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/cvs/deliantra/maps/perl/nimbus.ext
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Comparing deliantra/maps/perl/nimbus.ext (file contents):
Revision 1.1 by root, Fri Mar 17 02:40:09 2006 UTC vs.
Revision 1.17 by root, Fri Sep 8 16:22:14 2006 UTC

16 } 16 }
17 17
18 $save 18 $save
19} 19}
20 20
21sub stats_fix($) {
22 my ($stats) = @_;
23
24 $stats->hp = $stats->maxhp;
25 $stats->grace = $stats->maxgrace;
26 $stats->food = 999;
27}
28
29sub stats_set($$) { 21sub stats_set($$) {
30 my ($stats, $save) = @_; 22 my ($stats, $save) = @_;
31 23
32 for my $stat (@STATS) { 24 for my $stat (@STATS) {
33 $stats->$stat ($save->{$stat}); 25 $stats->$stat ($save->{$stat});
34 } 26 }
27
28 $stats->hp ($stats->maxhp);
29 $stats->grace ($stats->maxgrace);
30 $stats->food (999);
35} 31}
36 32
37sub skills_get($) { 33sub skills_get($) {
38 my ($ob) = @_; 34 my ($ob) = @_;
39 35
40 [map [$_->skill, $_->exp], 36 +{
37 map +($_->skill => $_->stats->exp),
41 grep $_->type == cf::SKILL, 38 grep $_->type == cf::SKILL,
42 $ob->inv] 39 $ob->inv
40 }
43} 41}
44 42
45sub skills_set($) { 43sub skills_set($$) {
46 die; 44 my ($ob, $skills) = @_;
45
46 for my $skill (grep $_->type == cf::SKILL, $ob->inv) {
47 my $name = $skill->skill;
48
49 if ($skill->stats->exp < $skills->{$name}) {
50 $skill->stats->exp ($skills->{$name});
51 $ob->player_lvl_adj ($skill);
52 }
53 }
47} 54}
48 55
49# called when the player will likely die (modulo explore mode) 56# called when the player will likely die (modulo explore mode)
50# but before any stats/exp is changed 57# but before any stats/exp is changed
51sub on_player_death { 58cf::attach_to_players
59 on_death => sub {
52 my ($event) = @_; 60 my ($pl) = @_;
61 my $ob = $pl->ob;
53 62
54 my $ob = $event->{who}; 63 # save player stats and experience to restore it later
55 my $pl = $ob->contr;
56 64
57 # save player stats and experience to restore it later 65 unless ($ob->{in_nimbus}) {
66 my $save = {
67 stats => stats_get $ob->stats,
68 orig_stats => stats_get $pl->orig_stats,
69 savebed => [$pl->savebed],
70 skill_exp => skills_get $ob,
71 };
58 72
59 my $save = { 73 $ob->{in_nimbus} = $save;
60 stats => stats_get $ob->stats,
61 orig_stats => stats_get $pl->orig_stats,
62 savebed => [$pl->get_savebed],
63 skill_exp => skills_get $ob,
64 };
65 74
66 $ob->{nimbus_save} = $save; 75 $ob->message ("\n");
76 $ob->message ("You start to feel dizzy.\n");
77 $ob->message ("The world around you blurs.\n");
78 $ob->message ("\n");
79 }
67 80
68 my $path = sprintf "%s/%s/%s/%s", 81 my $path = sprintf "%s/%s/%s/%s",
69 cf::localdir, cf::playerdir, $ob->name, "nimbus"; 82 cf::localdir, cf::playerdir, $ob->name, "nimbus";
70 83
84 if ($ob->map->path ne $path) {
71 my $nimbus = cf::map::get_map "/schmorp/nimbus"; 85 my $nimbus = cf::map::find "/schmorp/nimbus";
72 $nimbus->set_path ($path); 86 $nimbus->path ($path);
73 $nimbus->set_unique (1); 87 $nimbus->unique (1);
74 88
75 $pl->set_savebed ($path, 24, 12); 89 $pl->savebed ($path, 24, 12);
90 }
91 },
92;
93
94sub teleport {
95 my ($pl, $map, $x, $y) = @_;
96
97 return if $pl->ob->map->path eq $map
98 && abs ($pl->ob->x - $x) <= 1
99 && abs ($pl->ob->y - $y) <= 1;
100
101 my $portal = cf::object::new "exit";
102
103 $portal->slaying ($map);
104 $portal->hp ($x);
105 $portal->sp ($y);
106
107 $portal->apply ($pl->ob);
108
109 $portal->free;
76} 110}
77 111
78sub on_trigger { 112cf::register_attachment nimbus_exit =>
79 my ($event) = @_; 113 on_trigger => sub {
80 my $options = $event->{options}; 114 my ($self, $ob) = @_;
81 my $ob = $event->{activator};
82 my $pl = $ob->contr;
83 my @savebed;
84 115
85 warn "trigger $options $ob->{nimbus_save}\n";#d# 116 my $pl = $ob->contr;
86 warn $ob->name; 117 my @savebed;
87 118
88 if (my $save = delete $ob->{nimbus_save}) { 119 if (my $save = delete $ob->{in_nimbus}) {
89 @savebed = @{$save->{savebed}}; 120 @savebed = @{$save->{savebed}};
90 121
91 use Data::Dumper; 122 if ($self->{nimbus_exit}{restore}) {
92 print STDERR Dumper $save; 123 $ob->message ("The gods acknowledge your success.\n");
124 stats_set $ob->stats, $save->{stats};
125 stats_set $pl->orig_stats, $save->{orig_stats};
126 $ob->player_lvl_adj; # update overall level
127 skills_set $ob, $save->{skill_exp};
93 } else { 128 } else {
94 @savebed = ("/scorn/taverns/inn", 10, 5); 129 $ob->message ("The gods are disappointed with you.\n");
95 } 130 }
96 131
97 $pl->set_savebed (@savebed); 132 } else {
133 @savebed = ("/scorn/taverns/inn", 10, 5);
134 }
98 135
99 # TODO: you wake up... 136 $pl->savebed (@savebed);
100 $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]);
101 137
102 # TODO: invalidate map 138 my $map = $ob->map;
103 139
104 1 140 teleport $pl, @savebed;
105}
106 141
142 # should make this a temporary map and let cf deal with it
143 unlink $map->path;
144 unlink $map->path . ".pst";
145
146 $map->delete_map;
147
148 $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
149
150 $ob->message ("You feel as if you woke up from a dream.\n");
151 $ob->message ("You have a headache.\n");
152 $ob->message ("Maybe you should have a drink.\n");
153
154 cf::override;
155 },
156;
157

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