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Comparing deliantra/maps/brest/shops/buildshop.map (file contents):
Revision 1.3 by root, Fri Jan 19 16:32:40 2007 UTC vs.
Revision 1.4 by root, Wed Feb 7 01:35:38 2007 UTC

640Click. 640Click.
641Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. 641Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation.
642endmsg 642endmsg
643x 4 643x 4
644y 20 644y 20
645material 0
646no_pick 1 645no_pick 1
647identified 1 646identified 1
648end 647end
649arch tile_floor 648arch tile_floor
650x 4 649x 4
657Buildable items will display 'this is a buildable item' when examined. 656Buildable items will display 'this is a buildable item' when examined.
658There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. 657There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
659endmsg 658endmsg
660x 4 659x 4
661y 21 660y 21
662material 0
663no_pick 1 661no_pick 1
664identified 1 662identified 1
665end 663end
666arch tile_floor 664arch tile_floor
667x 4 665x 4
674Note that, to avoid any issue, those items can not be picked up. 672Note that, to avoid any issue, those items can not be picked up.
675Note also that you can build an item on another. 673Note also that you can build an item on another.
676endmsg 674endmsg
677x 4 675x 4
678y 22 676y 22
679material 0
680no_pick 1 677no_pick 1
681identified 1 678identified 1
682end 679end
683arch tile_floor 680arch tile_floor
684x 4 681x 4
697* fire the builder in the desired direction 694* fire the builder in the desired direction
698Of course, the material is used when you build, so you need to buy quite a few. 695Of course, the material is used when you build, so you need to buy quite a few.
699endmsg 696endmsg
700x 4 697x 4
701y 23 698y 23
702material 0
703no_pick 1 699no_pick 1
704identified 1 700identified 1
705end 701end
706arch tile_floor 702arch tile_floor
707x 4 703x 4
834You can change an existing floor by building another on top. Same goes for walls. 830You can change an existing floor by building another on top. Same goes for walls.
835All created floors are magic, and will preserve items you put on them. 831All created floors are magic, and will preserve items you put on them.
836endmsg 832endmsg
837x 5 833x 5
838y 20 834y 20
839material 0
840no_pick 1 835no_pick 1
841identified 1 836identified 1
842end 837end
843arch tile_floor 838arch tile_floor
844x 5 839x 5
864* then build the button underneath it 859* then build the button underneath it
865This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. 860This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
866endmsg 861endmsg
867x 5 862x 5
868y 21 863y 21
869material 0
870no_pick 1 864no_pick 1
871identified 1 865identified 1
872end 866end
873arch tile_floor 867arch tile_floor
874x 5 868x 5
882Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. 876Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
883Note that the destroyer will not remove walls or floors. 877Note that the destroyer will not remove walls or floors.
884endmsg 878endmsg
885x 5 879x 5
886y 22 880y 22
887material 0
888no_pick 1 881no_pick 1
889identified 1 882identified 1
890end 883end
891arch tile_floor 884arch tile_floor
892x 5 885x 5

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