--- deliantra/maps/nimbus.map 2008/04/09 22:00:51 1.25 +++ deliantra/maps/nimbus.map 2008/06/18 18:19:19 1.34 @@ -535,7 +535,7 @@ x 9 y 2 end -arch Nimwall_2_1_2 +arch Nimwall_3_3 x 9 y 2 end @@ -543,7 +543,7 @@ x 9 y 3 end -arch Nimwall_2_1_2 +arch Nimwall_2_2_4 x 9 y 3 end @@ -589,15 +589,36 @@ x 10 y 2 end -arch Nimwall_2_1_2 +arch dungeon_magic +x 10 +y 2 +end +arch unholy_ground +x 10 +y 2 +end +arch locked_door_blue2 +name Door to Life +slaying life436 +msg +You can feel the wall can be opened with the Key of Life. +endmsg +face Nimwall3.x11 +animation Nimwall_2_1_2 +is_animated 1 x 10 y 2 +blocksview 1 end arch Nimground1 x 10 y 3 end -arch Nimwall_2_1_2 +arch dungeon_magic +x 10 +y 3 +end +arch unholy_ground x 10 y 3 end @@ -647,13 +668,13 @@ x 11 y 1 speed 1 -invisible 1 +invisible 0 end arch Nimground1 x 11 y 2 end -arch Nimwall_2_1_2 +arch Nimwall_3_3 x 11 y 2 end @@ -661,7 +682,7 @@ x 11 y 3 end -arch Nimwall_2_1_2 +arch Nimwall_2_2_1 x 11 y 3 end @@ -685,7 +706,7 @@ x 11 y 4 speed 1 -invisible 1 +invisible 0 end arch Nimground1 x 11 @@ -698,30 +719,22 @@ arch Nimground1 x 12 end -arch Nimwall_3_3 +arch Nimwall_2_2_3 x 12 end arch Nimground1 x 12 y 1 end -arch locked_door_blue2 -name Door to Life -slaying life436 -msg -You can feel the wall can be opened with the Key of Life. -(If this is your first time, follow the path from the center of this room and follow the directions.) -endmsg -face Nimwall1.x11 +arch Nimwall_2_1_1 x 12 y 1 -blocksview 1 end arch Nimground1 x 12 y 2 end -arch Nimwall_3_1 +arch Nimwall_3_4 x 12 y 2 end @@ -729,7 +742,7 @@ x 12 y 3 end -arch Nimwall_2_2_3 +arch Nimwall_3_4 x 12 y 3 end @@ -758,12 +771,8 @@ arch nimfloor0101 x 13 end -arch Nimwall_3_3 -x 13 -end -arch safe_ground +arch Nimwall_2_2_2 x 13 -y 1 end arch unholy_ground x 13 @@ -780,7 +789,6 @@ arch Nimwall_2_1_1 x 13 y 1 -move_allow all end arch unholy_ground x 13 @@ -794,7 +802,7 @@ x 13 y 2 end -arch Nimwall_3_4 +arch Nimwall_2_1_1 x 13 y 2 end @@ -10005,7 +10013,7 @@ y 32 end arch empty_archetype -attach [["minesweeper",{"width":"22","set_savebed_success":"1","teleport_failure":"1,4","set_savebed_failure":"1","teleport_success":"1,1","height":"22","bombs":"26"}]] +attach [["minesweeper",{"bombs":"26","height":"22","set_savebed_failure":"1","set_savebed_success":"1","teleport_failure":"1,4","teleport_success":"1,1","width":"22"}]] x 37 y 32 speed 1 @@ -12845,7 +12853,7 @@ name Death Certificate name_pl Death Certificates msg -You died and bought this Certificate. Collect 100 and get a backdoor key to Life! +You died and bought this Certificate. Collect 33 and get a backdoor key to Life! endmsg lore These Certificates are used to note your deaths. @@ -12856,7 +12864,7 @@ weight 1 unpaid 1 identified 1 -startequip 0 +startequip 1 end arch unholy_ground x 44 @@ -13276,24 +13284,14 @@ x 45 y 29 end -arch magic_mouth -msg -You are told the backdoor to Life is past the west wall of the northwestern corner of the room you are in after experiencing death. -endmsg -food 1 -x 45 -y 29 -connected 1 -activate_on_push 0 -activate_on_release 0 -end -arch altar -name Place 100 Death Certificates for a Key to Life! -slaying Death Certificate -food 100 +arch amulet_white +name amulet from the Dead +name_pl amulets from the Dead x 45 y 29 -connected 1 +value 500 +unpaid 1 +identified 1 end arch unholy_ground x 45 @@ -13689,6 +13687,28 @@ x 46 y 29 end +arch sign +name Nimbus angel +msg +@match Key To Life +@cond my ($dc) = grep { $_->name =~ /Death Certificate/ } $who->inv; $dc && $dc->nrof >= 33 +@eval my ($it) = grep { $_->name =~ /Death Certificate/ } $who->inv; $it->decrease (33); +@trigger 1 1 +Ok, here is your Key To Life! +I've put it on the ground to the left of me. +You will find the Backdoor to Life in the hallway you get to when +you trip on a mine. Have a safe trip back to life! +@match Key To Life +I'm sorry, but you don't have 33 death certificates in your inventory! +@match * +@addtopic Key To Life +Hello, what did you came for? Probably you want the Key To Life? +Or just a small after death smalltalk? +endmsg +face angel.x11 +x 46 +y 29 +end arch unholy_ground x 46 y 30 @@ -15687,6 +15707,24 @@ x 51 y 26 end +arch diploma +name Death Certificate +name_pl Death Certificates +msg +You died and bought this Certificate. Collect 33 and get a backdoor key to Life! +endmsg +lore +These Certificates are used to note your deaths. +endlore +x 51 +y 27 +nrof 33 +value 50 +weight 1 +unpaid 1 +identified 1 +startequip 1 +end arch Nimground1 x 51 y 28 @@ -17324,6 +17362,7 @@ value 50 weight 10000 identified 1 +startequip 1 unique 1 end arch Nimground1 @@ -17335,6 +17374,10 @@ y 28 end arch generate_mouse +hp 1000 +maxhp 1000 +exp 1 +ac -20 x 55 y 29 speed 0.002 @@ -18567,7 +18610,7 @@ x 58 y 28 end -arch Nimwall_2_1_1 +arch Nimwall_2_2_1 x 58 y 28 end @@ -18575,15 +18618,71 @@ x 58 y 29 end -arch Nimwall_2_1_1 +arch gostone_b +name marker +name_pl markers +title of Minesweeper +face gem.x11 x 58 y 29 +nrof 50 +value 0 +weight 1 +identified 1 +end +arch book_read +name manual of Minesweeper +name_pl manuals of Minesweeper +msg +Minesweeper is a game that comes with most versions of Microsoft Windows, +and it is a game that requires logic, and a bit of luck. + +The objective is to make sure you do not hit a 'bomb' space, which will make +you lose the game and the experience you lost when you died. + +If you manage to avoid hitting bombs until you uncover all the spaces that +I bombs, you win the game and you get your experience back. + +To start, all you need to do is to apply one of the question marks. Most likely, +this will be an empty space, and it will automatically apply all adjacent spaces, +which might be more empty spaces, and sets off a chain reaction. If one of the +adjacent spaces are flowers, the flower-space will not apply adjacent spaces, +because one of them is always a bomb. Sometimes, the starting space will +be a flower, and you have to try and start on another space, preferably away +from the flower. More rarely, the starting space will be a bomb, and you lose +the game. However, this almost never happens. + +If you hit an empty space, the real game begins. The number of flowers in a +tile represent how many bombs are I space next to it, in all eight directions, +or 'adjacent' to it. That will be your biggest help. If you look at all the flowers, +you can determine which spaces are bombs. You can mark these spaces with +items, if you want, or some of the markers below this manual. It is not required, however. + +For example, the most common bomb, or mine, you will most likely see is a bomb +that is surrounded entirely by white singular flowers. This is because there are no +bombs next to the flowers, except for the one they surround. Remember, the +flowers are generated by the bombs. Without the bombs, there would be no flowers. +Think of it as if the bombs are generated first, and then the spaces react, the number +of flowers changing to how many bombs were generated next to it. + +One important quality to play minesweeper is patience. If you are patient, and think +about the flowers, you will know which spaces are bombs. Rarely, there are situations +that require luck, but these are very scarce. I wouldn't say that your game requires luck +if you can't figure out where the mines are within five minutes. There is free food in the +nimbus, and a savebed, so you can take all the time you want. +endmsg +x 58 +y 29 +value 20 +weight 5000 +no_pick 1 +identified 1 end arch Nimground1 x 58 y 30 end -arch Nimwall_2_1_1 +arch Nimwall_2_2_2 x 58 y 30 end @@ -18931,6 +19030,30 @@ x 59 y 26 end +arch Nimground1 +x 59 +y 28 +end +arch Nimwall_2_2_3 +x 59 +y 28 +end +arch Nimground1 +x 59 +y 29 +end +arch Nimwall_2_1_1 +x 59 +y 29 +end +arch Nimground1 +x 59 +y 30 +end +arch Nimwall_2_2_4 +x 59 +y 30 +end arch nimfloor0101 x 59 y 31