#!perl $cf::CFG{ext_bonus} or return; my $WC_BASE_VALUE = 15 * 5000; # 15r my $AC_BASE_VALUE = 40 * 5000; # 40r my $DAM_BASE_VALUE = 100; # 20p my $MAGIC_BASE_VALUE = 100 * 5000; # 100r # TODO: should be queryable from perl my $MAX_LEVEL = 115; # maximum values of additions at $MAX_LEVEL difficulty my $MAX_ADD_WC = 15; my $MAX_ADD_AC = 5; # weapons should rather give wc than ac my $MAX_ADD_DAM = 50; my $MAX_ADD_MAGIC = 5; # TODO: should become part of some stdlib sub rand_range($$) { $_[0] + ($_[1] - $_[0]) * rand } sub determine_weapon_value { my ($weapon) = @_; my $clone = $weapon->arch->clone; my $value = $clone->value; my $wc_diff = $weapon->stats->wc - $clone->stats->wc; my $ac_diff = $weapon->stats->ac - $clone->stats->ac; my $dam_diff = $weapon->stats->dam - $clone->stats->dam; my $magic_diff = $weapon->magic - $clone->magic; if ($wc_diff > 0) { $value += $WC_BASE_VALUE * 1.5 * $wc_diff * rand_range .5, 1 } if ($ac_diff > 0) { $value += $AC_BASE_VALUE * 1.5 * $ac_diff * rand_range .5, 1 } if ($dam_diff > 0) { $value += $DAM_BASE_VALUE * 1.5 * $dam_diff * rand_range .5, 1 } if ($magic_diff > 0) { $value += $MAGIC_BASE_VALUE * 1.5 * $magic_diff * rand_range .5, 1 } warn sprintf "WC DIFF: %3d, %3d, %3d, %3d | %10d = %10.3f r\n", $dam_diff, $wc_diff, $ac_diff, $magic_diff, $value, $value / 5000 if $cf::CFG{ext_bonus_debug}; $weapon->value ($value); } cf::attach_to_type cf::WEAPON, 0, on_add_bonus => sub { my ($item, $creator, $diff, $max_magic, $flags) = @_; return if $flags || !$creator; $diff /= $MAX_LEVEL; $item->stats->wc ($item->stats->wc + int $MAX_ADD_WC * (1 + rand) * $diff * rand_range .5, 1) if rand() <= 0.35; $item->stats->ac ($item->stats->ac + int $MAX_ADD_AC * (1 + rand) * $diff * rand_range .5, 1) if rand() <= 0.2; $item->stats->dam ($item->stats->dam + int $MAX_ADD_DAM * (1 + rand) * $diff * rand_range .5, 1) if rand() <= 0.7; $item->magic ($item->magic + int $MAX_ADD_MAGIC * $diff * rand_range .5, 1) if rand() <= 0.2; determine_weapon_value $item; cf::override; }, ;