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2 | |
2 | |
3 | # TODO: skip arena |
3 | # TODO: skip arena |
4 | # TODO: check for player leaving |
4 | # TODO: check for player leaving |
5 | |
5 | |
6 | # implement a 'follow' command |
6 | # implement a 'follow' command |
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7 | # don't follow on damned ground |
7 | |
8 | |
8 | my %follow; |
9 | my %follow; |
9 | |
10 | |
10 | cf::register_command follow => 0, sub { |
11 | cf::register_command follow => 0, sub { |
11 | my ($who, $args) = @_; |
12 | my ($who, $args) = @_; |
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16 | if (my $other = cf::player::find $args) { |
17 | if (my $other = cf::player::find $args) { |
17 | if ($other->ob->map->path eq $who->map->path |
18 | if ($other->ob->map->path eq $who->map->path |
18 | && abs ($other->ob->x - $who->x) <= 1 |
19 | && abs ($other->ob->x - $who->x) <= 1 |
19 | && abs ($other->ob->y - $who->y) <= 1) { |
20 | && abs ($other->ob->y - $who->y) <= 1) { |
20 | $who->message ("Following player '$args', to stop, type: 'follow"); |
21 | $who->message ("Following player '$args', to stop, type: 'follow"); |
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22 | $other->ob->message ("$name is now following your every step..."); |
21 | $follow{$name} = [ |
23 | $follow{$name} = [ |
22 | $args, |
24 | $args, |
23 | [$other->ob->map->path, $other->ob->x, $other->ob->y], |
25 | [$other->ob->map->path, $other->ob->x, $other->ob->y], |
24 | [$who->map->path, $who->x, $who->y], |
26 | [$who->map->path, $who->x, $who->y], |
25 | ]; |
27 | ]; |
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42 | |
44 | |
43 | return if $pl->ob->map->path eq $map |
45 | return if $pl->ob->map->path eq $map |
44 | && abs ($pl->ob->x - $x) <= 1 |
46 | && abs ($pl->ob->x - $x) <= 1 |
45 | && abs ($pl->ob->y - $y) <= 1; |
47 | && abs ($pl->ob->y - $y) <= 1; |
46 | |
48 | |
47 | my $portal = cf::object::new ("exit"); |
49 | my $portal = cf::object::new "exit"; |
48 | |
50 | |
49 | $portal->set_slaying ($map); |
51 | $portal->set_slaying ($map); |
50 | $portal->set_hp ($x); |
52 | $portal->set_hp ($x); |
51 | $portal->set_sp ($y); |
53 | $portal->set_sp ($y); |
52 | |
54 | |
53 | $portal->apply ($pl->ob, 0); |
55 | $portal->apply ($pl->ob); |
54 | |
56 | |
55 | $portal->free; |
57 | $portal->free; |
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58 | } |
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59 | |
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60 | sub on_player_death { |
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61 | my ($event) = @_; |
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62 | |
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63 | my $ob = $event->{who}; |
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64 | my $name = $ob->name; |
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65 | |
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66 | delete $follow{$name}; |
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67 | |
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68 | while (my ($k, $v) = each %follow) { |
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69 | if ($v->[0] eq $name) { |
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70 | delete $follow{$k}; |
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71 | } |
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72 | } |
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73 | |
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74 | 0 |
56 | } |
75 | } |
57 | |
76 | |
58 | sub on_clock { |
77 | sub on_clock { |
59 | my ($event) = @_; |
78 | my ($event) = @_; |
60 | |
79 | |
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62 | |
81 | |
63 | while (my ($name, $v) = each %follow) { |
82 | while (my ($name, $v) = each %follow) { |
64 | my ($target, $his, $mine) = @$v; |
83 | my ($target, $his, $mine) = @$v; |
65 | my ($who, $other) = (cf::player::find $name, cf::player::find $target); |
84 | my ($who, $other) = (cf::player::find $name, cf::player::find $target); |
66 | |
85 | |
67 | if ($who && $other) { |
86 | if ($who && $other && $other->ob->map) { |
68 | my ($map, $x, $y) = ($other->ob->map->path, $other->ob->x, $other->ob->y); |
87 | my ($map, $x, $y) = ($other->ob->map->path, $other->ob->x, $other->ob->y); |
69 | |
88 | |
70 | if ($map ne $his->[0] || $x != $his->[1] || $y != $his->[2]) { |
89 | if ($map ne $his->[0] || $x != $his->[1] || $y != $his->[2]) { |
71 | @$mine = @$his; |
90 | @$mine = @$his; |
72 | @$his = ($map, $x, $y); |
91 | @$his = ($map, $x, $y); |
73 | } |
92 | } |
74 | |
93 | |
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94 | my $map; |
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95 | |
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96 | if ($map = cf::map::map $mine->[0] |
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97 | and !grep $_->flag (cf::FLAG_UNIQUE) && $_->flag (cf::FLAG_IS_FLOOR), |
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98 | $map->at ($mine->[1], $mine->[2])) { |
75 | teleport $who, @$mine; |
99 | teleport $who, @$mine; |
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100 | } else { |
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101 | delete $follow{$name}; |
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102 | $who->ob->message ("You can't follow $target anymore!"); |
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103 | } |
76 | } else { |
104 | } else { |
77 | warn "follow: $name or $v->[0] is gone, removing from follow list\n"; |
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78 | delete $follow{$name}; |
105 | delete $follow{$name}; |
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106 | $who->ob->message ("$target is gone..."); |
79 | } |
107 | } |
80 | } |
108 | } |
81 | } |
109 | } |
82 | |
110 | |
83 | |
111 | |