--- deliantra/maps/Info/README 2006/02/04 23:56:12 1.1.1.1 +++ deliantra/maps/Info/README 2006/02/22 18:05:07 1.1.1.2 @@ -9,40 +9,6 @@ what level the map is, and any other special notes. ------------------------------------------------------------------------------ -Naming Scheme: - -Note that these rules are ordered in importance, eg, if a rule conflicts, -the lower number rule takes precedence. - -1) If the map is currently off the main world (eg, pupland), it should have - its own top level ldirectory which all the maps in that area are located. - -2) Each city should have it own top level directory (eg, scorn, - navar_city, santo_dominion). All buildings in the city and located - nearby or related to it are in the respective city directory. - -For maps that are placed directly on the world map and are not in the city, -the follow guidelines should be used: - -3) If the map is part of a larger quest, a /quest/name_of_quest directory - should be made, and all the maps for the quest placed in there. If - some portions of the quest has maps in cities or other places, a README - should be included explaining this. Note in general, having README's - for all quests explaining the flow probably isn't a bad idea in the - case someone else needs to work on it. - -4) If a map is independent (eg, the map is one you just go there, kill and - get exp), it should be in the /dungeons directory (Ill named I know). - If the dungeon is comprised of several map (eg, multilevel dungeon), a - sub directory should be made to hold all of these maps. - -5) Maps should fall into one of the category above - if it does not, and - you are not sure, send a message to crossfire-devel@lists.real-time.com. - Maps should not be sorted by author, as this does not make maintaining - them easy. - - ------------------------------------------------------------------------------- GIF files: el_map.gif is an elevation map - it is color coded based on elevations.