… | |
… | |
10011 | arch unholy_ground |
10011 | arch unholy_ground |
10012 | x 37 |
10012 | x 37 |
10013 | y 32 |
10013 | y 32 |
10014 | end |
10014 | end |
10015 | arch empty_archetype |
10015 | arch empty_archetype |
10016 | attach [["minesweeper",{"width":"22","set_savebed_success":"1","teleport_failure":"1,4","set_savebed_failure":"1","teleport_success":"1,1","height":"22","bombs":"26"}]] |
10016 | attach [["minesweeper",{"bombs":"26","height":"22","set_savebed_failure":"1","set_savebed_success":"1","teleport_failure":"1,4","teleport_success":"1,1","width":"22"}]] |
10017 | x 37 |
10017 | x 37 |
10018 | y 32 |
10018 | y 32 |
10019 | speed 1 |
10019 | speed 1 |
10020 | invisible 1 |
10020 | invisible 1 |
10021 | no_pick 1 |
10021 | no_pick 1 |
… | |
… | |
13281 | invisible 1 |
13281 | invisible 1 |
13282 | end |
13282 | end |
13283 | arch Nimground1 |
13283 | arch Nimground1 |
13284 | x 45 |
13284 | x 45 |
13285 | y 29 |
13285 | y 29 |
|
|
13286 | end |
|
|
13287 | arch amulet_white |
|
|
13288 | name amulet from the Dead |
|
|
13289 | name_pl amulets from the Dead |
|
|
13290 | x 45 |
|
|
13291 | y 29 |
|
|
13292 | value 500 |
|
|
13293 | unpaid 1 |
|
|
13294 | identified 1 |
13286 | end |
13295 | end |
13287 | arch unholy_ground |
13296 | arch unholy_ground |
13288 | x 45 |
13297 | x 45 |
13289 | y 30 |
13298 | y 30 |
13290 | end |
13299 | end |
… | |
… | |
17363 | arch Nimwall_2_2_2 |
17372 | arch Nimwall_2_2_2 |
17364 | x 55 |
17373 | x 55 |
17365 | y 28 |
17374 | y 28 |
17366 | end |
17375 | end |
17367 | arch generate_mouse |
17376 | arch generate_mouse |
|
|
17377 | hp 1000 |
|
|
17378 | maxhp 1000 |
|
|
17379 | exp 1 |
|
|
17380 | ac -20 |
17368 | x 55 |
17381 | x 55 |
17369 | y 29 |
17382 | y 29 |
17370 | speed 0.002 |
17383 | speed 0.002 |
17371 | invisible 1 |
17384 | invisible 1 |
17372 | no_pick 1 |
17385 | no_pick 1 |
… | |
… | |
18595 | end |
18608 | end |
18596 | arch Nimground1 |
18609 | arch Nimground1 |
18597 | x 58 |
18610 | x 58 |
18598 | y 28 |
18611 | y 28 |
18599 | end |
18612 | end |
18600 | arch Nimwall_2_1_1 |
18613 | arch Nimwall_2_2_1 |
18601 | x 58 |
18614 | x 58 |
18602 | y 28 |
18615 | y 28 |
18603 | end |
18616 | end |
18604 | arch Nimground1 |
18617 | arch Nimground1 |
18605 | x 58 |
18618 | x 58 |
18606 | y 29 |
18619 | y 29 |
18607 | end |
18620 | end |
18608 | arch Nimwall_2_1_1 |
18621 | arch gostone_b |
|
|
18622 | name marker |
|
|
18623 | name_pl markers |
|
|
18624 | title of Minesweeper |
|
|
18625 | face gem.x11 |
18609 | x 58 |
18626 | x 58 |
18610 | y 29 |
18627 | y 29 |
|
|
18628 | nrof 50 |
|
|
18629 | value 0 |
|
|
18630 | weight 1 |
|
|
18631 | identified 1 |
|
|
18632 | end |
|
|
18633 | arch book_read |
|
|
18634 | name manual of Minesweeper |
|
|
18635 | name_pl manuals of Minesweeper |
|
|
18636 | msg |
|
|
18637 | Minesweeper is a game that comes with most versions of Microsoft Windows, |
|
|
18638 | and it is a game that requires logic, and a bit of luck. |
|
|
18639 | |
|
|
18640 | The objective is to make sure you do not hit a 'bomb' space, which will make |
|
|
18641 | you lose the game and the experience you lost when you died. |
|
|
18642 | |
|
|
18643 | If you manage to avoid hitting bombs until you uncover all the spaces that |
|
|
18644 | I<aren't> bombs, you win the game and you get your experience back. |
|
|
18645 | |
|
|
18646 | To start, all you need to do is to apply one of the question marks. Most likely, |
|
|
18647 | this will be an empty space, and it will automatically apply all adjacent spaces, |
|
|
