1 | #! perl |
1 | #! perl |
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2 | #CONVERSION: PARTIAL |
2 | |
3 | |
3 | # handle the nimbus map and other stuff |
4 | # handle the nimbus map and other stuff |
4 | |
5 | |
5 | my @STATS = qw( |
6 | my @STATS = qw( |
6 | Str Dex Con Wis Cha Int Pow |
7 | Str Dex Con Wis Cha Int Pow |
… | |
… | |
53 | } |
54 | } |
54 | } |
55 | } |
55 | |
56 | |
56 | # called when the player will likely die (modulo explore mode) |
57 | # called when the player will likely die (modulo explore mode) |
57 | # but before any stats/exp is changed |
58 | # but before any stats/exp is changed |
58 | sub on_player_death { |
59 | cf::attach_to_players |
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60 | on_death => sub { |
59 | my ($ob) = @_; |
61 | my ($pl) = @_; |
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62 | my $ob = $pl->ob; |
60 | |
63 | |
61 | my $pl = $ob->contr; |
64 | # save player stats and experience to restore it later |
62 | |
65 | |
63 | # save player stats and experience to restore it later |
66 | unless ($ob->{in_nimbus}) { |
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67 | my $save = { |
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68 | stats => stats_get $ob->stats, |
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69 | orig_stats => stats_get $pl->orig_stats, |
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70 | savebed => [$pl->get_savebed], |
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71 | skill_exp => skills_get $ob, |
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72 | }; |
64 | |
73 | |
65 | my $save = { |
74 | $ob->{in_nimbus} = $save; |
66 | stats => stats_get $ob->stats, |
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67 | orig_stats => stats_get $pl->orig_stats, |
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68 | savebed => [$pl->get_savebed], |
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69 | skill_exp => skills_get $ob, |
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70 | }; |
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71 | |
75 | |
72 | unless ($ob->{in_nimbus}) { |
76 | $ob->message ("\n"); |
73 | $ob->{in_nimbus} = $save; |
77 | $ob->message ("You start to feel dizzy.\n"); |
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78 | $ob->message ("The world around you blurs.\n"); |
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79 | $ob->message ("\n"); |
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80 | } |
74 | |
81 | |
75 | my $path = sprintf "%s/%s/%s/%s", |
82 | my $path = sprintf "%s/%s/%s/%s", |
76 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
83 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
77 | |
84 | |
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85 | if ($ob->map->path ne $path) { |
78 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
86 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
79 | $nimbus->set_path ($path); |
87 | $nimbus->set_path ($path); |
80 | $nimbus->set_unique (1); |
88 | $nimbus->set_unique (1); |
81 | |
89 | |
82 | $pl->set_savebed ($path, 24, 12); |
90 | $pl->set_savebed ($path, 24, 12); |
83 | |
91 | } |
84 | $ob->message ("\n"); |
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85 | $ob->message ("You start to feel dizzy.\n"); |
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86 | $ob->message ("The world around you blurs.\n"); |
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87 | $ob->message ("\n"); |
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88 | } |
92 | }, |
89 | |
93 | ; |
90 | 0 |
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91 | } |
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92 | |
94 | |
93 | sub teleport { |
95 | sub teleport { |
94 | my ($pl, $map, $x, $y) = @_; |
96 | my ($pl, $map, $x, $y) = @_; |
95 | |
97 | |
96 | return if $pl->ob->map->path eq $map |
98 | return if $pl->ob->map->path eq $map |
… | |
… | |
107 | |
109 | |
108 | $portal->free; |
110 | $portal->free; |
109 | } |
111 | } |
110 | |
112 | |
111 | sub on_trigger { |
113 | sub on_trigger { |
112 | my ($event) = @_; |
114 | my ($event, $porter, $ob) = @_; |
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115 | |
113 | my $options = $event->{options}; |
116 | my $options = $event->options; |
114 | my $ob = $event->{activator}; |
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115 | my $pl = $ob->contr; |
117 | my $pl = $ob->contr; |
116 | my @savebed; |
118 | my @savebed; |
117 | |
119 | |
118 | if (my $save = delete $ob->{in_nimbus}) { |
120 | if (my $save = delete $ob->{in_nimbus}) { |
119 | @savebed = @{$save->{savebed}}; |
121 | @savebed = @{$save->{savebed}}; |