a magical aura, and you -can often fathom the purpose of -magical devices. -endmsg -x 5 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 26 -end -arch dungeon_magic -x 5 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 27 -end -arch swall_1_3 -x 5 -y 27 -end -arch magic_mouth -msg -Devotee -The axis of your existence is your -devotion to your god. However, -you've also been busy in other areas. -Your sensitivity to godly powers has -also caused your natural magical -ability to bloom, and your religious -order has encouraged your study. -Your religious superiors have forced -you to learn weaponry as well, -against your will. You will find -that they were wise to do so, but you -haven't trained as assiduously as you -should have, so you are soft and -weak. -endmsg -x 5 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 28 -end -arch dungeon_magic -x 5 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 29 -end -arch swall_1_3 -x 5 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 30 -end -arch dungeon_magic -x 5 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 31 -end -arch swall_1_3 -x 5 -y 31 -end -arch magic_mouth -msg -Step onto this exit only if you're -here by mistake. You will not be -given a class. -endmsg -x 5 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 32 -end -arch dungeon_magic -x 5 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 5 -y 33 -end -arch cwall_2_1_2 -x 5 -y 33 -end -arch permanent_lava -x 6 -end -arch permanent_lava -x 6 -y 1 -end -arch permanent_lava -x 6 -y 2 -end -arch permanent_lava -x 6 -y 3 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 4 -move_block all -no_magic 1 -damned 1 -end -arch slevel_3_3 -x 6 -y 4 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 5 -end -arch dungeon_magic -x 6 -y 5 -end -arch pentagram_111 -x 6 -y 5 -type 0 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 6 -end -arch dungeon_magic -x 6 -y 6 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 7 -end -arch dungeon_magic -x 6 -y 7 -end -arch cobblestones2 -x 6 -y 8 -end -arch swall_1_1_half -x 6 -y 8 -end -arch brazier -x 6 -y 8 -end -arch cobblestones2 -x 6 -y 9 -end -arch swall_2_1_1 -x 6 -y 9 -end -arch cobblestones2 -x 6 -y 10 -end -arch swall_2_1_1 -x 6 -y 10 -end -arch brazier -x 6 -y 10 -end -arch cobblestones2 -x 6 -y 11 -end -arch swall_2_1_1 -x 6 -y 11 -end -arch cobblestones2 -x 6 -y 12 -end -arch swall_2_1_1 -x 6 -y 12 -end -arch brazier -x 6 -y 12 -end -arch cobblestones2 -x 6 -y 13 -end -arch swall_2_1_1 -x 6 -y 13 -end -arch cobblestones2 -x 6 -y 14 -end -arch swall_1_2_half -x 6 -y 14 -end -arch brazier -x 6 -y 14 -end -arch cobblestones2 -x 6 -y 15 -end -arch cwall_1_3 -x 6 -y 15 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 16 -end -arch dungeon_magic -x 6 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 17 -end -arch dungeon_magic -x 6 -y 17 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 18 -end -arch dungeon_magic -x 6 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 19 -end -arch dungeon_magic -x 6 -y 19 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 20 -end -arch dungeon_magic -x 6 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 21 -end -arch dungeon_magic -x 6 -y 21 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 22 -end -arch dungeon_magic -x 6 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 23 -end -arch dungeon_magic -x 6 -y 23 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 24 -end -arch dungeon_magic -x 6 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 25 -end -arch dungeon_magic -x 6 -y 25 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 26 -end -arch dungeon_magic -x 6 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 27 -end -arch dungeon_magic -x 6 -y 27 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 28 -end -arch dungeon_magic -x 6 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 29 -end -arch dungeon_magic -x 6 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 30 -end -arch dungeon_magic -x 6 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 31 -end -arch dungeon_magic -x 6 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 32 -end -arch dungeon_magic -x 6 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 6 -y 33 -end -arch cwall_2_1_2 -x 6 -y 33 -end -arch permanent_lava -x 7 -end -arch permanent_lava -x 7 -y 1 -end -arch earth -x 7 -y 2 -end -arch earth -x 7 -y 3 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 4 -move_block all -no_magic 1 -damned 1 -end -arch slevel_3_3 -x 7 -y 4 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 5 -end -arch dungeon_magic -x 7 -y 5 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 6 -end -arch dungeon_magic -x 7 -y 6 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 7 -end -arch dungeon_magic -x 7 -y 7 -end -arch button_small -x 7 -y 8 -resist_physical 30 -connected 1 -end -arch magic_mouth -msg -Welcome to the Hall of Selection. -Here you will pick what your -character's initial skills shall be. -Different classes start out with -different skills, but as you play the -game, you will be able to 'train' -your character to do whatever task -you wish. Like a person, your -character can learn a new career, IF -his native abilities allow it. Your -choice of class will, however, have a -permanent effect on how the player -will appear on the board. -endmsg -x 7 -y 8 -end -arch cobblestones2 -x 7 -y 8 -end -arch dungeon_magic -x 7 -y 8 -end -arch creator -other_arch food -x 7 -y 9 -resist_physical 30 -connected 1 -lifesave 1 -end -arch magic_mouth -msg -Deliantra primer #1: -Picking things up and applying them. -On this square there is a piece of -food. Click around with your various -mouse buttons until you can pick it -up and drop it. In particular, learn -not to drop things you don't want to. -Some things are gone forever if you -drop them onto the ground. -You can use the command "help" to -learn more about other commands. The -',' (comma) key also picks up objects -below you. Another important key is -the ' key, which tells your client -that you're about to begin a text -command. On some clients you can -click in a window to type in a text -command. -endmsg -x 7 -y 9 -end -arch cobblestones2 -x 7 -y 9 -end -arch dungeon_magic -x 7 -y 9 -end -arch magic_mouth -msg -Deliantra primer #2: -Skills -Deliantra players can have many -skills. Type in the command "skills" -to see which ones you have. Right -now you have few or none. Soon, you -will be able to choose your beginning -skills, which are determined by your -choice of class. -The main ones are magic, weapons, and -praying. There are many more. Some -you will use like this: -use_skill alchemy -Others, like praying, weapons, and -magic are automatic. -endmsg -x 7 -y 10 -end -arch cobblestones2 -x 7 -y 10 -end -arch dungeon_magic -x 7 -y 10 -end -arch magic_mouth -msg -Deliantra primer #3: -Magic -Players with magic skills can cast -magical spells. The magic skills are -evocation, pyromancy, sorcery, and -summoning. -Magical spells are used by typing, for -example: -cast small lightning -cast burning hands -These commands will set the RANGE -ATTACK to that magic spell. Then, -"firing" in a direction will invoke -that spell in that direction. -Magical energy is called mana, and it -is depleted whenever a player invokes -a magical spell. Mana is normally -replenished slowly, but certain items -may speed the process. -endmsg -x 7 -y 11 -end -arch cobblestones2 -x 7 -y 11 -end -arch dungeon_magic -x 7 -y 11 -end -arch magic_mouth -msg -Deliantra primer #4: -Prayers -Players with the praying skill can -ask help of their gods, and get it. -Prayers and magical spells are used -in much the same way, for example, -by typing: -cast holy word -cast burning hands -These commands will set the RANGE -ATTACK to that prayer. Then, -"firing" in a direction will invoke -that prayer in that direction. Grace -is a measure of how pleased your god -is with you at the moment. Your god -will grant you favors if you have -sufficient grace for the favor, or -even sometimes if you don't. -However, asking for big favors when -you have insufficient grace may bring -down divine retribution. -Grace is slowly replenished, up to a -point. Beyond that point, you must -pray to gain more grace. This is a -convenient way to do this: -bind use_skill praying -P -Then simply hit the P key repeatedly. -This is also a good way to regenerate -grace quickly. -endmsg -x 7 -y 12 -end -arch cobblestones2 -x 7 -y 12 -end -arch dungeon_magic -x 7 -y 12 -end -arch magic_mouth -msg -Deliantra primer #5: -Attacking with weapons or fists. -If you want to physically strike a -monster, all you need to do is run -into him with your player, many times -quickly. To do this best, you should -learn the keyboard commands for -running, and indeed, for moving in -general. For moving with the -keyboard: -yku -h l -bjn -Running in a direction is done by - directon. Firing in -a direction is direction. -It's generally better to hit a -monster with a weapon besides your -fists. Click on your inventory -until you figure out how to get a -weapon to be marked "wielded". Then, -you'll be able to hit the monster -with the weapon when you run into -him. -endmsg -x 7 -y 13 -end -arch cobblestones2 -x 7 -y 13 -end -arch dungeon_magic -x 7 -y 13 -end -arch magic_mouth -msg -Deliantra primer #6. -Religions. -When you first begin the game, you -will be unable to use any prayers -because you have no god to grant them -as yet. -Religions are acquired by praying at -an altar. Any player with the -praying skill may pray at an altar -and become a devotee of that god. -The various deities are very -different from each other. Beginning -players should probably