18648 | which might be more empty spaces, and sets off a chain reaction. If one of the |
|
|
18649 | adjacent spaces are flowers, the flower-space will not apply adjacent spaces, |
|
|
18650 | because one of them is always a bomb. Sometimes, the starting space will |
|
|
18651 | be a flower, and you have to try and start on another space, preferably away |
|
|
18652 | from the flower. More rarely, the starting space will be a bomb, and you lose |
|
|
18653 | the game. However, this almost never happens. |
|
|
18654 | |
|
|
18655 | If you hit an empty space, the real game begins. The number of flowers in a |
|
|
18656 | tile represent how many bombs are I<one> space next to it, in all eight directions, |
|
|
18657 | or 'adjacent' to it. That will be your biggest help. If you look at all the flowers, |
|
|
18658 | you can determine which spaces are bombs. You can mark these spaces with |
|
|
18659 | items, if you want, or some of the markers below this manual. It is not required, however. |
|
|
18660 | |
|
|
18661 | For example, the most common bomb, or mine, you will most likely see is a bomb |
|
|
18662 | that is surrounded entirely by white singular flowers. This is because there are no |
|
|
18663 | bombs next to the flowers, except for the one they surround. Remember, the |
|
|
18664 | flowers are generated by the bombs. Without the bombs, there would be no flowers. |
|
|
18665 | Think of it as if the bombs are generated first, and then the spaces react, the number |
|
|
18666 | of flowers changing to how many bombs were generated next to it. |
|
|
18667 | |
|
|
18668 | One important quality to play minesweeper is patience. If you are patient, and think |
|
|
18669 | about the flowers, you will know which spaces are bombs. Rarely, there are situations |
|
|
18670 | that require luck, but these are very scarce. I wouldn't say that your game requires luck |
|
|
18671 | if you can't figure out where the mines are within five minutes. There is free food in the |
|
|
18672 | nimbus, and a savebed, so you can take all the time you want. |
|
|
18673 | endmsg |
|
|
18674 | x 58 |
|
|
18675 | y 29 |
|
|
18676 | value 20 |
|
|
18677 | weight 5000 |
|
|
18678 | no_pick 1 |
|
|
18679 | identified 1 |
18611 | end |
18680 | end |
18612 | arch Nimground1 |
18681 | arch Nimground1 |
18613 | x 58 |
18682 | x 58 |
18614 | y 30 |
18683 | y 30 |
18615 | end |
18684 | end |
18616 | arch Nimwall_2_1_1 |
18685 | arch Nimwall_2_2_2 |
18617 | x 58 |
18686 | x 58 |
18618 | y 30 |
18687 | y 30 |
18619 | end |
18688 | end |
18620 | arch nimfloor0101 |
18689 | arch nimfloor0101 |
18621 | x 58 |
18690 | x 58 |
… | |
… | |
18959 | end |
19028 | end |
18960 | arch Nimwall_2_2_4 |
19029 | arch Nimwall_2_2_4 |
18961 | x 59 |
19030 | x 59 |
18962 | y 26 |
19031 | y 26 |
18963 | end |
19032 | end |
|
|
19033 | arch Nimground1 |
|
|
19034 | x 59 |
|
|
19035 | y 28 |
|
|
19036 | end |
|
|
19037 | arch Nimwall_2_2_3 |
|
|
19038 | x 59 |
|
|
19039 | y 28 |
|
|
19040 | end |
|
|
19041 | arch Nimground1 |
|
|
19042 | x 59 |
|
|
19043 | y 29 |
|
|
19044 | end |
|
|
19045 | arch Nimwall_2_1_1 |
|
|
19046 | x 59 |
|
|
19047 | y 29 |
|
|
19048 | end |
|
|
19049 | arch Nimground1 |
|
|
19050 | x 59 |
|
|
19051 | y 30 |
|
|
19052 | end |
|
|
19053 | arch Nimwall_2_2_4 |
|
|
19054 | x 59 |
|
|
19055 | y 30 |
|
|
19056 | end |
18964 | arch nimfloor0101 |
19057 | arch nimfloor0101 |
18965 | x 59 |
19058 | x 59 |
18966 | y 31 |
19059 | y 31 |
18967 | end |
19060 | end |
18968 | arch unholy_ground |
19061 | arch unholy_ground |