… | |
… | |
3 | # handle the nimbus map and other stuff |
3 | # handle the nimbus map and other stuff |
4 | |
4 | |
5 | my @STATS = qw( |
5 | my @STATS = qw( |
6 | Str Dex Con Wis Cha Int Pow |
6 | Str Dex Con Wis Cha Int Pow |
7 | wc ac hp maxhp sp maxsp grace maxgrace |
7 | wc ac hp maxhp sp maxsp grace maxgrace |
8 | food dam luck |
8 | exp food dam luck |
9 | ); |
9 | ); |
10 | |
10 | |
11 | sub stats_get($) { |
11 | sub stats_get($) { |
12 | my ($stats, $save) = @_; |
12 | my ($stats, $save) = @_; |
13 | |
13 | |
14 | for my $stat (@STATS) { |
|
|
15 | $save->{$stat} = $stats->$stat; |
14 | $save->{$_} = $stats->$_ |
16 | } |
15 | for @STATS; |
17 | |
16 | |
18 | $save |
17 | $save |
19 | } |
18 | } |
20 | |
19 | |
21 | sub stats_set($$) { |
20 | sub stats_set($$) { |
22 | my ($stats, $save) = @_; |
21 | my ($stats, $save) = @_; |
23 | |
22 | |
24 | for my $stat (@STATS) { |
|
|
25 | $stats->$stat ($save->{$stat}); |
23 | $stats->$_ ($save->{$_}) |
26 | } |
24 | for @STATS; |
27 | |
25 | |
28 | $stats->hp ($stats->maxhp); |
26 | $stats->hp ($stats->maxhp); |
29 | $stats->grace ($stats->maxgrace); |
27 | $stats->grace ($stats->maxgrace); |
30 | $stats->food (999); |
28 | $stats->food (999); |
31 | } |
29 | } |
32 | |
30 | |
33 | sub skills_get($) { |
31 | sub skills_get($) { |
34 | my ($ob) = @_; |
32 | my ($ob) = @_; |
35 | |
33 | |
36 | +{ |
34 | +{ |
37 | "" => $ob->stats->exp, |
|
|
38 | |
|
|
39 | map +($_->skill => $_->stats->exp), |
35 | map +($_->skill => $_->stats->exp), |
40 | grep $_->type == cf::SKILL, |
36 | grep $_->type == cf::SKILL, |
41 | $ob->inv |
37 | $ob->inv |
42 | } |
38 | } |
43 | } |
39 | } |
44 | |
40 | |
45 | sub skills_set($$) { |
41 | sub skills_set($$) { |
46 | my ($ob, $skill) = @_; |
42 | my ($ob, $skills) = @_; |
47 | |
43 | |
48 | for (grep $_->type == cf::SKILL, $ob->inv) { |
44 | for my $skill (grep $_->type == cf::SKILL, $ob->inv) { |
49 | $_->set_exp ($skill->{$_->skill}) |
45 | my $name = $skill->skill; |
50 | if exists $skill->{$_->skill}; |
46 | |
|
|
47 | if ($skill->stats->exp < $skills->{$name}) { |
|
|
48 | $skill->stats->exp ($skills->{$name}); |
|
|
49 | $ob->player_lvl_adj ($skill); |
|
|
50 | } |
51 | } |
51 | } |
52 | } |
52 | } |
53 | |
53 | |
54 | # called when the player will likely die (modulo explore mode) |
54 | # called when the player will likely die (modulo explore mode) |
55 | # but before any stats/exp is changed |
55 | # but before any stats/exp is changed |
56 | sub on_player_death { |
56 | cf::attach_to_players |
|
|
57 | on_death => sub { |
57 | my ($event) = @_; |
58 | my ($pl) = @_; |
|
|
59 | my $ob = $pl->ob; |
58 | |
60 | |
59 | my $ob = $event->{who}; |
61 | # save player stats and experience to restore it later |
60 | my $pl = $ob->contr; |
|
|
61 | |
62 | |
62 | # save player stats and experience to restore it later |
63 | unless ($ob->{in_nimbus}) { |
|
|
64 | my $save = { |
|
|
65 | stats => stats_get $ob->stats, |
|
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66 | orig_stats => stats_get $pl->orig_stats, |
|
|
67 | savebed => [$pl->savebed], |
|
|
68 | skill_exp => skills_get $ob, |
|
|
69 | }; |
63 | |
70 | |
64 | my $save = { |
71 | $ob->{in_nimbus} = $save; |
65 | stats => stats_get $ob->stats, |
|
|
66 | orig_stats => stats_get $pl->orig_stats, |
|
|
67 | savebed => [$pl->get_savebed], |
|
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68 | skill_exp => skills_get $ob, |
|
|
69 | }; |
|
|
70 | |
72 | |
71 | $ob->{nimbus_save} ||= $save; |
73 | $ob->message ("\n"); |
|
|
74 | $ob->message ("You start to feel dizzy.\n"); |
|
|
75 | $ob->message ("The world around you blurs.\n"); |
|
|
76 | $ob->message ("\n"); |
|
|
77 | } |
72 | |
78 | |
73 | my $path = sprintf "%s/%s/%s/%s", |
