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Comparing deliantra/maps/nimbus.map (file contents):
Revision 1.28 by root, Mon Apr 14 00:31:59 2008 UTC vs.
Revision 1.34 by root, Wed Jun 18 18:19:19 2008 UTC

603msg 603msg
604You can feel the wall can be opened with the Key of Life. 604You can feel the wall can be opened with the Key of Life.
605endmsg 605endmsg
606face Nimwall3.x11 606face Nimwall3.x11
607animation Nimwall_2_1_2 607animation Nimwall_2_1_2
608is_animated 1
608x 10 609x 10
609y 2 610y 2
610blocksview 1 611blocksview 1
611end 612end
612arch Nimground1 613arch Nimground1
10010arch unholy_ground 10011arch unholy_ground
10011x 37 10012x 37
10012y 32 10013y 32
10013end 10014end
10014arch empty_archetype 10015arch empty_archetype
10015attach [["minesweeper",{"width":"22","set_savebed_success":"1","teleport_failure":"1,4","set_savebed_failure":"1","teleport_success":"1,1","height":"22","bombs":"26"}]] 10016attach [["minesweeper",{"bombs":"26","height":"22","set_savebed_failure":"1","set_savebed_success":"1","teleport_failure":"1,4","teleport_success":"1,1","width":"22"}]]
10016x 37 10017x 37
10017y 32 10018y 32
10018speed 1 10019speed 1
10019invisible 1 10020invisible 1
10020no_pick 1 10021no_pick 1
12861y 29 12862y 29
12862value 50 12863value 50
12863weight 1 12864weight 1
12864unpaid 1 12865unpaid 1
12865identified 1 12866identified 1
12866startequip 0 12867startequip 1
12867end 12868end
12868arch unholy_ground 12869arch unholy_ground
12869x 44 12870x 44
12870y 30 12871y 30
12871end 12872end
13281end 13282end
13282arch Nimground1 13283arch Nimground1
13283x 45 13284x 45
13284y 29 13285y 29
13285end 13286end
13286arch magic_mouth 13287arch amulet_white
13287msg 13288name amulet from the Dead
13288You are told the backdoor to Life is past the west wall of the northwestern corner of the room you are in after experiencing death. 13289name_pl amulets from the Dead
13289endmsg
13290food 1
13291x 45 13290x 45
13292y 29 13291y 29
13293connected 1 13292value 500
13294activate_on_push 0 13293unpaid 1
13295activate_on_release 0 13294identified 1
13296end
13297arch altar
13298name Place 33 Death Certificates for a Key to Life!
13299slaying Death Certificate
13300food 33
13301x 45
13302y 29
13303connected 1
13304end 13295end
13305arch unholy_ground 13296arch unholy_ground
13306x 45 13297x 45
13307y 30 13298y 30
13308end 13299end
13691x 46 13682x 46
13692y 29 13683y 29
13693invisible 1 13684invisible 1
13694end 13685end
13695arch Nimground1 13686arch Nimground1
13687x 46
13688y 29
13689end
13690arch sign
13691name Nimbus angel
13692msg
13693@match Key To Life
13694@cond my ($dc) = grep { $_->name =~ /Death Certificate/ } $who->inv; $dc && $dc->nrof >= 33
13695@eval my ($it) = grep { $_->name =~ /Death Certificate/ } $who->inv; $it->decrease (33);
13696@trigger 1 1
13697Ok, here is your Key To Life!
13698I've put it on the ground to the left of me.
13699You will find the Backdoor to Life in the hallway you get to when
13700you trip on a mine. Have a safe trip back to life!
13701@match Key To Life
13702I'm sorry, but you don't have 33 death certificates in your inventory!
13703@match *
13704@addtopic Key To Life
13705Hello, what did you came for? Probably you want the Key To Life?
13706Or just a small after death smalltalk?
13707endmsg
13708face angel.x11
13696x 46 13709x 46
13697y 29 13710y 29
13698end 13711end
13699arch unholy_ground 13712arch unholy_ground
13700x 46 13713x 46
15691y 26 15704y 26
15692end 15705end
15693arch Nimwall_2_1_2 15706arch Nimwall_2_1_2
15694x 51 15707x 51
15695y 26 15708y 26
15709end
15710arch diploma
15711name Death Certificate
15712name_pl Death Certificates
15713msg
15714You died and bought this Certificate. Collect 33 and get a backdoor key to Life!
15715endmsg
15716lore
15717These Certificates are used to note your deaths.