choose either -Mostrai or Valriel, and avoid Gaea -and Rugilli. Temples for most of the -religions are in the town Scorn, -where you will appear after you -choose a class. -endmsg -x 7 -y 14 -end -arch cobblestones2 -x 7 -y 14 -end -arch dungeon_magic -x 7 -y 14 -end -arch magic_mouth -msg -To begin choosing, walk into the room -below, and examine the different -classes until you are satisfied. -When you find a class you like, walk -forward onto the circle for that -class. -endmsg -x 7 -y 15 -end -arch cobblestones2 -x 7 -y 15 -end -arch dungeon_magic -x 7 -y 15 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 16 -end -arch dungeon_magic -x 7 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 17 -end -arch dungeon_magic -x 7 -y 17 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 18 -end -arch dungeon_magic -x 7 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 19 -end -arch dungeon_magic -x 7 -y 19 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 20 -end -arch dungeon_magic -x 7 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 21 -end -arch dungeon_magic -x 7 -y 21 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 22 -end -arch dungeon_magic -x 7 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 23 -end -arch dungeon_magic -x 7 -y 23 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 24 -end -arch dungeon_magic -x 7 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 25 -end -arch dungeon_magic -x 7 -y 25 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 26 -end -arch dungeon_magic -x 7 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 27 -end -arch dungeon_magic -x 7 -y 27 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 28 -end -arch dungeon_magic -x 7 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 29 -end -arch dungeon_magic -x 7 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 30 -end -arch dungeon_magic -x 7 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 31 -end -arch dungeon_magic -x 7 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 32 -end -arch dungeon_magic -x 7 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 7 -y 33 -end -arch cwall_2_1_2 -x 7 -y 33 -end -arch earth -x 8 -end -arch earth -x 8 -y 1 -end -arch earth -x 8 -y 2 -end -arch earth -x 8 -y 3 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 4 -move_block all -no_magic 1 -damned 1 -end -arch slevel_3_3 -x 8 -y 4 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 5 -end -arch dungeon_magic -x 8 -y 5 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 6 -end -arch dungeon_magic -x 8 -y 6 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 7 -end -arch dungeon_magic -x 8 -y 7 -end -arch cobblestones2 -x 8 -y 8 -end -arch swall_1_1_half -x 8 -y 8 -end -arch brazier -x 8 -y 8 -end -arch cobblestones2 -x 8 -y 9 -end -arch swall_2_1_1 -x 8 -y 9 -end -arch cobblestones2 -x 8 -y 10 -end -arch swall_2_1_1 -x 8 -y 10 -end -arch brazier -x 8 -y 10 -end -arch cobblestones2 -x 8 -y 11 -end -arch swall_2_1_1 -x 8 -y 11 -end -arch cobblestones2 -x 8 -y 12 -end -arch swall_2_1_1 -x 8 -y 12 -end -arch brazier -x 8 -y 12 -end -arch cobblestones2 -x 8 -y 13 -end -arch swall_2_1_1 -x 8 -y 13 -end -arch cobblestones2 -x 8 -y 14 -end -arch swall_1_2_half -x 8 -y 14 -end -arch brazier -x 8 -y 14 -end -arch cobblestones2 -x 8 -y 15 -end -arch cwall_1_4 -x 8 -y 15 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 16 -end -arch dungeon_magic -x 8 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 17 -end -arch dungeon_magic -x 8 -y 17 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 18 -end -arch dungeon_magic -x 8 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 19 -end -arch dungeon_magic -x 8 -y 19 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 20 -end -arch dungeon_magic -x 8 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 21 -end -arch dungeon_magic -x 8 -y 21 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 22 -end -arch dungeon_magic -x 8 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 23 -end -arch dungeon_magic -x 8 -y 23 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 24 -end -arch dungeon_magic -x 8 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 25 -end -arch dungeon_magic -x 8 -y 25 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 26 -end -arch dungeon_magic -x 8 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 27 -end -arch dungeon_magic -x 8 -y 27 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 28 -end -arch dungeon_magic -x 8 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 29 -end -arch dungeon_magic -x 8 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 30 -end -arch dungeon_magic -x 8 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 31 -end -arch dungeon_magic -x 8 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 32 -end -arch dungeon_magic -x 