… | |
… | |
640 | Click. |
640 | Click. |
641 | Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. |
641 | Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. |
642 | endmsg |
642 | endmsg |
643 | x 4 |
643 | x 4 |
644 | y 20 |
644 | y 20 |
645 | material 0 |
|
|
646 | no_pick 1 |
645 | no_pick 1 |
647 | identified 1 |
646 | identified 1 |
648 | end |
647 | end |
649 | arch tile_floor |
648 | arch tile_floor |
650 | x 4 |
649 | x 4 |
… | |
… | |
657 | Buildable items will display 'this is a buildable item' when examined. |
656 | Buildable items will display 'this is a buildable item' when examined. |
658 | There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. |
657 | There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. |
659 | endmsg |
658 | endmsg |
660 | x 4 |
659 | x 4 |
661 | y 21 |
660 | y 21 |
662 | material 0 |
|
|
663 | no_pick 1 |
661 | no_pick 1 |
664 | identified 1 |
662 | identified 1 |
665 | end |
663 | end |
666 | arch tile_floor |
664 | arch tile_floor |
667 | x 4 |
665 | x 4 |
… | |
… | |
674 | Note that, to avoid any issue, those items can not be picked up. |
672 | Note that, to avoid any issue, those items can not be picked up. |
675 | Note also that you can build an item on another. |
673 | Note also that you can build an item on another. |
676 | endmsg |
674 | endmsg |
677 | x 4 |
675 | x 4 |
678 | y 22 |
676 | y 22 |
679 | material 0 |
|
|
680 | no_pick 1 |
677 | no_pick 1 |
681 | identified 1 |
678 | identified 1 |
682 | end |
679 | end |
683 | arch tile_floor |
680 | arch tile_floor |
684 | x 4 |
681 | x 4 |
… | |
… | |
697 | * fire the builder in the desired direction |
694 | * fire the builder in the desired direction |
698 | Of course, the material is used when you build, so you need to buy quite a few. |
695 | Of course, the material is used when you build, so you need to buy quite a few. |
699 | endmsg |
696 | endmsg |
700 | x 4 |
697 | x 4 |
701 | y 23 |
698 | y 23 |
702 | material 0 |
|
|
703 | no_pick 1 |
699 | no_pick 1 |
704 | identified 1 |
700 | identified 1 |
705 | end |
701 | end |
706 | arch tile_floor |
702 | arch tile_floor |
707 | x 4 |
703 | x 4 |
… | |
… | |
834 | You can change an existing floor by building another on top. Same goes for walls. |
830 | You can change an existing floor by building another on top. Same goes for walls. |
835 | All created floors are magic, and will preserve items you put on them. |
831 | All created floors are magic, and will preserve items you put on them. |
836 | endmsg |
832 | endmsg |
837 | x 5 |
833 | x 5 |
838 | y 20 |
834 | y 20 |
839 | material 0 |
|
|
840 | no_pick 1 |
835 | no_pick 1 |
841 | identified 1 |
836 | identified 1 |
842 | end |
837 | end |
843 | arch tile_floor |
838 | arch tile_floor |
844 | x 5 |
839 | x 5 |
… | |
… | |
864 | * then build the button underneath it |
859 | * then build the button underneath it |
865 | This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. |
860 | This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. |
866 | endmsg |
861 | endmsg |
867 | x 5 |
862 | x 5 |
868 | y 21 |
863 | y 21 |
869 | material 0 |
|
|
870 | no_pick 1 |
864 | no_pick 1 |
871 | identified 1 |
865 | identified 1 |
872 | end |
866 | end |
873 | arch tile_floor |
867 | arch tile_floor |
874 | x 5 |
868 | x 5 |
… | |
… | |
882 | Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. |
876 | Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. |
883 | Note that the destroyer will not remove walls or floors. |
877 | Note that the destroyer will not remove walls or floors. |
884 | endmsg |
878 | endmsg |
885 | x 5 |
879 | x 5 |
886 | y 22 |
880 | y 22 |
887 | material 0 |
|
|
888 | no_pick 1 |
881 | no_pick 1 |
889 | identified 1 |
882 | identified 1 |
890 | end |
883 | end |
891 | arch tile_floor |
884 | arch tile_floor |
892 | x 5 |
885 | x 5 |