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Comparing deliantra/maps/navar_city/misc/buildshop.map (file contents):
Revision 1.1 by root, Sun Feb 5 00:01:19 2006 UTC vs.
Revision 1.2 by pippijn, Sun May 7 08:54:35 2006 UTC

1arch map 1arch map
2name Acme Inc.
2region navar 3region navar
3name Acme Inc. 4shopitems building material:95;item builder:95;*:-100
5shopgreed 1.0
6shopmin 500
7shopmax 20000
8shoprace human
9width 23
10height 13
11enter_x 17
12enter_y 19
4msg 13msg
5Creator: Ryo Saeba 14Creator: Ryo Saeba
6Date: 1/25/2004 15Date: 1/25/2004
7endmsg 16endmsg
8shopitems building material:95;item builder:95;*:-100
9shopmin 500
10shopmax 20000
11shoprace human
12shopgreed 1.0
13width 23
14height 13
15enter_x 17
16enter_y 19
17end 17end
18arch tile_white_floor 18arch tile_white_floor
19end 19end
20arch westcwall_2_2_2 20arch westcwall_2_2_2
21end 21end
403Building enables you to put walls and floors where you want. 403Building enables you to put walls and floors where you want.
404Building a floor lets you remove walls. This is the only way to remove them. 404Building a floor lets you remove walls. This is the only way to remove them.
405You can change an existing floor by building another on top. Same goes for walls. 405You can change an existing floor by building another on top. Same goes for walls.
406All created floors are magic, and will preserve items you put on them. 406All created floors are magic, and will preserve items you put on them.
407endmsg 407endmsg
408x 5
409y 7
408material 0 410material 0
409no_pick 1 411no_pick 1
410identified 1 412identified 1
411x 5
412y 7
413end 413end
414arch tile_white_floor 414arch tile_white_floor
415x 5 415x 5
416y 8 416y 8
417end 417end
433* make 2 marking runes on the square that you want to build the button and gate on 433* make 2 marking runes on the square that you want to build the button and gate on
434* build the gate first 434* build the gate first
435* then build the button underneath it 435* then build the button underneath it
436This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it. 436This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
437endmsg 437endmsg
438x 5
439y 8
438material 0 440material 0
439no_pick 1 441no_pick 1
440identified 1 442identified 1
441x 5
442y 8
443end 443end
444arch tile_white_floor 444arch tile_white_floor
445x 5 445x 5
446y 9 446y 9
447end 447end
451To remove built items, you need a 'generic destroyer'. 451To remove built items, you need a 'generic destroyer'.
452Simply apply it, and fire in the desired direction. It will remove the first built item from the location. 452Simply apply it, and fire in the desired direction. It will remove the first built item from the location.
453Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor. 453Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
454Note that the destroyer will not remove walls or floors. 454Note that the destroyer will not remove walls or floors.
455endmsg 455endmsg
456x 5
457y 9
456material 0 458material 0
457no_pick 1 459no_pick 1
458identified 1 460identified 1
459x 5
460y 9
461end 461end
462arch tile_white_floor 462arch tile_white_floor
463x 5 463x 5
464y 10 464y 10
465end 465end
545arch tile_white_floor 545arch tile_white_floor
546x 6 546x 6
547y 11 547y 11
548end 548end
549arch oakdoor 549arch oakdoor
550slaying /world/world_122_117
550msg 551msg
551Thank you for your visit! 552Thank you for your visit!
552endmsg 553endmsg
553slaying /world/world_122_117
554hp 17 554hp 17
555sp 4 555sp 4
556x 6 556x 6
557y 11 557y 11
558end 558end
613@match blah 613@match blah
614Click. 614Click.
615 615
616Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation. 616Which will make it activate upon the somebody within two squares saying "blah", and will additionally say "Click." upon activation.
617endmsg 617endmsg
618x 7
619y 6
618material 0 620material 0
619no_pick 1 621no_pick 1
620identified 1 622identified 1
621x 7
622y 6
623end 623end
624arch tile_white_floor 624arch tile_white_floor
625x 7 625x 7
626y 7 626y 7
627end 627end
630msg 630msg
631To build on a spot, all items on this spot must be 'buildable'. 631To build on a spot, all items on this spot must be 'buildable'.
632Buildable items will display 'this is a buildable item' when examined. 632Buildable items will display 'this is a buildable item' when examined.
633There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build. 633There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
634endmsg 634endmsg
635x 7
636y 7
635material 0 637material 0
636no_pick 1 638no_pick 1
637identified 1 639identified 1
638x 7
639y 7
640end 640end
641arch tile_white_floor 641arch tile_white_floor
642x 7 642x 7
643y 8 643y 8
644end 644end
647msg 647msg
648All items not requiring any special handling are built simply by marking the appropriate material and firing the builder. 648All items not requiring any special handling are built simply by marking the appropriate material and firing the builder.
649Note that, to avoid any issue, those items can not be picked up. 649Note that, to avoid any issue, those items can not be picked up.
650Note also that you can build an item on another. 650Note also that you can build an item on another.
651endmsg 651endmsg
652x 7
653y 8
652material 0 654material 0
653no_pick 1 655no_pick 1
654identified 1 656identified 1
655x 7
656y 8
657end 657end
658arch tile_white_floor 658arch tile_white_floor
659x 7 659x 7
660y 9 660y 9
661end 661end
670* apply the builder 670* apply the builder
671* mark the material of the item you want to build 671* mark the material of the item you want to build
672* fire the builder in the desired direction 672* fire the builder in the desired direction
673Of course, the material is used when you build, so you need to buy quite a few. 673Of course, the material is used when you build, so you need to buy quite a few.
674endmsg 674endmsg
675x 7
676y 9
675material 0 677material 0
676no_pick 1 678no_pick 1
677identified 1 679identified 1
678x 7
679y 9
680end 680end
681arch tile_white_floor 681arch tile_white_floor
682x 7 682x 7
683y 10 683y 10
684end 684end

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