import map names from crossfire
Lots of changes in navar ./navar_city/misc/city1magic.map - moved magic ears and mouths into the old guy and added @addtopic to give hints to the player what to talk about ./navar_city/misc/city1armour.map - moved magic ear dialog into the npc and improved the dialog a bit ./navar_city/misc/city1smith.map - moved dialog into the npc ./navar_city/misc/aliscave.map - finally a good and nicely applied magic ear (improved the text in it anyways) ./navar_city/city1court.map - moved dialogs into the npcs. how were players supposed to know what to talk about with the npcs... ./navar_city/tower/magetower4.map - moved magic ear into npc and added hint for the riddle. ./navar_city/city1prison.map - changed the way to enter the prison a bit ./navar_city/warehouse4.map - why are in navar most dialogs only by magic ears done?
remove explicit region from maps that are sorted nicely, for higher portability
normalised
manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
update maps to file format revision 1, changed map faces
converted maps to new plug-ins
ran cfmap-plushify on all IPO maps. the world has the new IPO now!
cfmap-fixdialogue
Normalised all maps
Initial Import
Initial revision
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