--- deliantra/maps/nimbus.map 2008/05/04 19:27:22 1.33 +++ deliantra/maps/nimbus.map 2008/06/18 18:19:19 1.34 @@ -10013,7 +10013,7 @@ y 32 end arch empty_archetype -attach [["minesweeper",{"width":"22","set_savebed_success":"1","teleport_failure":"1,4","set_savebed_failure":"1","teleport_success":"1,1","height":"22","bombs":"26"}]] +attach [["minesweeper",{"bombs":"26","height":"22","set_savebed_failure":"1","set_savebed_success":"1","teleport_failure":"1,4","teleport_success":"1,1","width":"22"}]] x 37 y 32 speed 1 @@ -13284,6 +13284,15 @@ x 45 y 29 end +arch amulet_white +name amulet from the Dead +name_pl amulets from the Dead +x 45 +y 29 +value 500 +unpaid 1 +identified 1 +end arch unholy_ground x 45 y 30 @@ -17365,6 +17374,10 @@ y 28 end arch generate_mouse +hp 1000 +maxhp 1000 +exp 1 +ac -20 x 55 y 29 speed 0.002 @@ -18597,7 +18610,7 @@ x 58 y 28 end -arch Nimwall_2_1_1 +arch Nimwall_2_2_1 x 58 y 28 end @@ -18605,15 +18618,71 @@ x 58 y 29 end -arch Nimwall_2_1_1 +arch gostone_b +name marker +name_pl markers +title of Minesweeper +face gem.x11 +x 58 +y 29 +nrof 50 +value 0 +weight 1 +identified 1 +end +arch book_read +name manual of Minesweeper +name_pl manuals of Minesweeper +msg +Minesweeper is a game that comes with most versions of Microsoft Windows, +and it is a game that requires logic, and a bit of luck. + +The objective is to make sure you do not hit a 'bomb' space, which will make +you lose the game and the experience you lost when you died. + +If you manage to avoid hitting bombs until you uncover all the spaces that +I bombs, you win the game and you get your experience back. + +To start, all you need to do is to apply one of the question marks. Most likely, +this will be an empty space, and it will automatically apply all adjacent spaces, +which might be more empty spaces, and sets off a chain reaction. If one of the +adjacent spaces are flowers, the flower-space will not apply adjacent spaces, +because one of them is always a bomb. Sometimes, the starting space will +be a flower, and you have to try and start on another space, preferably away +from the flower. More rarely, the starting space will be a bomb, and you lose +the game. However, this almost never happens. + +If you hit an empty space, the real game begins. The number of flowers in a +tile represent how many bombs are I space next to it, in all eight directions, +or 'adjacent' to it. That will be your biggest help. If you look at all the flowers, +you can determine which spaces are bombs. You can mark these spaces with +items, if you want, or some of the markers below this manual. It is not required, however. + +For example, the most common bomb, or mine, you will most likely see is a bomb +that is surrounded entirely by white singular flowers. This is because there are no +bombs next to the flowers, except for the one they surround. Remember, the +flowers are generated by the bombs. Without the bombs, there would be no flowers. +Think of it as if the bombs are generated first, and then the spaces react, the number +of flowers changing to how many bombs were generated next to it. + +One important quality to play minesweeper is patience. If you are patient, and think +about the flowers, you will know which spaces are bombs. Rarely, there are situations +that require luck, but these are very scarce. I wouldn't say that your game requires luck +if you can't figure out where the mines are within five minutes. There is free food in the +nimbus, and a savebed, so you can take all the time you want. +endmsg x 58 y 29 +value 20 +weight 5000 +no_pick 1 +identified 1 end arch Nimground1 x 58 y 30 end -arch Nimwall_2_1_1 +arch Nimwall_2_2_2 x 58 y 30 end @@ -18961,6 +19030,30 @@ x 59 y 26 end +arch Nimground1 +x 59 +y 28 +end +arch Nimwall_2_2_3 +x 59 +y 28 +end +arch Nimground1 +x 59 +y 29 +end +arch Nimwall_2_1_1 +x 59 +y 29 +end +arch Nimground1 +x 59 +y 30 +end +arch Nimwall_2_2_4 +x 59 +y 30 +end arch nimfloor0101 x 59 y 31