8 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 8 -y 33 -end -arch cwall_2_1_2 -x 8 -y 33 -end -arch earth -x 9 -end -arch earth -x 9 -y 1 -end -arch tree5 -x 9 -y 1 -end -arch earth -x 9 -y 2 -end -arch earth -x 9 -y 3 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 4 -move_block all -no_magic 1 -damned 1 -end -arch slevel_2_2_3 -x 9 -y 4 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 5 -move_block all -no_magic 1 -damned 1 -end -arch slevel_3_4 -x 9 -y 5 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 6 -move_block all -no_magic 1 -damned 1 -end -arch slevel_3_4 -x 9 -y 6 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 7 -move_block all -no_magic 1 -damned 1 -end -arch slevel_3_4 -x 9 -y 7 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 8 -move_block all -no_magic 1 -damned 1 -end -arch slevel_2_2_4 -x 9 -y 8 -end -arch sea -x 9 -y 9 -end -arch sea -x 9 -y 10 -end -arch sea -x 9 -y 11 -end -arch sea -x 9 -y 12 -end -arch blocked -x 9 -y 13 -end -arch blocked -x 9 -y 14 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 15 -end -arch cwall_2_1_2 -x 9 -y 15 -end -arch magic_mouth -msg -Warrior -As a Warrior you've been trained in -the art of combat with weapons and in -archery. Because of your training, -you're stronger, more agile, and -hardier than you would be otherwise. -However, your education has neglected -the magical arts, religious devotion, -and lacks breadth in general. -endmsg -x 9 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 16 -end -arch dungeon_magic -x 9 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 17 -end -arch swall_1_4 -x 9 -y 17 -end -arch magic_mouth -msg -Barbarian -Growing up in the howling wilderness, -you've had no chance to pursue -anything remotely intellectual, let -alone learn your letters! It's -amazing you ever thought of leaving -your hovel and going somewhere else, -you're so ignorant. -But now you have. You find that -you're a lot tougher and stronger -than these cityfolk, and you know how -to get around in rough terrain. -You've learned archery in order to -fill your cookpot, and weaponry is -second nature to anyone who's had to -fight with the local orc-tribe over -food once a month. -You're deeply afraid of magic, and -it'll be awhile before you get over -that and develop any facility with -it. You've no deep problem with the -idea of gods, but you don't know much -about them. -endmsg -x 9 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 18 -end -arch dungeon_magic -x 9 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 19 -end -arch swall_1_4 -x 9 -y 19 -end -arch magic_mouth -msg -Swashbuckler -On shipboard, you've learned good -balance and agility, and you've also -become strong and hardy. Because of -occasional oarswork, you and your -shipmates have an admirable command -of rhythm, and you can sing well. -You've learned to make the most of -your time in port: after you pass -out drunk in a bar and wake to find -yourself short your pay, you've found -ways to acquire new capital, or at -the very least, talk someone into -helping you out of your fix. -On numerous occasions, you've taken -up arms and the bow in defense of -your ship, so you're facile with -weapons, but you've had no chance to -learn any magic or the ways of gods. -endmsg -x 9 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 20 -end -arch dungeon_magic -x 9 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 21 -end -arch swall_1_4 -x 9 -y 21 -end -arch magic_mouth -msg -Ninja -As a member of the secret society of -the Ninja, you've been taught archery -and the use of weapons, and also the -art of combat without weapons. Your -style of combat, though, leans very -much toward the sneak attack, so -you've been taught how to be -inconspicuous and how to appear in -places you're not expected. You have -had NO introduction to either -religious devotion or magic. -endmsg -x 9 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 22 -end -arch dungeon_magic -x 9 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 23 -end -arch swall_1_4 -x 9 -y 23 -end -arch magic_mouth -msg -Thief -As a thief you've learned to steal -and you're familiar with the value a -fence will give you on your "finds". -You've had some weaponry training, -including archery, this being -advisable to someone who is likely to -have acrimonious disagreements about -the ownership of valuable objects. -You've had no time for religious -devotion or the study of magecraft, -but your quick wits have kept you -alive many times. -endmsg -x 9 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 24 -end -arch dungeon_magic -x 9 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 25 -end -arch swall_1_4 -x 9 -y 25 -end -arch magic_mouth -msg -Monk -In the Monastery, they believed in -mental discipline and peace through -physical training, meditation, and, -to