15718endlore
15719x 51
15720y 27
15721nrof 33
15722value 50
15723weight 1
15724unpaid 1
15725identified 1
15726startequip 1
15696end 15727end
15697arch Nimground1 15728arch Nimground1
15698x 51 15729x 51
15699y 28 15730y 28
15700end 15731end
17329x 55 17360x 55
17330y 27 17361y 27
17331value 50 17362value 50
17332weight 10000 17363weight 10000
17333identified 1 17364identified 1
17365startequip 1
17334unique 1 17366unique 1
17335end 17367end
17336arch Nimground1 17368arch Nimground1
17337x 55 17369x 55
17338y 28 17370y 28
17340arch Nimwall_2_2_2 17372arch Nimwall_2_2_2
17341x 55 17373x 55
17342y 28 17374y 28
17343end 17375end
17344arch generate_mouse 17376arch generate_mouse
17377hp 1000
17378maxhp 1000
17379exp 1
17380ac -20
17345x 55 17381x 55
17346y 29 17382y 29
17347speed 0.002 17383speed 0.002
17348invisible 1 17384invisible 1
17349no_pick 1 17385no_pick 1
18572end 18608end
18573arch Nimground1 18609arch Nimground1
18574x 58 18610x 58
18575y 28 18611y 28
18576end 18612end
18577arch Nimwall_2_1_1 18613arch Nimwall_2_2_1
18578x 58 18614x 58
18579y 28 18615y 28
18580end 18616end
18581arch Nimground1 18617arch Nimground1
18582x 58 18618x 58
18583y 29 18619y 29
18584end 18620end
18585arch Nimwall_2_1_1 18621arch gostone_b
18622name marker
18623name_pl markers
18624title of Minesweeper
18625face gem.x11
18586x 58 18626x 58
18587y 29 18627y 29
18628nrof 50
18629value 0
18630weight 1
18631identified 1
18632end
18633arch book_read
18634name manual of Minesweeper
18635name_pl manuals of Minesweeper
18636msg
18637Minesweeper is a game that comes with most versions of Microsoft Windows,
18638and it is a game that requires logic, and a bit of luck.
18639
18640The objective is to make sure you do not hit a 'bomb' space, which will make
18641you lose the game and the experience you lost when you died.
18642
18643If you manage to avoid hitting bombs until you uncover all the spaces that
18644I<aren't> bombs, you win the game and you get your experience back.
18645
18646To start, all you need to do is to apply one of the question marks. Most likely,
18647this will be an empty space, and it will automatically apply all adjacent spaces,
18648which might be more empty spaces, and sets off a chain reaction. If one of the
18649adjacent spaces are flowers, the flower-space will not apply adjacent spaces,
18650because one of them is always a bomb. Sometimes, the starting space will
18651be a flower, and you have to try and start on another space, preferably away
18652from the flower. More rarely, the starting space will be a bomb, and you lose
18653the game. However, this almost never happens.
18654
18655If you hit an empty space, the real game begins. The number of flowers in a
18656tile represent how many bombs are I<one> space next to it, in all eight directions,
18657or 'adjacent' to it. That will be your biggest help. If you look at all the flowers,
18658you can determine which spaces are bombs. You can mark these spaces with
18659items, if you want, or some of the markers below this manual. It is not required, however.
18660
18661For example, the most common bomb, or mine, you will most likely see is a bomb
18662that is surrounded entirely by white singular flowers. This is because there are no
18663bombs next to the flowers, except for the one they surround. Remember, the
18664flowers are generated by the bombs. Without the bombs, there would be no flowers.
18665Think of it as if the bombs are generated first, and then the spaces react, the number
18666of flowers changing to how many bombs were generated next to it.
18667
18668One important quality to play minesweeper is patience. If you are patient, and think
18669about the flowers, you will know which spaces are bombs. Rarely, there are situations
18670that require luck, but these are very scarce. I wouldn't say that your game requires luck
18671if you can't figure out where the mines are within five minutes. There is free food in the
18672nimbus, and a savebed, so you can take all the time you want.
18673endmsg
18674x 58
18675y 29
18676value 20
18677weight 5000
18678no_pick 1
18679identified 1
18588end 18680end
18589arch Nimground1 18681arch Nimground1
18590x 58 18682x 58
18591y 30 18683y 30
18592end 18684end
18593arch Nimwall_2_1_1 18685arch Nimwall_2_2_2
18594x 58 18686x 58
18595y 30 18687y 30
18596end 18688end
18597arch nimfloor0101 18689arch nimfloor0101
18598x 58 18690x 58
18936end 19028end
18937arch Nimwall_2_2_4 19029arch Nimwall_2_2_4
18938x 59 19030x 59
18939y 26 19031y 26
18940end 19032end
19033arch Nimground1
19034x 59
19035y 28
19036end
19037arch Nimwall_2_2_3
19038x 59
19039y 28
19040end
19041arch Nimground1
19042x 59
19043y 29
19044end
19045arch Nimwall_2_1_1
19046x 59
19047y 29
19048end
19049arch Nimground1
19050x 59
19051y 30
19052end
19053arch Nimwall_2_2_4
19054x 59
19055y 30
19056end
18941arch nimfloor0101 19057arch nimfloor0101
18942x 59 19058x 59
18943y 31 19059y 31
18944end 19060end
18945arch unholy_ground 19061arch unholy_ground

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