--- deliantra/maps/nimbus.map 2008/04/17 03:14:55 1.31 +++ deliantra/maps/nimbus.map 2008/08/02 03:40:36 1.37 @@ -1010,10 +1010,6 @@ x 13 y 15 end -arch Nimwall_2_1_1 -x 13 -y 15 -end arch unholy_ground x 13 y 16 @@ -1026,10 +1022,6 @@ x 13 y 16 end -arch Nimwall_2_1_1 -x 13 -y 16 -end arch unholy_ground x 13 y 17 @@ -1042,10 +1034,6 @@ x 13 y 17 end -arch Nimwall_2_1_1 -x 13 -y 17 -end arch unholy_ground x 13 y 18 @@ -1058,10 +1046,6 @@ x 13 y 18 end -arch Nimwall_2_1_1 -x 13 -y 18 -end arch unholy_ground x 13 y 19 @@ -1074,7 +1058,7 @@ x 13 y 19 end -arch Nimwall_2_1_1 +arch Nimwall_2_2_2 x 13 y 19 end @@ -1410,6 +1394,10 @@ x 14 y 17 end +arch Nimwall_2_2_2 +x 14 +y 17 +end arch unholy_ground x 14 y 18 @@ -1422,6 +1410,10 @@ x 14 y 18 end +arch Nimwall_2_1_1 +x 14 +y 18 +end arch unholy_ground x 14 y 19 @@ -1434,10 +1426,9 @@ x 14 y 19 end -arch Nimwall_0 +arch Nimwall_2_2_4 x 14 y 19 -move_block -all end arch unholy_ground x 14 @@ -1459,7 +1450,7 @@ x 14 y 21 end -arch nimfloor0101 +arch Nimground1 x 14 y 21 end @@ -1471,7 +1462,7 @@ x 14 y 22 end -arch nimfloor0101 +arch Nimground1 x 14 y 22 end @@ -1749,6 +1740,10 @@ x 15 y 15 end +arch Nimwall_2_2_2 +x 15 +y 15 +end arch unholy_ground x 15 y 16 @@ -1761,6 +1756,10 @@ x 15 y 16 end +arch Nimwall_2_1_1 +x 15 +y 16 +end arch unholy_ground x 15 y 17 @@ -1773,6 +1772,10 @@ x 15 y 17 end +arch Nimwall_2_2_4 +x 15 +y 17 +end arch unholy_ground x 15 y 18 @@ -1814,7 +1817,7 @@ x 15 y 20 end -arch nimfloor0101 +arch Nimground1 x 15 y 20 end @@ -1826,7 +1829,7 @@ x 15 y 21 end -arch nimfloor0101 +arch Nimground1 x 15 y 21 end @@ -2079,6 +2082,10 @@ x 16 y 13 end +arch Nimwall_2_2_2 +x 16 +y 13 +end arch unholy_ground x 16 y 14 @@ -2091,6 +2098,10 @@ x 16 y 14 end +arch Nimwall_2_1_1 +x 16 +y 14 +end arch unholy_ground x 16 y 15 @@ -2103,10 +2114,9 @@ x 16 y 15 end -arch Nimwall_0 +arch Nimwall_2_2_4 x 16 y 15 -move_block -all end arch unholy_ground x 16 @@ -2152,7 +2162,7 @@ x 16 y 19 end -arch nimfloor0101 +arch Nimground1 x 16 y 19 end @@ -2164,7 +2174,7 @@ x 16 y 20 end -arch nimfloor0101 +arch Nimground1 x 16 y 20 end @@ -2411,6 +2421,10 @@ x 17 y 11 end +arch Nimwall_2_2_2 +x 17 +y 11 +end arch unholy_ground x 17 y 12 @@ -2423,6 +2437,10 @@ x 17 y 12 end +arch Nimwall_2_1_1 +x 17 +y 12 +end arch unholy_ground x 17 y 13 @@ -2435,6 +2453,10 @@ x 17 y 13 end +arch Nimwall_2_2_4 +x 17 +y 13 +end arch unholy_ground x 17 y 14 @@ -2459,6 +2481,11 @@ x 17 y 15 end +arch Nimwall_0 +x 17 +y 15 +move_block -all +end arch unholy_ground x 17 y 16 @@ -2483,7 +2510,7 @@ x 17 y 17 end -arch nimfloor0101 +arch Nimground1 x 17 y 18 end @@ -2495,7 +2522,7 @@ x 17 y 18 end -arch nimfloor0101 +arch Nimground1 x 17 y 19 end @@ -2547,6 +2574,10 @@ x 17 y 22 end +arch Nimwall_2_2_2 +x 17 +y 22 +end arch unholy_ground x 17 y 23 @@ -2559,7 +2590,7 @@ x 17 y 23 end -arch Nimwall_2_1_2 +arch Nimwall_2_2_4 x 17 y 23 end @@ -2691,6 +2722,10 @@ x 18 y 6 end +arch Nimwall_2_2_2 +x 18 +y 6 +end arch light4 x 18 y 6 @@ -2707,6 +2742,10 @@ x 18 y 7 end +arch Nimwall_2_1_1 +x 18 +y 7 +end arch unholy_ground x 18 y 8 @@ -2719,6 +2758,10 @@ x 18 y 8 end +arch Nimwall_2_1_1 +x 18 +y 8 +end arch unholy_ground x 18 y 9 @@ -2731,6 +2774,10 @@ x 18 y 9 end +arch Nimwall_2_1_1 +x 18 +y 9 +end arch light4 x 18 y 9 @@ -2747,6 +2794,10 @@ x 18 y 10 end +arch Nimwall_2_1_1 +x 18 +y 10 +end arch unholy_ground x 18 y 11 @@ -2759,6 +2810,10 @@ x 18 y 11 end +arch Nimwall_2_2_4 +x 18 +y 11 +end arch unholy_ground x 18 y 12 @@ -2835,7 +2890,7 @@ x 18 y 17 end -arch nimfloor0101 +arch Nimground1 x 18 y 17 end @@ -2852,7 +2907,7 @@ x 18 y 18 end -arch nimfloor0101 +arch Nimground1 x 18 y 18 end @@ -2913,6 +2968,10 @@ x 18 y 22 end +arch Nimwall_2_1_2 +x 18 +y 22 +end arch unholy_ground x 18 y 23 @@ -2925,10 +2984,6 @@ x 18 y 23 end -arch Nimwall_2_1_2 -x 18 -y 23 -end arch unholy_ground x 18 y 24 @@ -3045,6 +3100,10 @@ x 19 y 5 end +arch Nimwall_2_2_2 +x 19 +y 5 +end arch unholy_ground x 19 y 6 @@ -3057,6 +3116,10 @@ x 19 y 6 end +arch Nimwall_2_2_4 +x 19 +y 6 +end arch unholy_ground x 19 y 7 @@ -3178,7 +3241,7 @@ x 19 y 16 end -arch nimfloor0101 +arch Nimground1 x 19 y 16 end @@ -3190,7 +3253,7 @@ x 19 y 17 end -arch nimfloor0101 +arch Nimground1 x 19 y 17 end @@ -3247,6 +3310,10 @@ x 19 y 21 end +arch Nimwall_2_2_2 +x 19 +y 21 +end arch unholy_ground x 19 y 22 @@ -3259,6 +3326,10 @@ x 19 y 22 end +arch Nimwall_2_2_4 +x 19 +y 22 +end arch unholy_ground x 19 y 23 @@ -3271,10 +3342,6 @@ x 19 y 23 end -arch Nimwall_2_1_2 -x 19 -y 23 -end arch unholy_ground x 19 y 24 @@ -3391,6 +3458,10 @@ x 20 y 5 end +arch Nimwall_2_1_2 +x 20 +y 5 +end arch unholy_ground x 20 y 6 @@ -3415,6 +3486,10 @@ x 20 y 7 end +arch dim_torch +x 20 +y 7 +end arch unholy_ground x 20 y 8 @@ -3522,6 +3597,10 @@ x 20 y 13 end +arch dim_torch +x 20 +y 13 +end arch unholy_ground x 20 y 14 @@ -3530,7 +3609,7 @@ x 20 y 14 end -arch nimfloor0101 +arch Nimground1 x 20 y 14 end @@ -3542,7 +3621,7 @@ x 20 y 15 end -arch nimfloor0101 +arch Nimground1 x 20 y 15 end @@ -3554,7 +3633,7 @@ x 20 y 16 end -arch nimfloor0101 +arch Nimground1 x 20 y 16 end @@ -3623,6 +3702,10 @@ x 20 y 21 end +arch Nimwall_2_1_2 +x 20 +y 21 +end arch unholy_ground x 20 y 22 @@ -3647,10 +3730,6 @@ x 20 y 23 end -arch Nimwall_2_1_2 -x 20 -y 23 -end arch unholy_ground x 20 y 24 @@ -3767,6 +3846,10 @@ x 21 y 5 end +arch Nimwall_2_1_2 +x 21 +y 5 +end arch unholy_ground x 21 y 6 @@ -3915,7 +3998,7 @@ x 21 y 14 end -arch nimfloor0101 +arch Nimground1 x 21 y 15 end @@ -3967,6 +4050,11 @@ x 21 y 18 end +arch Nimwall_0 +x 21 +y 18 +move_block -all +end arch light4 x 21 y 18 @@ -3995,6 +4083,10 @@ x 21 y 20 end +arch Nimwall_2_2_2 +x 21 +y 20 +end arch unholy_ground x 21 y 21 @@ -4007,10 +4099,9 @@ x 21 y 21 end -arch Nimwall_0 +arch Nimwall_2_2_4 x 21 y 21 -move_block -all end arch unholy_ground x 21 @@ -4156,6 +4247,10 @@ x 22 y 5 end +arch Nimwall_2_1_2 +x 22 +y 5 +end arch unholy_ground x 22 y 6 @@ -4284,7 +4379,7 @@ level 1 attacktype 1 end -arch Nimground1 +arch nimfloor0101 x 22 y 15 end @@ -4304,7 +4399,7 @@ x 22 y 16 end -arch nimfloor0101 +arch Nimground1 x 22 y 16 end @@ -4356,6 +4451,10 @@ x 22 y 20 end +arch Nimwall_2_1_2 +x 22 +y 20 +end arch unholy_ground x 22 y 21 @@ -4512,6 +4611,10 @@ x 23 y 5 end +arch Nimwall_2_1_2 +x 23 +y 5 +end arch unholy_ground x 23 y 6 @@ -4700,6 +4803,10 @@ x 23 y 19 end +arch Nimwall_2_2_2 +x 23 +y 19 +end arch unholy_ground x 23 y 20 @@ -4712,10 +4819,9 @@ x 23 y 20 end -arch Nimwall_0 +arch Nimwall_2_2_4 x 23 y 20 -move_block -all end arch unholy_ground x 23 @@ -4873,6 +4979,10 @@ x 24 y 5 end +arch Nimwall_2_1_2 +x 24 +y 5 +end arch unholy_ground x 24 y 6 @@ -5053,6 +5163,10 @@ x 24 y 17 end +arch dim_torch +x 24 +y 17 +end arch unholy_ground x 24 y 18 @@ -5081,6 +5195,10 @@ x 24 y 19 end +arch Nimwall_2_1_2 +x 24 +y 19 +end arch unholy_ground x 24 y 20 @@ -5249,6 +5367,10 @@ x 25 y 5 end +arch Nimwall_2_1_2 +x 25 +y 5 +end arch unholy_ground x 25 y 6 @@ -5273,6 +5395,10 @@ x 25 y 7 end +arch dim_torch +x 25 +y 7 +end arch unholy_ground x 25 y 8 @@ -5426,6 +5552,10 @@ x 25 y 18 end +arch Nimwall_2_2_2 +x 25 +y 18 +end arch unholy_ground x 25 y 19 @@ -5438,6 +5568,10 @@ x 25 y 19 end +arch Nimwall_2_2_4 +x 25 +y 19 +end arch unholy_ground x 25 y 20 @@ -5610,6 +5744,10 @@ x 26 y 5 end +arch Nimwall_2_1_2 +x 26 +y 5 +end arch unholy_ground x 26 y 6 @@ -5787,6 +5925,10 @@ x 26 y 18 end +arch Nimwall_2_1_2 +x 26 +y 18 +end arch unholy_ground x 26 y 19 @@ -5967,6 +6109,10 @@ x 27 y 5 end +arch Nimwall_2_2_3 +x 27 +y 5 +end arch unholy_ground x 27 y 6 @@ -5979,6 +6125,10 @@ x 27 y 6 end +arch Nimwall_2_2_1 +x 27 +y 6 +end arch light4 x 27 y 6 @@ -6167,6 +6317,10 @@ x 27 y 18 end +arch Nimwall_2_1_2 +x 27 +y 18 +end arch light4 x 27 y 18 @@ -6363,6 +6517,10 @@ x 28 y 6 end +arch Nimwall_2_2_3 +x 28 +y 6 +end arch unholy_ground x 28 y 7 @@ -6375,6 +6533,10 @@ x 28 y 7 end +arch Nimwall_2_2_1 +x 28 +y 7 +end arch unholy_ground x 28 y 8 @@ -6535,6 +6697,10 @@ x 28 y 18 end +arch Nimwall_2_1_2 +x 28 +y 18 +end arch unholy_ground x 28 y 19 @@ -6744,6 +6910,10 @@ x 29 y 7 end +arch Nimwall_2_2_3 +x 29 +y 7 +end arch unholy_ground x 29 y 8 @@ -6756,6 +6926,10 @@ x 29 y 8 end +arch Nimwall_2_2_1 +x 29 +y 8 +end arch unholy_ground x 29 y 9 @@ -6780,6 +6954,10 @@ x 29 y 10 end +arch dim_torch +x 29 +y 10 +end arch unholy_ground x 29 y 11 @@ -6868,6 +7046,10 @@ x 29 y 15 end +arch dim_torch +x 29 +y 15 +end arch unholy_ground x 29 y 16 @@ -6904,6 +7086,10 @@ x 29 y 18 end +arch Nimwall_2_1_2 +x 29 +y 18 +end arch unholy_ground x 29 y 19 @@ -7124,6 +7310,10 @@ x 30 y 