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Comparing deliantra/maps/nimbus.map (file contents):
Revision 1.27 by root, Mon Apr 14 00:28:31 2008 UTC vs.
Revision 1.34 by root, Wed Jun 18 18:19:19 2008 UTC

602slaying life436 602slaying life436
603msg 603msg
604You can feel the wall can be opened with the Key of Life. 604You can feel the wall can be opened with the Key of Life.
605endmsg 605endmsg
606face Nimwall3.x11 606face Nimwall3.x11
607animation Nimwall_2_1_2
608is_animated 1
607x 10 609x 10
608y 2 610y 2
609blocksview 1 611blocksview 1
610end 612end
611arch Nimground1 613arch Nimground1
10009arch unholy_ground 10011arch unholy_ground
10010x 37 10012x 37
10011y 32 10013y 32
10012end 10014end
10013arch empty_archetype 10015arch empty_archetype
10014attach [["minesweeper",{"set_savebed_success":"1","width":"22","set_savebed_failure":"1","teleport_failure":"1,4","teleport_success":"1,1","bombs":"26","height":"22"}]] 10016attach [["minesweeper",{"bombs":"26","height":"22","set_savebed_failure":"1","set_savebed_success":"1","teleport_failure":"1,4","teleport_success":"1,1","width":"22"}]]
10015x 37 10017x 37
10016y 32 10018y 32
10017speed 1 10019speed 1
10018invisible 1 10020invisible 1
10019no_pick 1 10021no_pick 1
12860y 29 12862y 29
12861value 50 12863value 50
12862weight 1 12864weight 1
12863unpaid 1 12865unpaid 1
12864identified 1 12866identified 1
12865startequip 0 12867startequip 1
12866end 12868end
12867arch unholy_ground 12869arch unholy_ground
12868x 44 12870x 44
12869y 30 12871y 30
12870end 12872end
13280end 13282end
13281arch Nimground1 13283arch Nimground1
13282x 45 13284x 45
13283y 29 13285y 29
13284end 13286end
13285arch magic_mouth 13287arch amulet_white
13286msg 13288name amulet from the Dead
13287You are told the backdoor to Life is past the west wall of the northwestern corner of the room you are in after experiencing death. 13289name_pl amulets from the Dead
13288endmsg
13289food 1
13290x 45 13290x 45
13291y 29 13291y 29
13292connected 1 13292value 500
13293activate_on_push 0 13293unpaid 1
13294activate_on_release 0 13294identified 1
13295end
13296arch altar
13297name Place 33 Death Certificates for a Key to Life!
13298slaying Death Certificate
13299food 33
13300x 45
13301y 29
13302connected 1
13303end 13295end
13304arch unholy_ground 13296arch unholy_ground
13305x 45 13297x 45
13306y 30 13298y 30
13307end 13299end
13690x 46 13682x 46
13691y 29 13683y 29
13692invisible 1 13684invisible 1
13693end 13685end
13694arch Nimground1 13686arch Nimground1
13687x 46
13688y 29
13689end
13690arch sign
13691name Nimbus angel
13692msg
13693@match Key To Life
13694@cond my ($dc) = grep { $_->name =~ /Death Certificate/ } $who->inv; $dc && $dc->nrof >= 33
13695@eval my ($it) = grep { $_->name =~ /Death Certificate/ } $who->inv; $it->decrease (33);
13696@trigger 1 1
13697Ok, here is your Key To Life!
13698I've put it on the ground to the left of me.
13699You will find the Backdoor to Life in the hallway you get to when
13700you trip on a mine. Have a safe trip back to life!
13701@match Key To Life
13702I'm sorry, but you don't have 33 death certificates in your inventory!
13703@match *
13704@addtopic Key To Life
13705Hello, what did you came for? Probably you want the Key To Life?
13706Or just a small after death smalltalk?
13707endmsg
13708face angel.x11
13695x 46 13709x 46
13696y 29 13710y 29
13697end 13711end
13698arch unholy_ground 13712arch unholy_ground
13699x 46 13713x 46
15690y 26 15704y 26
15691end 15705end
15692arch Nimwall_2_1_2 15706arch Nimwall_2_1_2
15693x 51 15707x 51
15694y 26 15708y 26
15709end
15710arch diploma
15711name Death Certificate
15712name_pl Death Certificates
15713msg
15714You died and bought this Certificate. Collect 33 and get a backdoor key to Life!
15715endmsg
15716lore
15717These Certificates are used to note your deaths.
