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Comparing deliantra/maps/brest/shops/buildshop.map (file contents):
Revision 1.1 by root, Sun Feb 5 00:02:24 2006 UTC vs.
Revision 1.2 by pippijn, Sun May 7 08:53:57 2006 UTC

1arch map 1arch map
2name Acme Inc. 2name Acme Inc.
3region brest 3region brest
4shopitems building material:95;item builder:95;*:-100
5shopgreed 1.0
6shopmin 500
7shopmax 20000
8shoprace human
9width 29
10height 29
4msg 11msg
5Creator: Gene Alexander 12Creator: Gene Alexander
6Date: Sat Nov 5 18:42:33 UTC 2005 13Date: Sat Nov 5 18:42:33 UTC 2005
7Using ideas from Ryo_ 14Using ideas from Ryo_
8endmsg 15endmsg
9width 29
10height 29
11shopitems building material:95;item builder:95;*:-100
12shoprace human
13shopmin 500
14shopmax 20000
15shopgreed 1.0
16end 16end
17arch flagstone 17arch flagstone
18end 18end
19arch flagstone 19arch flagstone
20y 1 20y 1
637For the listening books, the message must be in this format: 637For the listening books, the message must be in this format:
638@match blah 638@match blah
639Click. 639Click.
640Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. 640Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation.
641endmsg 641endmsg
642x 4
643y 20
642material 0 644material 0
643no_pick 1 645no_pick 1
644identified 1 646identified 1
645x 4
646y 20
647end 647end
648arch tile_floor 648arch tile_floor
649x 4 649x 4
650y 21 650y 21
651end 651end
654msg 654msg
655To build on a spot, all items on this spot must be 'buildable'. 655To build on a spot, all items on this spot must be 'buildable'.
656Buildable items will display 'this is a buildable item' when examined. 656Buildable items will display 'this is a buildable item' when examined.
657There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. 657There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
658endmsg 658endmsg
659x 4
660y 21
659material 0 661material 0
660no_pick 1 662no_pick 1
661identified 1 663identified 1
662x 4
663y 21
664end 664end
665arch tile_floor 665arch tile_floor
666x 4 666x 4
667y 22 667y 22
668end 668end
671msg 671msg
672All items not requiring any special handling are built simply by marking the appropriate material and firing the builder. 672All items not requiring any special handling are built simply by marking the appropriate material and firing the builder.
673Note that, to avoid any issue, those items can not be picked up. 673Note that, to avoid any issue, those items can not be picked up.
674Note also that you can build an item on another. 674Note also that you can build an item on another.
675endmsg 675endmsg
676x 4
677y 22
676material 0 678material 0
677no_pick 1 679no_pick 1
678identified 1 680identified 1
679x 4
680y 22
681end 681end
682arch tile_floor 682arch tile_floor
683x 4 683x 4
684y 23 684y 23
685end 685end
694* apply the builder 694* apply the builder
695* mark the material of the item you want to build 695* mark the material of the item you want to build
696* fire the builder in the desired direction 696* fire the builder in the desired direction
697Of course, the material is used when you build, so you need to buy quite a few. 697Of course, the material is used when you build, so you need to buy quite a few.
698endmsg 698endmsg
699x 4
700y 23
699material 0 701material 0
700no_pick 1 702no_pick 1
701identified 1 703identified 1
702x 4
703y 23
704end 704end
705arch tile_floor 705arch tile_floor
706x 4 706x 4
707y 24 707y 24
708end 708end
831Building enables you to put walls and floors where you want. 831Building enables you to put walls and floors where you want.
832Building a floor lets you remove walls. This is the only way to remove them. 832Building a floor lets you remove walls. This is the only way to remove them.
833You can change an existing floor by building another on top. Same goes for walls. 833You can change an existing floor by building another on top. Same goes for walls.
834All created floors are magic, and will preserve items you put on them. 834All created floors are magic, and will preserve items you put on them.
835endmsg 835endmsg
836x 5
837y 20
836material 0 838material 0
837no_pick 1 839no_pick 1
838identified 1 840identified 1
839x 5
840y 20
841end 841end
842arch tile_floor 842arch tile_floor
843x 5 843x 5
844y 21 844y 21
845end 845end
861* make 2 marking runes on the square that you want to build the button and gate on 861* make 2 marking runes on the square that you want to build the button and gate on
862* build the gate first 862* build the gate first
863* then build the button underneath it 863* then build the button underneath it
864This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. 864This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
865endmsg 865endmsg
866x 5
867y 21
866material 0 868material 0
867no_pick 1 869no_pick 1
868identified 1 870identified 1
869x 5
870y 21
871end 871end
872arch tile_floor 872arch tile_floor
873x 5 873x 5
874y 22 874y 22
875end 875end
879To remove built items, you need a 'generic destroyer'. 879To remove built items, you need a 'generic destroyer'.
880Simply apply it, and fire in the desired direction. It will remove the first built item from the location. 880Simply apply it, and fire in the desired direction. It will remove the first built item from the location.
881Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. 881Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
882Note that the destroyer will not remove walls or floors. 882Note that the destroyer will not remove walls or floors.
883endmsg 883endmsg
884x 5
885y 22
884material 0 886material 0
885no_pick 1 887no_pick 1
886identified 1 888identified 1
887x 5
888y 22
889end 889end
890arch tile_floor 890arch tile_floor
891x 5 891x 5
892y 23 892y 23
893end 893end
1050arch tile_floor 1050arch tile_floor
1051x 6 1051x 6
1052y 24 1052y 24
1053end 1053end
1054arch oakdoor 1054arch oakdoor
1055slaying /world/world_107_123
1055msg 1056msg
1056Thank you for your visit! 1057Thank you for your visit!
1057endmsg 1058endmsg
1058slaying /world/world_107_123
1059hp 21 1059hp 21
1060sp 33 1060sp 33
1061x 6 1061x 6
1062y 24 1062y 24
1063end 1063end

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