A quick walk thru would have been preferred, now you will just have to find your own way around. Start with the README, although keep in mind that some of that is obsolete, and it rambles at the end about other plans I had. This was all done a long time ago, but I never got around to actually sticking it into cvs. Note that the forest.pl that is mentioned has already been applied to Big World in cvs, so the forest itself is now well established. The code has changed since I did this, and some things are currently broken that worked before. I'll try to remember them all. Movement codes seem to have changed, so my carefully choreographed NPC movements are now screwed. The patrons of the night club are supposed to wander around aimlessly and dance, just like patrons in a real night club. At the moment, a lot of them just crowd around any players, which can make it hard to move. The two mud wrestlers should actually wrestle each other. The ants should move. The birds and bees should fly around, but not attack anybody. I think all the others are moving as they should. There are python scripts which are supposed to give you the mark_club.arc in the arch directory when you enter the night club, and remove it when you leave. Since it is a powerful protective device, the removal should also happen at all exits from the castle. Both appear to be broken at the moment. On the other hand, the purpose of the mark is to protect night club patrons from the lighting and pyrotechnic effects. Night clubs that fry patrons to a crisp tend to become unpopular. I believe that there is now code to produce zero damage versions of the spells used for the effects. It would be preferable to use those rather than equip patrons with a high powered protective device that could lead to abuse. If that is possible, you should remove the bonuses, but leave the penalties. A night of clubbing SHOULD leave you feeling tired and confused. The spell code was completely changed after I did the spell library, I don't think anything in there works anymore. The scenic elevator to the suites seems broken. I started creating this map on the small world, and converted it to big world, but I didn't get around to converting the scenic elevator maps. They still reflect where the castle was on the small world. The part of the ant farm where the dragons kick in used to crash the server. I don't know if the server got fixed. I may have fixed it myself, I vaguely remember a debugging session. There is a revolving restaurant, but it has no furniture, as there are player movers, monster movers, but no inanimate object movers. The ants side of the ant farm maps should have a maze like series of ant tunnels throughout. I just put borders around the edges of the maps, it should get filled with twisty little passages, all alike. The ants above ground are trapped by blockers that should not block anything else, this represents the fact that it is an ant trail from the ant mound to the kitchen. This appears to be working, I just thought I should explain it. The basement has a small prison cell. Since I added that, there is now code to drag naughty players to cells. The idea behind this cell is that the prince will select a suitable bunch of monsters from the cages around the arena, and let the prisoner run the gauntlet. If they escape with their lives, then they are set free. This may not work to well with permadeath turned on. B-) The arena has boxes for high paying audiences, everybody else has to watch from the edges. The TEMP directory contains the player file for Prince onefang, and his version of the suites. In his suites, near the lower left corner, is portals to various places. Some of these are just conveniences. Others are the only way to get to certain parts of the castle. One of those places is the lever that controls the gates, which is hidden in the display area, underneath the sign. Or you could just DM mode and go thru the walls. Except for the arena, the controversial areas are all blocked to everybody but the Prince, or need the prince to let you in. I'm sure there is more that needs explaining, feel free to bombard me with questions. Carefully read the README as you go through the maps. won_fang at yahoo.com.au