79 | my $path = sprintf "%s/%s/%s/%s", |
74 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
80 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
75 | |
81 | |
|
|
82 | if ($ob->map->path ne $path) { |
76 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
83 | my $nimbus = cf::map::find "/schmorp/nimbus"; |
77 | $nimbus->set_path ($path); |
84 | $nimbus->path ($path); |
78 | $nimbus->set_unique (1); |
85 | $nimbus->unique (1); |
79 | |
86 | |
80 | $pl->set_savebed ($path, 24, 12); |
87 | $pl->savebed ($path, 24, 12); |
|
|
88 | } |
|
|
89 | }, |
|
|
90 | ; |
81 | |
91 | |
82 | 0 |
92 | sub teleport { |
|
|
93 | my ($pl, $map, $x, $y) = @_; |
|
|
94 | |
|
|
95 | return if $pl->ob->map->path eq $map |
|
|
96 | && abs ($pl->ob->x - $x) <= 1 |
|
|
97 | && abs ($pl->ob->y - $y) <= 1; |
|
|
98 | |
|
|
99 | my $portal = cf::object::new "exit"; |
|
|
100 | |
|
|
101 | $portal->slaying ($map); |
|
|
102 | $portal->stats->hp ($x); |
|
|
103 | $portal->stats->sp ($y); |
|
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104 | |
|
|
105 | $portal->apply ($pl->ob); |
|
|
106 | |
|
|
107 | $portal->destroy; |
83 | } |
108 | } |
84 | |
109 | |
85 | sub on_trigger { |
110 | cf::register_attachment nimbus_exit => |
86 | my ($event) = @_; |
111 | on_trigger => sub { |
87 | my $options = $event->{options}; |
112 | my ($self, $ob) = @_; |
88 | my $ob = $event->{activator}; |
|
|
89 | my $pl = $ob->contr; |
|
|
90 | my @savebed; |
|
|
91 | |
113 | |
92 | warn "trigger $options $ob->{nimbus_save}\n";#d# |
114 | my $pl = $ob->contr; |
93 | warn $ob->name; |
115 | my @savebed; |
94 | |
116 | |
95 | if (my $save = delete $ob->{nimbus_save}) { |
117 | if (my $save = delete $ob->{in_nimbus}) { |
96 | @savebed = @{$save->{savebed}}; |
118 | @savebed = @{$save->{savebed}}; |
97 | |
119 | |
98 | if ($options eq "restore" || 1) { |
120 | if ($self->{nimbus_exit}{restore}) { |
|
|
121 | $ob->message ("The gods acknowledge your success.\n"); |
99 | stats_set $ob->stats, $save->{stats}; |
122 | stats_set $ob->stats, $save->{stats}; |
100 | stats_set $pl->orig_stats, $save->{orig_stats}; |
123 | stats_set $pl->orig_stats, $save->{orig_stats}; |
|
|
124 | $ob->player_lvl_adj; # update overall level |
101 | skills_set $ob, $save->{skill_exp}; |
125 | skills_set $ob, $save->{skill_exp}; |
|
|
126 | } else { |
|
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127 | $ob->message ("The gods are disappointed with you.\n"); |
|
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128 | } |
|
|
129 | |
|
|
130 | } else { |
|
|
131 | @savebed = ("/scorn/taverns/inn", 10, 5); |
102 | } |
132 | } |
103 | |
133 | |
104 | } else { |
134 | $pl->savebed (@savebed); |
105 | @savebed = ("/scorn/taverns/inn", 10, 5); |
|
|
106 | } |
|
|
107 | |
135 | |
108 | $pl->set_savebed (@savebed); |
136 | my $map = $ob->map; |
109 | |
137 | |
110 | # TODO: you wake up... |
138 | teleport $pl, @savebed; |
111 | $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); |
|
|
112 | |
139 | |
113 | # TODO: invalidate map |
140 | # should make this a temporary map and let cf deal with it |
|
|
141 | unlink $map->path; |
|
|
142 | unlink $map->path . ".pst"; |
114 | |
143 | |
115 | 1 |
144 | $map->delete_map; |
116 | } |
|
|
117 | |
145 | |
|
|
146 | $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); |
|
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147 | |
|
|
148 | $ob->message ("You feel as if you woke up from a dream.\n"); |
|
|
149 | $ob->message ("You have a headache.\n"); |
|
|
150 | $ob->message ("Maybe you should have a drink.\n"); |
|
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151 | |
|
|
152 | cf::override; |
|
|
153 | }, |
|
|
154 | ; |
|
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155 | |