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#! perl |
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|
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use List::Util; |
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|
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sub set_stack { |
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my ($map, $x, $y, $as) = @_; |
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|
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$_->insert_ob_in_map_at ($map, $_, cf::INS_ON_TOP, $x, $y) |
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for @$as; |
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|
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$_->contr->MapNewmapCmd |
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for grep $_->isa (cf::object::player::), @$as; |
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} |
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|
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sub on_move { |
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my ($data) = @_; |
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|
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my $who = $data->{who}; |
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|
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# on first call (there is no initialiser callback), initialise |
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my $self = $who->{map_grid_move} ||= { |
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x1 => $who->x, |
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y1 => $who->y, |
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split /(?:\s+|=)/, $data->{options}, |
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}; |
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|
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my ($x1, $y1) = ($self->{x1}, $self->{y1}); |
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|
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# this is horribly ugly code.. why can't there be a simple function to just move objects, |
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# instead of having 20+ of them that all crash in different ways. |
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|
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if (0.5 <= rand) { |
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# horizontal |
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|
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my $y = $y1 + int rand $self->{height}; |
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|
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my @ass = map [grep $_->remove || 1, $who->map->at ($_, $y)], $x1 .. $x1 + $self->{width} - 1; |
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|
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if (0.5 <= rand) { |
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my $as = pop @ass; unshift @ass, $as; |
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} else { |
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my $as = shift @ass; push @ass, $as; |
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} |
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|
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set_stack $who->map, $_, $y, $ass[$_ - $x1] for $x1 .. $x1 + $self->{width} - 1; |
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|
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} else { |
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# vertical |
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|
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my $x = $x1 + int rand $self->{width}; |
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|
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my @ass = map [grep $_->remove || 1, $who->map->at ($x, $_)], $y1 .. $y1 + $self->{height} - 1; |
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|
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if (0.5 <= rand) { |
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my $as = pop @ass; unshift @ass, $as; |
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} else { |
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my $as = shift @ass; push @ass, $as; |
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} |
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|
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set_stack $who->map, $x, $_, $ass[$_ - $y1] for $y1 .. $y1 + $self->{height} - 1; |
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|
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} |
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|
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1 |
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} |
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