8 end +arch Nimwall_2_2_3 +x 30 +y 8 +end arch unholy_ground x 30 y 9 @@ -7136,6 +7326,10 @@ x 30 y 9 end +arch Nimwall_2_2_1 +x 30 +y 9 +end arch light4 x 30 y 9 @@ -7244,6 +7438,10 @@ x 30 y 17 end +arch Nimwall_2_2_2 +x 30 +y 17 +end arch unholy_ground x 30 y 18 @@ -7256,6 +7454,10 @@ x 30 y 18 end +arch Nimwall_2_2_4 +x 30 +y 18 +end arch light4 x 30 y 18 @@ -7488,6 +7690,10 @@ x 31 y 9 end +arch Nimwall_2_2_3 +x 31 +y 9 +end arch unholy_ground x 31 y 10 @@ -7500,6 +7706,10 @@ x 31 y 10 end +arch Nimwall_2_1_1 +x 31 +y 10 +end arch unholy_ground x 31 y 11 @@ -7512,6 +7722,10 @@ x 31 y 11 end +arch Nimwall_2_1_1 +x 31 +y 11 +end arch unholy_ground x 31 y 12 @@ -7524,6 +7738,10 @@ x 31 y 12 end +arch Nimwall_2_1_1 +x 31 +y 12 +end arch unholy_ground x 31 y 13 @@ -7536,6 +7754,10 @@ x 31 y 13 end +arch Nimwall_2_1_1 +x 31 +y 13 +end arch unholy_ground x 31 y 14 @@ -7548,6 +7770,10 @@ x 31 y 14 end +arch Nimwall_2_1_1 +x 31 +y 14 +end arch unholy_ground x 31 y 15 @@ -7560,6 +7786,10 @@ x 31 y 15 end +arch Nimwall_2_1_1 +x 31 +y 15 +end arch unholy_ground x 31 y 16 @@ -7572,6 +7802,10 @@ x 31 y 16 end +arch Nimwall_2_1_1 +x 31 +y 16 +end arch unholy_ground x 31 y 17 @@ -7584,6 +7818,10 @@ x 31 y 17 end +arch Nimwall_2_2_4 +x 31 +y 17 +end arch unholy_ground x 31 y 18 @@ -10328,6 +10566,14 @@ x 38 y 25 end +arch magic_mouth +msg +You hear the chime of a cash register coming from the wall south of you. +endmsg +food 1 +x 38 +y 25 +end arch dungeon_magic x 38 y 26 @@ -11567,6 +11813,14 @@ x 41 y 26 end +arch magic_mouth +msg +You hear someone cursing shoplifters somewhere south of this wall. If only there was a crack in one of the walls in this hallway... +endmsg +food 1 +x 41 +y 26 +end arch dim_torch x 41 y 26 @@ -13284,24 +13538,14 @@ x 45 y 29 end -arch magic_mouth -msg -You are told the backdoor to Life is past the west wall of the northwestern corner of the room you are in after experiencing death. -endmsg -food 1 -x 45 -y 29 -connected 1 -activate_on_push 0 -activate_on_release 0 -end -arch altar -name Place 33 Death Certificates for a Key to Life! -slaying Death Certificate -food 33 +arch amulet_white +name amulet from the Dead +name_pl amulets from the Dead x 45 y 29 -connected 1 +value 500 +unpaid 1 +identified 1 end arch unholy_ground x 45 @@ -13697,6 +13941,28 @@ x 46 y 29 end +arch sign +name Nimbus angel +msg +@match Key To Life +@cond my ($dc) = grep { $_->name =~ /Death Certificate/ } $who->inv; $dc && $dc->nrof >= 33 +@eval my ($it) = grep { $_->name =~ /Death Certificate/ } $who->inv; $it->decrease (33); +@trigger 1 1 +Ok, here is your Key To Life! +I've put it on the ground to the right of me. +You will find the Backdoor to Life in the hallway you get to when +you trip on a mine. Have a safe trip back to life! +@match Key To Life +I'm sorry, but you don't have 33 death certificates in your