… | |
… | |
16 | } |
16 | } |
17 | |
17 | |
18 | $save |
18 | $save |
19 | } |
19 | } |
20 | |
20 | |
21 | sub stats_fix($) { |
|
|
22 | my ($stats) = @_; |
|
|
23 | |
|
|
24 | $stats->hp = $stats->maxhp; |
|
|
25 | $stats->grace = $stats->maxgrace; |
|
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26 | $stats->food = 999; |
|
|
27 | } |
|
|
28 | |
|
|
29 | sub stats_set($$) { |
21 | sub stats_set($$) { |
30 | my ($stats, $save) = @_; |
22 | my ($stats, $save) = @_; |
31 | |
23 | |
32 | for my $stat (@STATS) { |
24 | for my $stat (@STATS) { |
33 | $stats->$stat ($save->{$stat}); |
25 | $stats->$stat ($save->{$stat}); |
34 | } |
26 | } |
|
|
27 | |
|
|
28 | $stats->hp ($stats->maxhp); |
|
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29 | $stats->grace ($stats->maxgrace); |
|
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30 | $stats->food (999); |
35 | } |
31 | } |
36 | |
32 | |
37 | sub skills_get($) { |
33 | sub skills_get($) { |
38 | my ($ob) = @_; |
34 | my ($ob) = @_; |
39 | |
35 | |
40 | [map [$_->skill, $_->exp], |
36 | +{ |
|
|
37 | map +($_->skill => $_->stats->exp), |
41 | grep $_->type == cf::SKILL, |
38 | grep $_->type == cf::SKILL, |
42 | $ob->inv] |
39 | $ob->inv |
|
|
40 | } |
43 | } |
41 | } |
44 | |
42 | |
45 | sub skills_set($) { |
43 | sub skills_set($$) { |
46 | die; |
44 | my ($ob, $skills) = @_; |
|
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45 | |
|
|
46 | for my $skill (grep $_->type == cf::SKILL, $ob->inv) { |
|
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47 | my $name = $skill->skill; |
|
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48 | |
|
|
49 | if ($skill->stats->exp < $skills->{$name}) { |
|
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50 | $skill->stats->exp ($skills->{$name}); |
|
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51 | $ob->player_lvl_adj ($skill); |
|
|
52 | } |
|
|
53 | } |
47 | } |
54 | } |
48 | |
55 | |
49 | # called when the player will likely die (modulo explore mode) |
56 | # called when the player will likely die (modulo explore mode) |
50 | # but before any stats/exp is changed |
57 | # but before any stats/exp is changed |
51 | sub on_player_death { |
58 | sub on_player_death { |
52 | my ($event) = @_; |
59 | my ($ob) = @_; |
53 | |
60 | |
54 | my $ob = $event->{who}; |
|
|
55 | my $pl = $ob->contr; |
61 | my $pl = $ob->contr; |
56 | |
62 | |
57 | # save player stats and experience to restore it later |
63 | # save player stats and experience to restore it later |
58 | |
64 | |
59 | my $save = { |
65 | my $save = { |
… | |
… | |
61 | orig_stats => stats_get $pl->orig_stats, |
67 | orig_stats => stats_get $pl->orig_stats, |
62 | savebed => [$pl->get_savebed], |
68 | savebed => [$pl->get_savebed], |
63 | skill_exp => skills_get $ob, |
69 | skill_exp => skills_get $ob, |
64 | }; |
70 | }; |
65 | |
71 | |
66 | $ob->{nimbus_save} = $save; |
72 | $ob->{in_nimbus} ||= $save; |
67 | |
73 | |
68 | my $path = sprintf "%s/%s/%s/%s", |
74 | my $path = sprintf "%s/%s/%s/%s", |
69 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
75 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
70 | |
76 | |
71 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
