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Comparing deliantra/maps/art/acme1.map (file contents):
Revision 1.1 by root, Thu Oct 22 23:48:12 2009 UTC vs.
Revision 1.2 by root, Fri Oct 23 03:22:09 2009 UTC

1arch map 1arch map
2name acme1 2name acme1
3region tindervale 3region tindervale
4width 25
5height 25
4msg 6msg
5Creator: Art 7Creator: Art
6Date: 5/7/2006 8Date: 5/7/2006
7endmsg 9endmsg
8width 25
9height 25
10end 10end
11arch shop_empty 11arch shop_empty
12end 12end
13arch awall_2_2_2 13arch awall_2_2_2
14end 14end
183For the listening books, the message must be in this format: 183For the listening books, the message must be in this format:
184@match blah 184@match blah
185Click. 185Click.
186Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. 186Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation.
187endmsg 187endmsg
188material 0 188x 1
189y 3
189no_pick 1 190no_pick 1
190identified 1 191identified 1
191x 1
192y 3
193end 192end
194arch shop_empty 193arch shop_empty
195x 1 194x 1
196y 4 195y 4
197end 196end
200msg 199msg
201To build on a spot, all items on this spot must be 'buildable'. 200To build on a spot, all items on this spot must be 'buildable'.
202Buildable items will display 'this is a buildable item' when examined. 201Buildable items will display 'this is a buildable item' when examined.
203There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. 202There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
204endmsg 203endmsg
205material 0 204x 1
205y 4
206no_pick 1 206no_pick 1
207identified 1 207identified 1
208x 1
209y 4
210end 208end
211arch shop_empty 209arch shop_empty
212x 1 210x 1
213y 5 211y 5
214end 212end
218To remove built items, you need a 'generic destroyer'. 216To remove built items, you need a 'generic destroyer'.
219Simply apply it, and fire in the desired direction. It will remove the first built item from the location. 217Simply apply it, and fire in the desired direction. It will remove the first built item from the location.
220Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. 218Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
221Note that the destroyer will not remove walls or floors. 219Note that the destroyer will not remove walls or floors.
222endmsg 220endmsg
223material 0 221x 1
222y 5
224no_pick 1 223no_pick 1
225identified 1 224identified 1
226x 1
227y 5
228end 225end
229arch shop_empty 226arch shop_empty
230x 1 227x 1
231y 6 228y 6
232end 229end
235msg 232msg
236All items not requiring any special handling are built simply by marking the appropriate material and firing the builder. 233All items not requiring any special handling are built simply by marking the appropriate material and firing the builder.
237Note that, to avoid any issue, those items can not be picked up. 234Note that, to avoid any issue, those items can not be picked up.
238Note also that you can build an item on another. 235Note also that you can build an item on another.
239endmsg 236endmsg
240material 0 237x 1
238y 6
241no_pick 1 239no_pick 1
242identified 1 240identified 1
243x 1
244y 6
245end 241end
246arch shop_empty 242arch shop_empty
247x 1 243x 1
248y 7 244y 7
249end 245end
265* make 2 marking runes on the square that you want to build the button and gate on 261* make 2 marking runes on the square that you want to build the button and gate on
266* build the gate first 262* build the gate first
267* then build the button underneath it 263* then build the button underneath it
268This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. 264This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
269endmsg 265endmsg
270material 0 266x 1
267y 7
271no_pick 1 268no_pick 1
272identified 1 269identified 1
273x 1
274y 7
275end 270end
276arch shop_empty 271arch shop_empty
277x 1 272x 1
278y 8 273y 8
279end 274end
283Building enables you to put walls and floors where you want. 278Building enables you to put walls and floors where you want.
284Building a floor lets you remove walls. This is the only way to remove them. 279Building a floor lets you remove walls. This is the only way to remove them.
285You can change an existing floor by building another on top. Same goes for walls. 280You can change an existing floor by building another on top. Same goes for walls.
286All created floors are magic, and will preserve items you put on them. 281All created floors are magic, and will preserve items you put on them.
287endmsg 282endmsg
288material 0 283x 1
284y 8
289no_pick 1 285no_pick 1
290identified 1 286identified 1
291x 1
292y 8
293end 287end
294arch shop_empty 288arch shop_empty
295x 1 289x 1
296y 9 290y 9
297end 291end
306* apply the builder 300* apply the builder
307* mark the material of the item you want to build 301* mark the material of the item you want to build
308* fire the builder in the desired direction 302* fire the builder in the desired direction
309Of course, the material is used when you build, so you need to buy quite a few. 303Of course, the material is used when you build, so you need to buy quite a few.
310endmsg 304endmsg
311material 0 305x 1
306y 9
312no_pick 1 307no_pick 1
313identified 1 308identified 1
314x 1
315y 9
316end 309end
317arch shop_empty 310arch shop_empty
318x 1 311x 1
319y 10 312y 10
320end 313end
2960end 2953end
2961arch awall_2_2_4 2954arch awall_2_2_4
2962x 24 2955x 24
2963y 24 2956y 24
2964end 2957end
2965
2966
2967
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