inventory! +@match * +@addtopic Key To Life +Hello, what did you came for? Probably you want the Key To Life? +Or just a small after death smalltalk? +endmsg +face angel.x11 +x 46 +y 29 +end arch unholy_ground x 46 y 30 @@ -14513,6 +14779,33 @@ x 48 y 29 end +arch lostlabring2 +name ring of Calling Death +name_pl rings of Calling Death +msg +@match Death|death +Yeah, what is it? I'm retired now, don't you know? + +@match retired|Retired +I retired. Nowadays everyone just comes back to life. That darn Gaea ruined my job. + +@match Gaea|gaea +Gaea created the nimbus. It brings everyone back to life at some point. Hey, how'd you get this number anyway? + +@match gift|shop|Zadoks|gift shop +There's a gift shop in the nimbus now? Crazy kids... + +@match * +Wha? Hello? Who is this? Why am I hearing you? This is Death. +endmsg +x 48 +y 29 +resist_death 5 +path_attuned 262144 +value 2500 +unpaid 1 +identified 1 +end arch unholy_ground x 48 y 30 @@ -14895,6 +15188,16 @@ x 49 y 29 end +arch note +name ring of Calling Death notice +msg +To stop Death from talking, shove your ring of Calling Death into a container. +endmsg +x 49 +y 29 +value 1 +unpaid 1 +end arch unholy_ground x 49 y 30 @@ -16427,6 +16730,24 @@ x 52 y 54 end +arch diploma +name Death Certificate +name_pl Death Certificates +msg +You died and bought this Certificate. Collect 33 and get a backdoor key to Life! +endmsg +lore +These Certificates are used to note your deaths. +endlore +x 53 +y 21 +nrof 33 +value 50 +weight 1 +unpaid 1 +identified 1 +startequip 1 +end arch dungeon_magic x 53 y 24 @@ -17311,30 +17632,6 @@ x 55 y 26 end -arch teleporter -hp 45 -sp 29 -x 55 -y 27 -speed 0 -invisible 1 -connected 1 -end -arch key2_blue -name Key to Life -name_pl Keys to Life -slaying life436 -lore -This key can be used to unlock the Door to Life. It is heavy with destiny, and the gods take it as soon as it leaves your possession. -endlore -x 55 -y 27 -value 50 -weight 10000 -identified 1 -startequip 1 -unique 1 -end arch Nimground1 x 55 y 28 @@ -17344,6 +17641,10 @@ y 28 end arch generate_mouse +hp 1000 +maxhp 1000 +exp 1 +ac -20 x 55 y 29 speed 0.002 @@ -17667,6 +17968,30 @@ x 55 y 54 end +arch teleporter +hp 47 +sp 29 +x 56 +y 21 +speed 0 +invisible 1 +connected 1 +end +arch key2_blue +name Key to Life +name_pl Keys to Life +slaying life436 +lore +This key can be used to unlock the Door to Life. It is heavy with destiny, and the gods take it as soon as it leaves your possession. +endlore +x 56 +y 21 +value 50 +weight 10000 +identified 1 +startequip 1 +unique 1 +end arch Nimground1 x 56 y 23 @@ -18576,7 +18901,7 @@ x 58 y 28 end -arch Nimwall_2_1_1 +arch Nimwall_2_2_1 x 58 y 28 end @@ -18584,15 +18909,71 @@ x 58 y 29 end -arch Nimwall_2_1_1 +arch gostone_b +name marker +name_pl markers +title of Minesweeper +face gem.x11 x 58 y 29 +nrof 50 +value 0 +weight 1 +identified 1 +end +arch book_read +name manual of Minesweeper +name_pl manuals of Minesweeper +msg +Minesweeper is a game that comes with most versions of Microsoft Windows, +and it is a game that requires logic, and a bit of luck. + +The objective is to make sure you do not hit a 'bomb' space, which will make +you lose the game and the experience you lost when you died. + +If you manage to avoid hitting bombs until you uncover all the spaces that +I bombs, you win the game and you get your experience back. + +To start, all you need to do is to apply one of the question marks. Most likely, +this will be an empty space, and it will automatically apply all adjacent spaces, +which might be more empty spaces, and sets off a chain reaction. If one of the +adjacent spaces are flowers, the flower-space will not apply adjacent spaces, +because one of them is always a bomb. Sometimes, the starting space will +be a flower, and you have to try and start on another space, preferably away +from the flower. More rarely, the starting space will be a bomb, and you lose +the game. However, this almost never happens. + +If you hit an empty space, the real game begins. The number of flowers in a +tile represent how many bombs are I space next to it, in all eight directions, +or 'adjacent' to it. That will be your biggest help. If you look at all the flowers, +you can determine which spaces are bombs. You can mark these spaces with +items, if you want, or some of the markers below this manual. It is not required, however. + +For example, the most common bomb, or mine, you will most likely see is a bomb +that is surrounded entirely by white singular flowers. This is because there are no +bombs next to the flowers, except for the one they surround. Remember, the +flowers are generated by the bombs. Without the bombs, there would be no flowers. +Think of it as if the bombs are generated first, and then the spaces react, the number +of flowers changing to how many bombs were generated next to it. + +One important quality to play minesweeper is patience. If you are patient, and think +about the flowers, you will know which spaces are bombs. Rarely, there are situations +that require luck, but these are very scarce. I wouldn't say that your game requires luck +if you can't figure out where the mines are within five minutes. There is free food in the +nimbus, and a savebed, so you can take all the time you want. +endmsg +x 58 +y 29 +value 20 +weight 5000 +no_pick 1 +identified 1 end arch Nimground1 x 58 y 30 end -arch Nimwall_2_1_1 +arch Nimwall_2_2_2 x 58 y 30 end @@ -18940,6 +19321,30 @@ x 59 y 26 end +arch Nimground1 +x 59 +y 28 +end +arch Nimwall_2_2_3 +x 59 +y 28 +end +arch Nimground1 +x 59 +y 29 +end +arch Nimwall_2_1_1 +x 59 +y 29 +end +arch Nimground1 +x 59 +y 30 +end +arch Nimwall_2_2_4 +x 59 +y 30 +end arch nimfloor0101 x 59 y 31