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Comparing deliantra/maps/brest/shops/buildshop.map (file contents):
Revision 1.6 by root, Tue Nov 3 19:26:19 2009 UTC vs.
Revision 1.7 by elmex, Wed Apr 21 11:28:01 2010 UTC

622end 622end
623arch tile_floor 623arch tile_floor
624x 4 624x 4
625y 19 625y 19
626end 626end
627arch book_build_instructions
628x 4
629y 19
630end
627arch tile_floor 631arch tile_floor
628x 4 632x 4
629y 20 633y 20
630end 634end
631arch book_read 635arch book_build_instructions
632name Signs and talking books
633msg
634When making signs and talking (or listening) books, you need to place a book or scroll with the text you want on the square you're building on just like a marking rune.
635With the talking/listening books, they will take the name and picture of the book used to create them as well.
636For the talking and listening books, you also need to connect them with a marking rune just like gates buttons and levers, which in the case of the talking books, makes the book say it's message when activated, and in the case of listening books, it causes saying the phrase that the book looks for to act like pulling a lever.
637For the listening books, the message must be in this format:
638@match blah
639Click.
640Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation.
641endmsg
642x 4 636x 4
643y 20 637y 20
644no_pick 1
645identified 1
646end 638end
647arch tile_floor 639arch tile_floor
648x 4 640x 4
649y 21 641y 21
650end 642end
651arch book_read 643arch book_build_instructions
652name Building restrictions
653msg
654To build on a spot, all items on this spot must be 'buildable'.
655Buildable items will display 'this is a buildable item' when examined.
656There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
657endmsg
658x 4 644x 4
659y 21 645y 21
660no_pick 1
661identified 1
662end 646end
663arch tile_floor 647arch tile_floor
664x 4 648x 4
665y 22 649y 22
666end 650end
667arch book_read 651arch book_build_instructions
668name Building other items
669msg
670All items not requiring any special handling are built simply by marking the appropriate material and firing the builder.
671Note that, to avoid any issue, those items can not be picked up.
672Note also that you can build an item on another.
673endmsg
674x 4 652x 4
675y 22 653y 22
676no_pick 1
677identified 1
678end 654end
679arch tile_floor 655arch tile_floor
680x 4 656x 4
681y 23 657y 23
682end 658end
683arch book_read 659arch book_build_instructions
684name Basic building instructions
685msg
686To build your own home, you can use different items:
687* generic builder: this tool lets you build anything. You need one to build.
688* generic destroyer: this tool lets you destroy a built item. This will remove any built item, except floors and walls.
689* materials: you need those to build items. For instance, a 'Wood floor material' enables you to build a woodfloor.
690To build an item:
691* apply the builder
692* mark the material of the item you want to build
693* fire the builder in the desired direction
694Of course, the material is used when you build, so you need to buy quite a few.
695endmsg
696x 4 660x 4
697y 23 661y 23
698no_pick 1
699identified 1
700end 662end
701arch tile_floor 663arch tile_floor
664x 4
665y 24
666end
667arch book_build_instructions
702x 4 668x 4
703y 24 669y 24
704end 670end
705arch tile_floor 671arch tile_floor
706x 4 672x 4
819end 785end
820arch tile_floor 786arch tile_floor
821x 5 787x 5
822y 20 788y 20
823end 789end
824arch book_read
825name Building floor and walls
826msg
827Building enables you to put walls and floors where you want.
828Building a floor lets you remove walls. This is the only way to remove them.
829You can change an existing floor by building another on top. Same goes for walls.
830All created floors are magic, and will preserve items you put on them.
831endmsg
832x 5
833y 20
834no_pick 1
835identified 1
836end
837arch tile_floor 790arch tile_floor
838x 5 791x 5
839y 21 792y 21
840end 793end
841arch book_read
842name Building gates and buttons/pedestals
843msg
844Some items, like gates, require buttons, pedestals, ..., something to be opened and closed.
845To build a gate with its associated button:
846* put a marking rune at the spot where you wish to build the door. The text can be whatever you want, make sure to remember it.
847* build the gate on this spot
848* put a marking rune at the spot where you with to put the button. Use the same text as for the door.
849* build the button
850Your button will now activate the gate when you apply it.
851Note that you can link together as many gates, buttons, pedestals, as you want.
852As long as you use the same text on the marking rune, they will all work together.
853To build gates activated by other buttons, just use another text.
854Normally all gates with a single marking rune text are either all up or all down at a given time, however if you want one open while another is closed, make use of inverted gates.
855Also, it is possible to make buttons, levers, and pedestals underneath gates, however it requires things to be made in a specific order.
856* make 2 marking runes on the square that you want to build the button and gate on
857* build the gate first
858* then build the button underneath it
859This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
860endmsg
861x 5
862y 21
863no_pick 1
864identified 1
865end
866arch tile_floor 794arch tile_floor
867x 5 795x 5
868y 22 796y 22
869end
870arch book_read
871name Removing items
872msg
873To remove built items, you need a 'generic destroyer'.
874Simply apply it, and fire in the desired direction. It will remove the first built item from the location.
875Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
876Note that the destroyer will not remove walls or floors.
877endmsg
878x 5
879y 22
880no_pick 1
881identified 1
882end 797end
883arch tile_floor 798arch tile_floor
884x 5 799x 5
885y 23 800y 23
886end 801end

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