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Comparing deliantra/maps/brest/shops/buildshop.map (file contents):
Revision 1.1 by root, Sun Feb 5 00:02:24 2006 UTC vs.
Revision 1.5 by root, Sat Apr 14 08:38:38 2007 UTC

1arch map 1arch map
2file_format_version 1
2name Acme Inc. 3name Acme Inc.
3region brest 4shopitems building material:95;item builder:95;*:-100
5shopgreed 1.0
6shopmin 500
7shopmax 20000
8shoprace human
9width 29
10height 29
4msg 11msg
5Creator: Gene Alexander 12Creator: Gene Alexander
6Date: Sat Nov 5 18:42:33 UTC 2005 13Date: Sat Nov 5 18:42:33 UTC 2005
7Using ideas from Ryo_ 14Using ideas from Ryo_
8endmsg 15endmsg
9width 29
10height 29
11shopitems building material:95;item builder:95;*:-100
12shoprace human
13shopmin 500
14shopmax 20000
15shopgreed 1.0
16end 16end
17arch flagstone 17arch flagstone
18end 18end
19arch flagstone 19arch flagstone
20y 1 20y 1
637For the listening books, the message must be in this format: 637For the listening books, the message must be in this format:
638@match blah 638@match blah
639Click. 639Click.
640Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. 640Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation.
641endmsg 641endmsg
642material 0 642x 4
643y 20
643no_pick 1 644no_pick 1
644identified 1 645identified 1
645x 4
646y 20
647end 646end
648arch tile_floor 647arch tile_floor
649x 4 648x 4
650y 21 649y 21
651end 650end
654msg 653msg
655To build on a spot, all items on this spot must be 'buildable'. 654To build on a spot, all items on this spot must be 'buildable'.
656Buildable items will display 'this is a buildable item' when examined. 655Buildable items will display 'this is a buildable item' when examined.
657There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. 656There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
658endmsg 657endmsg
659material 0 658x 4
659y 21
660no_pick 1 660no_pick 1
661identified 1 661identified 1
662x 4
663y 21
664end 662end
665arch tile_floor 663arch tile_floor
666x 4 664x 4
667y 22 665y 22
668end 666end
671msg 669msg
672All items not requiring any special handling are built simply by marking the appropriate material and firing the builder. 670All items not requiring any special handling are built simply by marking the appropriate material and firing the builder.
673Note that, to avoid any issue, those items can not be picked up. 671Note that, to avoid any issue, those items can not be picked up.
674Note also that you can build an item on another. 672Note also that you can build an item on another.
675endmsg 673endmsg
676material 0 674x 4
675y 22
677no_pick 1 676no_pick 1
678identified 1 677identified 1
679x 4
680y 22
681end 678end
682arch tile_floor 679arch tile_floor
683x 4 680x 4
684y 23 681y 23
685end 682end
694* apply the builder 691* apply the builder
695* mark the material of the item you want to build 692* mark the material of the item you want to build
696* fire the builder in the desired direction 693* fire the builder in the desired direction
697Of course, the material is used when you build, so you need to buy quite a few. 694Of course, the material is used when you build, so you need to buy quite a few.
698endmsg 695endmsg
699material 0 696x 4
697y 23
700no_pick 1 698no_pick 1
701identified 1 699identified 1
702x 4
703y 23
704end 700end
705arch tile_floor 701arch tile_floor
706x 4 702x 4
707y 24 703y 24
708end 704end
831Building enables you to put walls and floors where you want. 827Building enables you to put walls and floors where you want.
832Building a floor lets you remove walls. This is the only way to remove them. 828Building a floor lets you remove walls. This is the only way to remove them.
833You can change an existing floor by building another on top. Same goes for walls. 829You can change an existing floor by building another on top. Same goes for walls.
834All created floors are magic, and will preserve items you put on them. 830All created floors are magic, and will preserve items you put on them.
835endmsg 831endmsg
836material 0 832x 5
833y 20
837no_pick 1 834no_pick 1
838identified 1 835identified 1
839x 5
840y 20
841end 836end
842arch tile_floor 837arch tile_floor
843x 5 838x 5
844y 21 839y 21
845end 840end
861* make 2 marking runes on the square that you want to build the button and gate on 856* make 2 marking runes on the square that you want to build the button and gate on
862* build the gate first 857* build the gate first
863* then build the button underneath it 858* then build the button underneath it
864This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. 859This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
865endmsg 860endmsg
866material 0 861x 5
862y 21
867no_pick 1 863no_pick 1
868identified 1 864identified 1
869x 5
870y 21
871end 865end
872arch tile_floor 866arch tile_floor
873x 5 867x 5
874y 22 868y 22
875end 869end
879To remove built items, you need a 'generic destroyer'. 873To remove built items, you need a 'generic destroyer'.
880Simply apply it, and fire in the desired direction. It will remove the first built item from the location. 874Simply apply it, and fire in the desired direction. It will remove the first built item from the location.
881Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. 875Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
882Note that the destroyer will not remove walls or floors. 876Note that the destroyer will not remove walls or floors.
883endmsg 877endmsg
884material 0 878x 5
879y 22
885no_pick 1 880no_pick 1
886identified 1 881identified 1
887x 5
888y 22
889end 882end
890arch tile_floor 883arch tile_floor
891x 5 884x 5
892y 23 885y 23
893end 886end
1050arch tile_floor 1043arch tile_floor
1051x 6 1044x 6
1052y 24 1045y 24
1053end 1046end
1054arch oakdoor 1047arch oakdoor
1048slaying /world/world_107_123
1055msg 1049msg
1056Thank you for your visit! 1050Thank you for your visit!
1057endmsg 1051endmsg
1058slaying /world/world_107_123
1059hp 21 1052hp 21
1060sp 33 1053sp 33
1061x 6 1054x 6
1062y 24 1055y 24
1063end 1056end

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