15718endlore
15719x 51
15720y 27
15721nrof 33
15722value 50
15723weight 1
15724unpaid 1
15725identified 1
15726startequip 1
15695end 15727end
15696arch Nimground1 15728arch Nimground1
15697x 51 15729x 51
15698y 28 15730y 28
15699end 15731end
17328x 55 17360x 55
17329y 27 17361y 27
17330value 50 17362value 50
17331weight 10000 17363weight 10000
17332identified 1 17364identified 1
17365startequip 1
17333unique 1 17366unique 1
17334end 17367end
17335arch Nimground1 17368arch Nimground1
17336x 55 17369x 55
17337y 28 17370y 28
17339arch Nimwall_2_2_2 17372arch Nimwall_2_2_2
17340x 55 17373x 55
17341y 28 17374y 28
17342end 17375end
17343arch generate_mouse 17376arch generate_mouse
17377hp 1000
17378maxhp 1000
17379exp 1
17380ac -20
17344x 55 17381x 55
17345y 29 17382y 29
17346speed 0.002 17383speed 0.002
17347invisible 1 17384invisible 1
17348no_pick 1 17385no_pick 1
18571end 18608end
18572arch Nimground1 18609arch Nimground1
18573x 58 18610x 58
18574y 28 18611y 28
18575end 18612end
18576arch Nimwall_2_1_1 18613arch Nimwall_2_2_1
18577x 58 18614x 58
18578y 28 18615y 28
18579end 18616end
18580arch Nimground1 18617arch Nimground1
18581x 58 18618x 58
18582y 29 18619y 29
18583end 18620end
18584arch Nimwall_2_1_1 18621arch gostone_b
18622name marker
18623name_pl markers
18624title of Minesweeper
18625face gem.x11
18585x 58 18626x 58
18586y 29 18627y 29
18628nrof 50
18629value 0
18630weight 1
18631identified 1
18632end
18633arch book_read
18634name manual of Minesweeper
18635name_pl manuals of Minesweeper
18636msg
18637Minesweeper is a game that comes with most versions of Microsoft Windows,
18638and it is a game that requires logic, and a bit of luck.
18639
18640The objective is to make sure you do not hit a 'bomb' space, which will make
18641you lose the game and the experience you lost when you died.
18642
18643If you manage to avoid hitting bombs until you uncover all the spaces that
18644I<aren't> bombs, you win the game and you get your experience back.
18645
18646To start, all you need to do is to apply one of the question marks. Most likely,
18647this will be an empty space, and it will automatically apply all adjacent spaces,
18648which might be more empty spaces, and sets off a chain reaction. If one of the
18649adjacent spaces are flowers, the flower-space will not apply adjacent spaces,
18650because one of them is always a bomb. Sometimes, the starting space will
18651be a flower, and you have to try and start on another space, preferably away
18652from the flower. More rarely, the starting space will be a bomb, and you lose
18653the game. However, this almost never happens.
18654
18655If you hit an empty space, the real game begins. The number of flowers in a
18656tile represent how many bombs are I<one> space next to it, in all eight directions,
18657or 'adjacent' to it. That will be your biggest help. If you look at all the flowers,
18658you can determine which spaces are bombs. You can mark these spaces with
18659items, if you want, or some of the markers below this manual. It is not required, however.
18660
18661For example, the most common bomb, or mine, you will most likely see is a bomb
18662that is surrounded entirely by white singular flowers. This is because there are no
18663bombs next to the flowers, except for the one they surround. Remember, the
18664flowers are generated by the bombs. Without the bombs, there would be no flowers.
18665Think of it as if the bombs are generated first, and then the spaces react, the number
18666of flowers changing to how many bombs were generated next to it.
18667
18668One important quality to play minesweeper is patience. If you are patient, and think
18669about the flowers, you will know which spaces are bombs. Rarely, there are situations
18670that require luck, but these are very scarce. I wouldn't say that your game requires luck
18671if you can't figure out where the mines are within five minutes. There is free food in the
18672nimbus, and a savebed, so you can take all the time you want.
18673endmsg
18674x 58
18675y 29
18676value 20
18677weight 5000
18678no_pick 1
18679identified 1
18587end 18680end
18588arch Nimground1 18681arch Nimground1
18589x 58 18682x 58
18590y 30 18683y 30
18591end 18684end
18592arch Nimwall_2_1_1 18685arch Nimwall_2_2_2
18593x 58 18686x 58
18594y 30 18687y 30
18595end 18688end
18596arch nimfloor0101 18689arch nimfloor0101
18597x 58 18690x 58
18935end 19028end
18936arch Nimwall_2_2_4 19029arch Nimwall_2_2_4
18937x 59 19030x 59
18938y 26 19031y 26
18939end 19032end
19033arch Nimground1
19034x 59
19035y 28
19036end
19037arch Nimwall_2_2_3
19038x 59
19039y 28
19040end
19041arch Nimground1
19042x 59
19043y 29
19044end
19045arch Nimwall_2_1_1
19046x 59
19047y 29
19048end
19049arch Nimground1
19050x 59
19051y 30
19052end
19053arch Nimwall_2_2_4
19054x 59
19055y 30
19056end
18940arch nimfloor0101 19057arch nimfloor0101
18941x 59 19058x 59
18942y 31 19059y 31
18943end 19060end
18944arch unholy_ground 19061arch unholy_ground

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