77 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
72 | $nimbus->set_path ($path); |
78 | $nimbus->set_path ($path); |
73 | $nimbus->set_unique (1); |
79 | $nimbus->set_unique (1); |
74 | |
80 | |
75 | $pl->set_savebed ($path, 24, 12); |
81 | $pl->set_savebed ($path, 24, 12); |
|
|
82 | |
|
|
83 | $ob->message ("\n"); |
|
|
84 | $ob->message ("You start to feel dizzy.\n"); |
|
|
85 | $ob->message ("The world around you blurs.\n"); |
|
|
86 | $ob->message ("\n"); |
|
|
87 | |
|
|
88 | 0 |
|
|
89 | } |
|
|
90 | |
|
|
91 | sub teleport { |
|
|
92 | my ($pl, $map, $x, $y) = @_; |
|
|
93 | |
|
|
94 | return if $pl->ob->map->path eq $map |
|
|
95 | && abs ($pl->ob->x - $x) <= 1 |
|
|
96 | && abs ($pl->ob->y - $y) <= 1; |
|
|
97 | |
|
|
98 | my $portal = cf::object::new "exit"; |
|
|
99 | |
|
|
100 | $portal->set_slaying ($map); |
|
|
101 | $portal->set_hp ($x); |
|
|
102 | $portal->set_sp ($y); |
|
|
103 | |
|
|
104 | $portal->apply ($pl->ob); |
|
|
105 | |
|
|
106 | $portal->free; |
76 | } |
107 | } |
77 | |
108 | |
78 | sub on_trigger { |
109 | sub on_trigger { |
79 | my ($event) = @_; |
110 | my ($event) = @_; |
80 | my $options = $event->{options}; |
111 | my $options = $event->{options}; |
81 | my $ob = $event->{activator}; |
112 | my $ob = $event->{activator}; |
82 | my $pl = $ob->contr; |
113 | my $pl = $ob->contr; |
83 | my @savebed; |
114 | my @savebed; |
84 | |
115 | |
85 | warn "trigger $options $ob->{nimbus_save}\n";#d# |
|
|
86 | warn $ob->name; |
|
|
87 | |
|
|
88 | if (my $save = delete $ob->{nimbus_save}) { |
116 | if (my $save = delete $ob->{in_nimbus}) { |
89 | @savebed = @{$save->{savebed}}; |
117 | @savebed = @{$save->{savebed}}; |
90 | |
118 | |
91 | use Data::Dumper; |
119 | if ($options eq "restore") { |
92 | print STDERR Dumper $save; |
120 | $ob->message ("The gods acknowledge your success.\n"); |
|
|
121 | stats_set $ob->stats, $save->{stats}; |
|
|
122 | stats_set $pl->orig_stats, $save->{orig_stats}; |
|
|
123 | $ob->player_lvl_adj; # update overall level |
|
|
124 | skills_set $ob, $save->{skill_exp}; |
|
|
125 | } else { |
|
|
126 | $ob->message ("The gods are disappointed with you.\n"); |
|
|
127 | } |
|
|
128 | |
93 | } else { |
129 | } else { |
94 | @savebed = ("/scorn/taverns/inn", 10, 5); |
130 | @savebed = ("/scorn/taverns/inn", 10, 5); |
95 | } |
131 | } |
96 | |
132 | |
97 | $pl->set_savebed (@savebed); |
133 | $pl->set_savebed (@savebed); |
98 | |
134 | |
99 | # TODO: you wake up... |
135 | my $map = $ob->map; |
100 | $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); |
|
|
101 | |
136 | |
102 | # TODO: invalidate map |
137 | teleport $pl, @savebed; |
|
|
138 | |
|
|
139 | # should make this a temporary map and let cf deal with it |
|
|
140 | unlink $map->path; |
|
|
141 | unlink $map->path . ".cfperl"; |
|
|
142 | $map->delete_map; |
|
|
143 | |
|
|
144 | $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); |
|
|
145 | |
|
|
146 | $ob->message ("You feel as if you woke up from a dream.\n"); |
|
|
147 | $ob->message ("You have a headache.\n"); |
|
|
148 | $ob->message ("Maybe you should have a drink.\n"); |
103 | |
149 | |
104 | 1 |
150 | 1 |
105 | } |
151 | } |
106 | |
152 | |