a lesser extent, religious -devotion. Your mental equilibrium -requires you to forego the use of -weapons, but your physical training -in karate means you're not helpless. -Your inner peacefulness grants you -the ability to regenerate faster and -to sense auras. -endmsg -x 9 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 26 -end -arch dungeon_magic -x 9 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 27 -end -arch swall_1_4 -x 9 -y 27 -end -arch magic_mouth -msg -Paladin -You are a militant priest, with an -emphasis on 'priest'. You've been -taught archery and the use of -weapons, but great care has been -taken that you're doctrinally -correct. Now you've been sent out in -the world to convert the unrighteous -and destroy the enemies of the faith, -and your churchmembers have been -charged a pretty penny to equip you -to do it! -All other areas of your education -have been neglected. Perhaps aware -of your deficiency, your superiors -have given you a measure of -protection from magic. -endmsg -x 9 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 28 -end -arch dungeon_magic -x 9 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 29 -end -arch swall_1_4 -x 9 -y 29 -end -arch magic_mouth -msg -Priest -As a priest, you've learned an -intense devotion to your god, and -you've learned how to channel the -energies your god vouchsafes to his -devotees. You've been taught the use -of weapons, but only cursorily, and -your physical training has been -lacking in general. Since you're in -tune with the holy powers, you can -tell when a god has marked an object -as accursed. -endmsg -x 9 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 30 -end -arch dungeon_magic -x 9 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 31 -end -arch swall_1_4 -x 9 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 32 -end -arch dungeon_magic -x 9 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 9 -y 33 -end -arch cwall_2_1_2 -x 9 -y 33 -end -arch earth -x 10 -end -arch earth -x 10 -y 1 -end -arch earth -x 10 -y 2 -end -arch earth -x 10 -y 3 -end -arch earth -x 10 -y 4 -end -arch earth -x 10 -y 5 -end -arch sea -x 10 -y 6 -end -arch sea -x 10 -y 7 -end -arch sea -x 10 -y 8 -end -arch sea -x 10 -y 9 -end -arch sea -x 10 -y 10 -end -arch sea -x 10 -y 11 -end -arch sea -x 10 -y 12 -end -arch blocked -x 10 -y 13 -end -arch blocked -x 10 -y 14 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 15 -end -arch cwall_2_1_2 -x 10 -y 15 -end -arch magic_mouth -msg -Step on the circle to become a -Warrior. -endmsg -x 10 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 16 -end -arch dungeon_magic -x 10 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 17 -end -arch swall_2_1_2 -x 10 -y 17 -end -arch magic_mouth -msg -Step onto the circle to become a -Barbarian. -endmsg -x 10 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 18 -end -arch dungeon_magic -x 10 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 19 -end -arch swall_2_1_2 -x 10 -y 19 -end -arch magic_mouth -msg -Step forward to become a -swashbuckler. -endmsg -x 10 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 20 -end -arch dungeon_magic -x 10 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 21 -end -arch swall_2_1_2 -x 10 -y 21 -end -arch magic_mouth -msg -Step forward to become a Ninja. -endmsg -x 10 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 22 -end -arch dungeon_magic -x 10 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 23 -end -arch swall_2_1_2 -x 10 -y 23 -end -arch magic_mouth -msg -Step forward to become a thief. -endmsg -x 10 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 24 -end -arch dungeon_magic -x 10 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 25 -end -arch swall_2_1_2 -x 10 -y 25 -end -arch magic_mouth -msg -Step forward to become a Monk. -Beware! Monks cannot use weapons. -This is a significant handicap: -experienced players only. -endmsg -x 10 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 26 -end -arch dungeon_magic -x 10 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 27 -end -arch swall_2_1_2 -x 10 -y 27 -end -arch magic_mouth -msg -Step forward to become a Paladin. -endmsg -x 10 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 28 -end -arch dungeon_magic -x 10 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 29 -end -arch swall_2_1_2 -x 10 -y 29 -end -arch magic_mouth -msg -Step forward to become a Priest. -endmsg -x 10 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 30 -end -arch dungeon_magic -x 10 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 31 -end -arch swall_2_1_2 -x 10 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 32 -end -arch dungeon_magic -x 10 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 10 -y 33 -end -arch cwall_2_1_2 -x 10 -y 33 -end -arch earth -x 11 -end -arch earth -x 