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Comparing deliantra/maps/brest/shops/buildshop.map (file contents):
Revision 1.3 by root, Fri Jan 19 16:32:40 2007 UTC vs.
Revision 1.5 by root, Sat Apr 14 08:38:38 2007 UTC

1arch map 1arch map
2file_format_version 1 2file_format_version 1
3name Acme Inc. 3name Acme Inc.
4region brest
5shopitems building material:95;item builder:95;*:-100 4shopitems building material:95;item builder:95;*:-100
6shopgreed 1.0 5shopgreed 1.0
7shopmin 500 6shopmin 500
8shopmax 20000 7shopmax 20000
9shoprace human 8shoprace human
640Click. 639Click.
641Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. 640Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation.
642endmsg 641endmsg
643x 4 642x 4
644y 20 643y 20
645material 0
646no_pick 1 644no_pick 1
647identified 1 645identified 1
648end 646end
649arch tile_floor 647arch tile_floor
650x 4 648x 4
657Buildable items will display 'this is a buildable item' when examined. 655Buildable items will display 'this is a buildable item' when examined.
658There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. 656There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
659endmsg 657endmsg
660x 4 658x 4
661y 21 659y 21
662material 0
663no_pick 1 660no_pick 1
664identified 1 661identified 1
665end 662end
666arch tile_floor 663arch tile_floor
667x 4 664x 4
674Note that, to avoid any issue, those items can not be picked up. 671Note that, to avoid any issue, those items can not be picked up.
675Note also that you can build an item on another. 672Note also that you can build an item on another.
676endmsg 673endmsg
677x 4 674x 4
678y 22 675y 22
679material 0
680no_pick 1 676no_pick 1
681identified 1 677identified 1
682end 678end
683arch tile_floor 679arch tile_floor
684x 4 680x 4
697* fire the builder in the desired direction 693* fire the builder in the desired direction
698Of course, the material is used when you build, so you need to buy quite a few. 694Of course, the material is used when you build, so you need to buy quite a few.
699endmsg 695endmsg
700x 4 696x 4
701y 23 697y 23
702material 0
703no_pick 1 698no_pick 1
704identified 1 699identified 1
705end 700end
706arch tile_floor 701arch tile_floor
707x 4 702x 4
834You can change an existing floor by building another on top. Same goes for walls. 829You can change an existing floor by building another on top. Same goes for walls.
835All created floors are magic, and will preserve items you put on them. 830All created floors are magic, and will preserve items you put on them.
836endmsg 831endmsg
837x 5 832x 5
838y 20 833y 20
839material 0
840no_pick 1 834no_pick 1
841identified 1 835identified 1
842end 836end
843arch tile_floor 837arch tile_floor
844x 5 838x 5
864* then build the button underneath it 858* then build the button underneath it
865This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. 859This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
866endmsg 860endmsg
867x 5 861x 5
868y 21 862y 21
869material 0
870no_pick 1 863no_pick 1
871identified 1 864identified 1
872end 865end
873arch tile_floor 866arch tile_floor
874x 5 867x 5
882Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. 875Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
883Note that the destroyer will not remove walls or floors. 876Note that the destroyer will not remove walls or floors.
884endmsg 877endmsg
885x 5 878x 5
886y 22 879y 22
887material 0
888no_pick 1 880no_pick 1
889identified 1 881identified 1
890end 882end
891arch tile_floor 883arch tile_floor
892x 5 884x 5

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