#!perl our $DEBUG = 1; our $ENABLED = 0; $ENABLED or return; my $WC_BASE_VALUE = 15 * 5000; # 15r my $AC_BASE_VALUE = 40 * 5000; # 40r my $DAM_BASE_VALUE = 100; # 20p my $MAGIC_BASE_VALUE = 100 * 5000; # 100r my $MAX_LEVEL = 115; # maximum values of additions at $MAX_LEVEL difficulty my $MAX_ADD_WC = 15; my $MAX_ADD_AC = 5; # weapons should rather give wc than ac my $MAX_ADD_DAM = 50; my $MAX_ADD_MAGIC = 5; sub rand_half($) { (($_[0] / 2) * rand) + ($_[0] / 2) } sub determine_weapon_value { my ($weapon) = @_; my $clone = $weapon->arch->clone; my $value = $clone->value; my $wc_diff = $weapon->stats->wc - $clone->stats->wc; my $ac_diff = $weapon->stats->ac - $clone->stats->ac; my $dam_diff = $weapon->stats->dam - $clone->stats->dam; my $magic_diff = $weapon->magic - $clone->magic; if ($wc_diff > 0) { $value += rand_half ($WC_BASE_VALUE * 1.5) * $wc_diff } if ($ac_diff > 0) { $value += rand_half ($AC_BASE_VALUE * 1.5) * $ac_diff } if ($dam_diff > 0) { $value += rand_half ($DAM_BASE_VALUE * 1.5) * $dam_diff } if ($magic_diff > 0) { $value += rand_half ($MAGIC_BASE_VALUE * 1.5) * $magic_diff } if ($DEBUG) { warn sprintf "WC DIFF: %3d, %3d, %3d, %3d | %10d = %10.3f r\n", $dam_diff, $wc_diff, $ac_diff, $magic_diff, $value, $value / 5000; } $weapon->value ($value); } cf::attach_to_type cf::WEAPON, 0, on_add_bonus => sub { my ($item, $creator, $diff, $max_magic, $flags) = @_; return if $flags != 0 || !$creator; $diff = $diff / $MAX_LEVEL; $item->stats->wc ( $item->stats->wc + int ((rand_half $MAX_ADD_WC) * (1+rand) * $diff)) if rand() <= 0.35; $item->stats->ac ( $item->stats->ac + int ((rand_half $MAX_ADD_AC) * (1+rand) * $diff)) if rand() <= 0.2; $item->stats->dam ( $item->stats->dam + int ((rand_half $MAX_ADD_DAM) * (1+rand) * $diff)) if rand() <= 0.7; $item->magic ( $item->magic + int ((rand_half $MAX_ADD_MAGIC) * $diff)) if rand() <= 0.2; determine_weapon_value ($item); cf::override; };