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Comparing deliantra/maps/brest/shops/buildshop.map (file contents):
Revision 1.2 by pippijn, Sun May 7 08:53:57 2006 UTC vs.
Revision 1.4 by root, Wed Feb 7 01:35:38 2007 UTC

1arch map 1arch map
2file_format_version 1
2name Acme Inc. 3name Acme Inc.
3region brest 4region brest
4shopitems building material:95;item builder:95;*:-100 5shopitems building material:95;item builder:95;*:-100
5shopgreed 1.0 6shopgreed 1.0
6shopmin 500 7shopmin 500
639Click. 640Click.
640Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. 641Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation.
641endmsg 642endmsg
642x 4 643x 4
643y 20 644y 20
644material 0
645no_pick 1 645no_pick 1
646identified 1 646identified 1
647end 647end
648arch tile_floor 648arch tile_floor
649x 4 649x 4
656Buildable items will display 'this is a buildable item' when examined. 656Buildable items will display 'this is a buildable item' when examined.
657There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. 657There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
658endmsg 658endmsg
659x 4 659x 4
660y 21 660y 21
661material 0
662no_pick 1 661no_pick 1
663identified 1 662identified 1
664end 663end
665arch tile_floor 664arch tile_floor
666x 4 665x 4
673Note that, to avoid any issue, those items can not be picked up. 672Note that, to avoid any issue, those items can not be picked up.
674Note also that you can build an item on another. 673Note also that you can build an item on another.
675endmsg 674endmsg
676x 4 675x 4
677y 22 676y 22
678material 0
679no_pick 1 677no_pick 1
680identified 1 678identified 1
681end 679end
682arch tile_floor 680arch tile_floor
683x 4 681x 4
696* fire the builder in the desired direction 694* fire the builder in the desired direction
697Of course, the material is used when you build, so you need to buy quite a few. 695Of course, the material is used when you build, so you need to buy quite a few.
698endmsg 696endmsg
699x 4 697x 4
700y 23 698y 23
701material 0
702no_pick 1 699no_pick 1
703identified 1 700identified 1
704end 701end
705arch tile_floor 702arch tile_floor
706x 4 703x 4
833You can change an existing floor by building another on top. Same goes for walls. 830You can change an existing floor by building another on top. Same goes for walls.
834All created floors are magic, and will preserve items you put on them. 831All created floors are magic, and will preserve items you put on them.
835endmsg 832endmsg
836x 5 833x 5
837y 20 834y 20
838material 0
839no_pick 1 835no_pick 1
840identified 1 836identified 1
841end 837end
842arch tile_floor 838arch tile_floor
843x 5 839x 5
863* then build the button underneath it 859* then build the button underneath it
864This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. 860This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
865endmsg 861endmsg
866x 5 862x 5
867y 21 863y 21
868material 0
869no_pick 1 864no_pick 1
870identified 1 865identified 1
871end 866end
872arch tile_floor 867arch tile_floor
873x 5 868x 5
881Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. 876Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
882Note that the destroyer will not remove walls or floors. 877Note that the destroyer will not remove walls or floors.
883endmsg 878endmsg
884x 5 879x 5
885y 22 880y 22
886material 0
887no_pick 1 881no_pick 1
888identified 1 882identified 1
889end 883end
890arch tile_floor 884arch tile_floor
891x 5 885x 5

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