… | |
… | |
54 | } |
54 | } |
55 | |
55 | |
56 | # called when the player will likely die (modulo explore mode) |
56 | # called when the player will likely die (modulo explore mode) |
57 | # but before any stats/exp is changed |
57 | # but before any stats/exp is changed |
58 | sub on_player_death { |
58 | sub on_player_death { |
59 | my ($event) = @_; |
59 | my ($ob) = @_; |
60 | |
60 | |
61 | my $ob = $event->{who}; |
|
|
62 | my $pl = $ob->contr; |
61 | my $pl = $ob->contr; |
63 | |
62 | |
64 | # save player stats and experience to restore it later |
63 | # save player stats and experience to restore it later |
65 | |
64 | |
|
|
65 | unless ($ob->{in_nimbus}) { |
66 | my $save = { |
66 | my $save = { |
67 | stats => stats_get $ob->stats, |
67 | stats => stats_get $ob->stats, |
68 | orig_stats => stats_get $pl->orig_stats, |
68 | orig_stats => stats_get $pl->orig_stats, |
69 | savebed => [$pl->get_savebed], |
69 | savebed => [$pl->get_savebed], |
70 | skill_exp => skills_get $ob, |
70 | skill_exp => skills_get $ob, |
71 | }; |
71 | }; |
72 | |
72 | |
73 | $ob->{in_nimbus} ||= $save; |
73 | $ob->{in_nimbus} = $save; |
|
|
74 | |
|
|
75 | $ob->message ("\n"); |
|
|
76 | $ob->message ("You start to feel dizzy.\n"); |
|
|
77 | $ob->message ("The world around you blurs.\n"); |
|
|
78 | $ob->message ("\n"); |
|
|
79 | } |
74 | |
80 | |
75 | my $path = sprintf "%s/%s/%s/%s", |
81 | my $path = sprintf "%s/%s/%s/%s", |
76 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
82 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
77 | |
83 | |
|
|
84 | if ($ob->map->path ne $path) { |
78 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
85 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
79 | $nimbus->set_path ($path); |
86 | $nimbus->set_path ($path); |
80 | $nimbus->set_unique (1); |
87 | $nimbus->set_unique (1); |
81 | |
88 | |
82 | $pl->set_savebed ($path, 24, 12); |
89 | $pl->set_savebed ($path, 24, 12); |
83 | |
90 | } |
84 | $ob->message ("\n"); |
|
|
85 | $ob->message ("You start to feel dizzy.\n"); |
|
|
86 | $ob->message ("The world around you blurs.\n"); |
|
|
87 | $ob->message ("\n"); |
|
|
88 | |
91 | |
89 | 0 |
92 | 0 |
90 | } |
93 | } |
91 | |
94 | |
|
|
95 | sub teleport { |
|
|
96 | my ($pl, $map, $x, $y) = @_; |
|
|
97 | |
|
|
98 | return if $pl->ob->map->path eq $map |
|
|
99 | && abs ($pl->ob->x - $x) <= 1 |
|
|
100 | && abs ($pl->ob->y - $y) <= 1; |
|
|
101 | |
|
|
102 | my $portal = cf::object::new "exit"; |
|
|
103 | |
|
|
104 | $portal->set_slaying ($map); |
|
|
105 | $portal->set_hp ($x); |
|
|
106 | $portal->set_sp ($y); |
|
|
107 | |
|
|
108 | $portal->apply ($pl->ob); |
|
|
109 | |
|
|
110 | $portal->free; |
|
|
111 | } |
|
|
112 | |
92 | sub on_trigger { |
113 | sub on_trigger { |
93 | my ($event) = @_; |
114 | my ($event, $porter, $ob) = @_; |
|
|
115 | |
94 | my $options = $event->{options}; |
116 | my $options = $event->options; |
95 | my $ob = $event->{activator}; |
|
|
96 | my $pl = $ob->contr; |
117 | my $pl = $ob->contr; |
97 | my @savebed; |
118 | my @savebed; |
98 | |
|
|
99 | warn "trigger $options $ob->{nimbus_save}\n";#d# |
|
|
100 | warn $ob->name; |
|
|
101 | |
119 | |
102 | if (my $save = delete $ob->{in_nimbus}) { |
120 | if (my $save = delete $ob->{in_nimbus}) { |
103 | @savebed = @{$save->{savebed}}; |
121 | @savebed = @{$save->{savebed}}; |
104 | |
122 | |
105 | if ($options eq "restore" || 1) { |
123 | if ($options eq "restore") { |
106 | $ob->message ("The gods acknowledge your success.\n"); |
124 | $ob->message ("The gods acknowledge your success.\n"); |
107 | stats_set $ob->stats, $save->{stats}; |
125 | stats_set $ob->stats, $save->{stats}; |
108 | stats_set $pl->orig_stats, $save->{orig_stats}; |
126 | stats_set $pl->orig_stats, $save->{orig_stats}; |
109 | $ob->player_lvl_adj; # update overall level |
127 | $ob->player_lvl_adj; # update overall level |
110 | skills_set $ob, $save->{skill_exp}; |
128 | skills_set $ob, $save->{skill_exp}; |
… | |
… | |
118 | |
136 | |
119 | $pl->set_savebed (@savebed); |
137 | $pl->set_savebed (@savebed); |
120 | |
138 | |
121 | my $map = $ob->map; |
139 | my $map = $ob->map; |
122 | |
140 | |
123 | $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); |
141 | teleport $pl, @savebed; |
124 | |
142 | |
|
|
143 | # should make this a temporary map and let cf deal with it |
|
|
144 | unlink $map->path; |
|
|
145 | unlink $map->path . ".cfperl"; |
125 | $map->delete_map; |
146 | $map->delete_map; |
|
|
147 | |
|
|
148 | $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); |
126 | |
149 | |
127 | $ob->message ("You feel as if you woke up from a dream.\n"); |
150 | $ob->message ("You feel as if you woke up from a dream.\n"); |
128 | $ob->message ("You have a headache.\n"); |
151 | $ob->message ("You have a headache.\n"); |
129 | $ob->message ("Maybe you should have a drink.\n"); |
152 | $ob->message ("Maybe you should have a drink.\n"); |
130 | |
153 | |