1 | #! perl |
1 | #! perl |
2 | #CONVERSION: PARTIAL |
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3 | |
2 | |
4 | # handle the nimbus map and other stuff |
3 | # handle the nimbus map and other stuff |
5 | |
4 | |
6 | my @STATS = qw( |
5 | my @STATS = qw( |
7 | Str Dex Con Wis Cha Int Pow |
6 | Str Dex Con Wis Cha Int Pow |
… | |
… | |
10 | ); |
9 | ); |
11 | |
10 | |
12 | sub stats_get($) { |
11 | sub stats_get($) { |
13 | my ($stats, $save) = @_; |
12 | my ($stats, $save) = @_; |
14 | |
13 | |
15 | for my $stat (@STATS) { |
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16 | $save->{$stat} = $stats->$stat; |
14 | $save->{$_} = $stats->$_ |
17 | } |
15 | for @STATS; |
18 | |
16 | |
19 | $save |
17 | $save |
20 | } |
18 | } |
21 | |
19 | |
22 | sub stats_set($$) { |
20 | sub stats_set($$) { |
23 | my ($stats, $save) = @_; |
21 | my ($stats, $save) = @_; |
24 | |
22 | |
25 | for my $stat (@STATS) { |
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26 | $stats->$stat ($save->{$stat}); |
23 | $stats->$_ ($save->{$_}) |
27 | } |
24 | for @STATS; |
28 | |
25 | |
29 | $stats->hp ($stats->maxhp); |
26 | $stats->hp ($stats->maxhp); |
30 | $stats->grace ($stats->maxgrace); |
27 | $stats->grace ($stats->maxgrace); |
31 | $stats->food (999); |
28 | $stats->food (999); |
32 | } |
29 | } |
… | |
… | |
65 | |
62 | |
66 | unless ($ob->{in_nimbus}) { |
63 | unless ($ob->{in_nimbus}) { |
67 | my $save = { |
64 | my $save = { |
68 | stats => stats_get $ob->stats, |
65 | stats => stats_get $ob->stats, |
69 | orig_stats => stats_get $pl->orig_stats, |
66 | orig_stats => stats_get $pl->orig_stats, |
70 | savebed => [$pl->get_savebed], |
67 | savebed => [$pl->savebed], |
71 | skill_exp => skills_get $ob, |
68 | skill_exp => skills_get $ob, |
72 | }; |
69 | }; |
73 | |
70 | |
74 | $ob->{in_nimbus} = $save; |
71 | $ob->{in_nimbus} = $save; |
75 | |
72 | |
… | |
… | |
81 | |
78 | |
82 | my $path = sprintf "%s/%s/%s/%s", |
79 | my $path = sprintf "%s/%s/%s/%s", |
83 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
80 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
84 | |
81 | |
85 | if ($ob->map->path ne $path) { |
82 | if ($ob->map->path ne $path) { |
86 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
83 | my $nimbus = cf::map::find "/schmorp/nimbus"; |
87 | $nimbus->set_path ($path); |
84 | $nimbus->path ($path); |
88 | $nimbus->set_unique (1); |
85 | $nimbus->unique (1); |
89 | |
86 | |
90 | $pl->set_savebed ($path, 24, 12); |
87 | $pl->savebed ($path, 24, 12); |
91 | } |
88 | } |
92 | }, |
89 | }, |
93 | ; |
90 | ; |
94 | |
91 | |
95 | sub teleport { |
92 | sub teleport { |
… | |
… | |
99 | && abs ($pl->ob->x - $x) <= 1 |
96 | && abs ($pl->ob->x - $x) <= 1 |
100 | && abs ($pl->ob->y - $y) <= 1; |
97 | && abs ($pl->ob->y - $y) <= 1; |
101 | |
98 | |
102 | my $portal = cf::object::new "exit"; |
99 | my $portal = cf::object::new "exit"; |
103 | |
100 | |
104 | $portal->set_slaying ($map); |
101 | $portal->slaying ($map); |
105 | $portal->set_hp ($x); |
102 | $portal->stats->hp ($x); |
106 | $portal->set_sp ($y); |
103 | $portal->stats->sp ($y); |
107 | |
104 | |
108 | $portal->apply ($pl->ob); |
105 | $portal->apply ($pl->ob); |
109 | |
106 | |
110 | $portal->free; |
107 | $portal->free; |
111 | } |
108 | } |
112 | |
109 | |
113 | sub on_trigger { |
110 | cf::register_attachment nimbus_exit => |
114 | my ($event, $porter, $ob) = @_; |
111 | on_trigger => sub { |
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112 | my ($self, $ob) = @_; |
115 | |
113 | |
116 | my $options = $event->options; |
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117 | my $pl = $ob->contr; |
114 | my $pl = $ob->contr; |
118 | my @savebed; |
115 | my @savebed; |
119 | |
116 | |
120 | if (my $save = delete $ob->{in_nimbus}) { |
117 | if (my $save = delete $ob->{in_nimbus}) { |
121 | @savebed = @{$save->{savebed}}; |
118 | @savebed = @{$save->{savebed}}; |
122 | |
119 | |
123 | if ($options eq "restore") { |
120 | if ($self->{nimbus_exit}{restore}) { |
124 | $ob->message ("The gods acknowledge your success.\n"); |
121 | $ob->message ("The gods acknowledge your success.\n"); |
125 | stats_set $ob->stats, $save->{stats}; |
122 | stats_set $ob->stats, $save->{stats}; |
126 | stats_set $pl->orig_stats, $save->{orig_stats}; |
123 | stats_set $pl->orig_stats, $save->{orig_stats}; |
127 | $ob->player_lvl_adj; # update overall level |
124 | $ob->player_lvl_adj; # update overall level |
128 | skills_set $ob, $save->{skill_exp}; |
125 | skills_set $ob, $save->{skill_exp}; |
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126 | } else { |
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127 | $ob->message ("The gods are disappointed with you.\n"); |
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128 | } |
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129 | |
129 | } else { |
130 | } else { |
130 | $ob->message ("The gods are disappointed with you.\n"); |
131 | @savebed = ("/scorn/taverns/inn", 10, 5); |
131 | } |
132 | } |
132 | |
133 | |
133 | } else { |
134 | $pl->savebed (@savebed); |
134 | @savebed = ("/scorn/taverns/inn", 10, 5); |
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135 | } |
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136 | |
135 | |
137 | $pl->set_savebed (@savebed); |
136 | my $map = $ob->map; |
138 | |
137 | |
139 | my $map = $ob->map; |
138 | teleport $pl, @savebed; |
140 | |
139 | |
141 | teleport $pl, @savebed; |
140 | # should make this a temporary map and let cf deal with it |
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141 | unlink $map->path; |
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142 | unlink $map->path . ".pst"; |
142 | |
143 | |
143 | # should make this a temporary map and let cf deal with it |
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144 | unlink $map->path; |
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145 | unlink $map->path . ".cfperl"; |
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146 | $map->delete_map; |
144 | $map->delete_map; |
147 | |
145 | |
148 | $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); |
146 | $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); |
149 | |
147 | |
150 | $ob->message ("You feel as if you woke up from a dream.\n"); |
148 | $ob->message ("You feel as if you woke up from a dream.\n"); |
151 | $ob->message ("You have a headache.\n"); |
149 | $ob->message ("You have a headache.\n"); |
152 | $ob->message ("Maybe you should have a drink.\n"); |
150 | $ob->message ("Maybe you should have a drink.\n"); |
153 | |
151 | |
154 | 1 |
152 | cf::override; |
155 | } |
153 | }, |
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154 | ; |
156 | |
155 | |