11 -y 1 -end -arch earth -x 11 -y 2 -end -arch earth -x 11 -y 3 -end -arch earth -x 11 -y 4 -end -arch tree5 -x 11 -y 4 -end -arch earth -x 11 -y 5 -end -arch sea -x 11 -y 6 -end -arch sea -x 11 -y 7 -end -arch sea -x 11 -y 8 -end -arch sea -x 11 -y 9 -end -arch sea -x 11 -y 10 -end -arch sea -x 11 -y 11 -end -arch sea -x 11 -y 12 -end -arch blocked -x 11 -y 13 -end -arch blocked -x 11 -y 14 -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 15 -end -arch cwall_2_1_2 -x 11 -y 15 -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 16 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 11 -y 16 -arch warrior_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 17 -end -arch swall_2_1_2 -x 11 -y 17 -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 18 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 11 -y 18 -arch barbarian_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 19 -end -arch swall_2_1_2 -x 11 -y 19 -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 20 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 11 -y 20 -arch swashbuckler_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 21 -end -arch swall_2_1_2 -x 11 -y 21 -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 22 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 11 -y 22 -arch ninja_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 23 -end -arch swall_2_1_2 -x 11 -y 23 -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 24 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 11 -y 24 -arch thief_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 25 -end -arch swall_2_1_2 -x 11 -y 25 -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 26 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 11 -y 26 -arch monk_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 27 -end -arch swall_2_1_2 -x 11 -y 27 -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 28 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 11 -y 28 -arch paladin_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 29 -end -arch swall_2_1_2 -x 11 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 30 -end -arch player_changer -slaying /start/Nexus -hp 12 -sp 12 -x 11 -y 30 -arch priest_class -end -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 31 -end -arch swall_2_1_2 -x 11 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 32 -end -arch dungeon_magic -x 11 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 11 -y 33 -end -arch cwall_2_1_2 -x 11 -y 33 -end -arch earth -x 12 -end -arch earth -x 12 -y 1 -end -arch earth -x 12 -y 2 -end -arch earth -x 12 -y 3 -end -arch earth -x 12 -y 4 -end -arch earth -x 12 -y 5 -end -arch earth -x 12 -y 6 -end -arch sea -x 12 -y 7 -end -arch sea -x 12 -y 8 -end -arch sea -x 12 -y 9 -end -arch sea -x 12 -y 10 -end -arch sea -x 12 -y 11 -end -arch sea -x 12 -y 12 -end -arch blocked -x 12 -y 13 -end -arch blocked -x 12 -y 14 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 15 -end -arch cwall_2_1_2 -x 12 -y 15 -end -arch swall_1_1_half -x 12 -y 15 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 16 -end -arch swall_2_1_1 -x 12 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 17 -end -arch swall_4 -x 12 -y 17 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 18 -end -arch swall_2_1_1 -x 12 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 19 -end -arch swall_4 -x 12 -y 19 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 20 -end -arch swall_2_1_1 -x 12 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 21 -end -arch swall_4 -x 12 -y 21 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 22 -end -arch swall_2_1_1 -x 12 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 23 -end -arch swall_4 -x 12 -y 23 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 24 -end -arch swall_2_1_1 -x 12 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 25 -end -arch swall_4 -x 12 -y 25 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 26 -end -arch swall_2_1_1 -x 12 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 27 -end -arch swall_4 -x 12 -y 27 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 28 -end -arch swall_2_1_1 -x 12 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 29 -end -arch swall_4 -x 12 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 30 -end -arch swall_2_1_1 -x 12 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 31 -end -arch swall_4 -x 12 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 32 -end -arch swall_2_1_1 -x 12 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 12 -y 33 -end -arch swall_1_2_half -x 12 -y 33 -end -arch cwall_2_1_2 -x 12 -y 33 -end -arch earth -x 13 -end -arch earth -x 13 -y 1 -end -arch earth -x 13 -y 2 -end -arch tree5 -x 13 -y 2 -end -arch earth -x 13 -y 3 -end -arch earth -x 13 -y 4 -end -arch earth -x 13 -y 5 -end -arch earth -x 13 -y 6 -end -arch sea -x 13 -y 7 -end -arch sea -x 13 -y 8 -end -arch sea -x 13 -y 9 -end -arch sea -x 13 -y 10 -end -arch sea -x 13 -y 11 -end -arch sea -x 13 -y 12 -end -arch blocked -x 13 -y 13 -end -arch blocked -x 13 -y 14 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 15 -end -arch cwall_2_1_2 -x 13 -y 15 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 16 -end -arch warrior_class -face warrior.x51 -x 13 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 17 -end -arch swall_2_1_2 -x 13 -y 17 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 18 -end -arch barbarian_class -face barbarian.x51 -x 13 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 19 -end -arch swall_2_1_2 -x 13 -y 19 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 20 -end -arch swashbuckler_class -face swashbuckl.x51 -x 13 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 21 -end -arch swall_2_1_2 -x 13 -y 21 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 22 -end -arch ninja_class -face ninja.x51 -x 13 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 23 -end -arch swall_2_1_2 -x 13 -y 23 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 24 -end -arch thief_class -face thief.x51 -x 13 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 25 -end -arch swall_2_1_2 -x 13 -y 25 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 26 -end -arch monk_class -msg -In the Monastery, they believed in -mental discipline and peace through -physical training, meditation, and to -a lesser extent, religious devotion. -Your mental equilibrium requires you -to forego the use of weapons, but -your physical training in karate -means you're not helpless. Your -inner peacefulness grants you the -ability to regenerate faster and to -sense auras. -endmsg -face monk.x51 -x 13 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 27 -end -arch swall_2_1_2 -x 13 -y 27 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 28 -end -arch paladin_class -face paladin.x51 -x 13 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 29 -end -arch swall_2_1_2 -x 13 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 30 -end -arch priest_class -face priestnew.x51 -x 13 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 31 -end -arch swall_2_1_2 -x 13 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 13 -y 33 -end -arch cwall_2_1_2 -x 13 -y 33 -end -arch blocked -x 14 -end -arch blocked -x 14 -y 1 -end -arch blocked -x 14 +x 2 y 2 end -arch blocked -x 14 -y 3 -end -arch blocked -x 14 -y 4 -end -arch blocked -x 14 -y 5 -end -arch blocked -x 14 -y 6 -end -arch blocked -x 14 -y 7 -end -arch blocked -x 14 -y 8 -end -arch blocked -x 14 -y 9 -end -arch blocked -x 14 -y 10 -end -arch blocked -x 14 -y 11 -end -arch blocked -x 14 -y 12 -end -arch blocked -x 14 -y 13 -end -arch blocked -x 14 -y 14 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 15 -end -arch cwall_2_2_3 -x 14 -y 15 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 16 -end -arch cwall_2_1_1 -x 14 -y 16 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 17 -end -arch cwall_2_1_1 -x 14 -y 17 -end -arch swall_1_3_half -x 14 -y 17 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 18 -end -arch cwall_2_1_1 -x 14 -y 18 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 19 -end -arch cwall_2_1_1 -x 14 -y 19 -end -arch swall_1_3_half -x 14 -y 19 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 20 -end -arch cwall_2_1_1 -x 14 -y 20 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 21 -end -arch cwall_2_1_1 -x 14 -y 21 -end -arch swall_1_3_half -x 14 -y 21 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 22 -end -arch cwall_2_1_1 -x 14 -y 22 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 23 -end -arch cwall_2_1_1 -x 14 -y 23 -end -arch swall_1_3_half -x 14 -y 23 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 24 -end -arch cwall_2_1_1 -x 14 -y 24 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 25 -end -arch cwall_2_1_1 -x 14 -y 25 -end -arch swall_1_3_half -x 14 -y 25 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 26 -end -arch cwall_2_1_1 -x 14 -y 26 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 27 -end -arch cwall_2_1_1 -x 14 -y 27 -end -arch swall_1_3_half -x 14 -y 27 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 28 -end -arch cwall_2_1_1 -x 14 -y 28 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 29 -end -arch cwall_2_1_1 -x 14 -y 29 -end -arch swall_1_3_half -x 14 -y 29 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 30 -end -arch cwall_2_1_1 -x 14 -y 30 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 31 -end -arch cwall_2_1_1 -x 14 -y 31 -end -arch swall_1_3_half -x 14 -y 31 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 32 -end -arch cwall_2_1_1 -x 14 -y 32 -end -arch flagstone -name floor -face shop_empty.x11 -x 14 -y 33 -end -arch cwall_2_2_4 -x 14 -y 33 -end