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Comparing deliantra/maps/art/acme1.map (file contents):
Revision 1.3 by root, Sat Nov 14 05:09:20 2009 UTC vs.
Revision 1.4 by elmex, Wed Apr 21 11:28:01 2010 UTC

172end 172end
173arch shop_empty 173arch shop_empty
174x 1 174x 1
175y 3 175y 3
176end 176end
177arch book_read
178name Signs and talking books
179msg
180When making signs and talking (or listening) books, you need to place a book or scroll with the text you want on the square you're building on just like a marking rune.
181With the talking/listening books, they will take the name and picture of the book used to create them as well.
182For the talking and listening books, you also need to connect them with a marking rune just like gates buttons and levers, which in the case of the talking books, makes the book say it's message when activated, and in the case of listening books, it causes saying the phrase that the book looks for to act like pulling a lever.
183For the listening books, the message must be in this format:
184@match blah
185Click.
186Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation.
187endmsg
188x 1
189y 3
190no_pick 1
191identified 1
192end
193arch shop_empty 177arch shop_empty
194x 1 178x 1
195y 4 179y 4
196end 180end
197arch book_read
198name Building restrictions
199msg
200To build on a spot, all items on this spot must be 'buildable'.
201Buildable items will display 'this is a buildable item' when examined.
202There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
203endmsg
204x 1
205y 4
206no_pick 1
207identified 1
208end
209arch shop_empty 181arch shop_empty
210x 1 182x 1
211y 5 183y 5
212end 184end
213arch book_read
214name Removing items
215msg
216To remove built items, you need a 'generic destroyer'.
217Simply apply it, and fire in the desired direction. It will remove the first built item from the location.
218Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
219Note that the destroyer will not remove walls or floors.
220endmsg
221x 1
222y 5
223no_pick 1
224identified 1
225end
226arch shop_empty 185arch shop_empty
227x 1 186x 1
228y 6 187y 6
229end 188end
230arch book_read
231name Building other items
232msg
233All items not requiring any special handling are built simply by marking the appropriate material and firing the builder.
234Note that, to avoid any issue, those items can not be picked up.
235Note also that you can build an item on another.
236endmsg
237x 1
238y 6
239no_pick 1
240identified 1
241end
242arch shop_empty 189arch shop_empty
243x 1 190x 1
244y 7 191y 7
245end 192end
246arch book_read
247name Building gates and buttons/pedestals
248msg
249Some items, like gates, require buttons, pedestals, ..., something to be opened and closed.
250To build a gate with its associated button:
251* put a marking rune at the spot where you wish to build the door. The text can be whatever you want, make sure to remember it.
252* build the gate on this spot
253* put a marking rune at the spot where you with to put the button. Use the same text as for the door.
254* build the button
255Your button will now activate the gate when you apply it.
256Note that you can link together as many gates, buttons, pedestals, as you want.
257As long as you use the same text on the marking rune, they will all work together.
258To build gates activated by other buttons, just use another text.
259Normally all gates with a single marking rune text are either all up or all down at a given time, however if you want one open while another is closed, make use of inverted gates.
260Also, it is possible to make buttons, levers, and pedestals underneath gates, however it requires things to be made in a specific order.
261* make 2 marking runes on the square that you want to build the button and gate on
262* build the gate first
263* then build the button underneath it
264This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
265endmsg
266x 1
267y 7
268no_pick 1
269identified 1
270end
271arch shop_empty 193arch shop_empty
272x 1 194x 1
273y 8 195y 8
274end 196end
275arch book_read
276name Building floor and walls
277msg
278Building enables you to put walls and floors where you want.
279Building a floor lets you remove walls. This is the only way to remove them.
280You can change an existing floor by building another on top. Same goes for walls.
281All created floors are magic, and will preserve items you put on them.
282endmsg
283x 1
284y 8
285no_pick 1
286identified 1
287end
288arch shop_empty 197arch shop_empty
289x 1 198x 1
290y 9 199y 9
291end 200end
292arch book_read
293name Basic building instructions
294msg
295To build your own home, you can use different items:
296* generic builder: this tool lets you build anything. You need one to build.
297* generic destroyer: this tool lets you destroy a built item. This will remove any built item, except floors and walls.
298* materials: you need those to build items. For instance, a 'Wood floor material' enables you to build a woodfloor.
299To build an item:
300* apply the builder
301* mark the material of the item you want to build
302* fire the builder in the desired direction
303Of course, the material is used when you build, so you need to buy quite a few.
304endmsg
305x 1
306y 9
307no_pick 1
308identified 1
309end
310arch shop_empty 201arch shop_empty
311x 1 202x 1
312y 10 203y 10
313end 204end
314arch shop_empty 205arch shop_empty
357end 248end
358arch inactive_shop_floor 249arch inactive_shop_floor
359x 1 250x 1
360y 21 251y 21
361end 252end
253arch book_build_instructions
254x 1
255y 21
256end
362arch inactive_shop_floor 257arch inactive_shop_floor
363x 1 258x 1
364y 22 259y 22
365end 260end
261arch book_build_instructions
262x 1
263y 22
264end
366arch inactive_shop_floor 265arch inactive_shop_floor
266x 1
267y 23
268end
269arch book_build_instructions
367x 1 270x 1
368y 23 271y 23
369end 272end
370arch inactive_shop_floor 273arch inactive_shop_floor
371x 1 274x 1

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