… | |
… | |
9 | ); |
9 | ); |
10 | |
10 | |
11 | sub stats_get($) { |
11 | sub stats_get($) { |
12 | my ($stats, $save) = @_; |
12 | my ($stats, $save) = @_; |
13 | |
13 | |
14 | for my $stat (@STATS) { |
|
|
15 | $save->{$stat} = $stats->$stat; |
14 | $save->{$_} = $stats->$_ |
16 | } |
15 | for @STATS; |
17 | |
16 | |
18 | $save |
17 | $save |
19 | } |
18 | } |
20 | |
19 | |
21 | sub stats_set($$) { |
20 | sub stats_set($$) { |
22 | my ($stats, $save) = @_; |
21 | my ($stats, $save) = @_; |
23 | |
22 | |
24 | for my $stat (@STATS) { |
|
|
25 | $stats->$stat ($save->{$stat}); |
23 | $stats->$_ ($save->{$_}) |
26 | } |
24 | for @STATS; |
27 | |
25 | |
28 | $stats->hp ($stats->maxhp); |
26 | $stats->hp ($stats->maxhp); |
29 | $stats->grace ($stats->maxgrace); |
27 | $stats->grace ($stats->maxgrace); |
30 | $stats->food (999); |
28 | $stats->food (999); |
31 | } |
29 | } |
… | |
… | |
53 | } |
51 | } |
54 | } |
52 | } |
55 | |
53 | |
56 | # called when the player will likely die (modulo explore mode) |
54 | # called when the player will likely die (modulo explore mode) |
57 | # but before any stats/exp is changed |
55 | # but before any stats/exp is changed |
58 | sub on_player_death { |
56 | cf::attach_to_players |
|
|
57 | on_death => sub { |
59 | my ($event) = @_; |
58 | my ($pl) = @_; |
|
|
59 | my $ob = $pl->ob; |
60 | |
60 | |
61 | my $ob = $event->{who}; |
61 | # save player stats and experience to restore it later |
62 | my $pl = $ob->contr; |
|
|
63 | |
62 | |
64 | # save player stats and experience to restore it later |
63 | unless ($ob->{in_nimbus}) { |
|
|
64 | my $save = { |
|
|
65 | stats => stats_get $ob->stats, |
|
|
66 | orig_stats => stats_get $pl->orig_stats, |
|
|
67 | savebed => [$pl->savebed], |
|
|
68 | skill_exp => skills_get $ob, |
|
|
69 | }; |
65 | |
70 | |
66 | my $save = { |
71 | $ob->{in_nimbus} = $save; |
67 | stats => stats_get $ob->stats, |
|
|
68 | orig_stats => stats_get $pl->orig_stats, |
|
|
69 | savebed => [$pl->get_savebed], |
|
|
70 | skill_exp => skills_get $ob, |
|
|
71 | }; |
|
|
72 | |
72 | |
73 | $ob->{in_nimbus} ||= $save; |
73 | $ob->message ("\n"); |
|
|
74 | $ob->message ("You start to feel dizzy.\n"); |
|
|
75 | $ob->message ("The world around you blurs.\n"); |
|
|
76 | $ob->message ("\n"); |
|
|
77 | } |
74 | |
78 | |
75 | my $path = sprintf "%s/%s/%s/%s", |
79 | my $path = sprintf "%s/%s/%s/%s", |
76 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
80 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
77 | |
81 | |
|
|
82 | if ($ob->map->path ne $path) { |
78 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
83 | my $nimbus = cf::map::find "/schmorp/nimbus"; |
79 | $nimbus->set_path ($path); |
84 | $nimbus->path ($path); |
80 | $nimbus->set_unique (1); |
85 | $nimbus->unique (1); |
81 | |
86 | |
82 | $pl->set_savebed ($path, 24, 12); |
87 | $pl->savebed ($path, 24, 12); |
83 | |
88 | } |
84 | $ob->message ("\n"); |
89 | }, |
85 | $ob->message ("You start to feel dizzy.\n"); |
90 | ; |
86 | $ob->message ("The world around you blurs.\n"); |
|
|
87 | $ob->message ("\n"); |
|
|
88 | |
|
|
89 | 0 |
|
|
90 | } |
|
|
91 | |
91 | |
92 | sub teleport { |
92 | sub teleport { |
93 | my ($pl, $map, $x, $y) = @_; |
93 | my ($pl, $map, $x, $y) = @_; |
94 | |
94 | |
95 | return if $pl->ob->map->path eq $map |
95 | return if $pl->ob->map->path eq $map |
96 | && abs ($pl->ob->x - $x) <= 1 |
96 | && abs ($pl->ob->x - $x) <= 1 |
97 | && abs ($pl->ob->y - $y) <= 1; |
97 | && abs ($pl->ob->y - $y) <= 1; |
98 | |
98 | |
99 | my $portal = cf::object::new "exit"; |
99 | my $portal = cf::object::new "exit"; |
100 | |
100 | |
101 | $portal->set_slaying ($map); |
101 | $portal->slaying ($map); |
102 | $portal->set_hp ($x); |
102 | $portal->stats->hp ($x); |
103 | $portal->set_sp ($y); |
103 | $portal->stats->sp ($y); |
104 | |
104 | |
105 | $portal->apply ($pl->ob); |
105 | $portal->apply ($pl->ob); |
106 | |
106 | |
107 | $portal->free; |
107 | $portal->destroy; |
108 | } |
108 | } |
109 | |
109 | |
110 | sub on_trigger { |
110 | cf::register_attachment nimbus_exit => |
111 | my ($event) = @_; |
111 | on_trigger => sub { |
112 | my $options = $event->{options}; |
112 | my ($self, $ob) = @_; |
113 | my $ob = $event->{activator}; |
|
|
114 | my $pl = $ob->contr; |
|
|
115 | my @savebed; |
|
|
116 | |
113 | |
117 | if (my $save = delete $ob->{in_nimbus}) { |
114 | my $pl = $ob->contr; |
118 | @savebed = @{$save->{savebed}}; |
115 | my @savebed; |
119 | |
116 | |
120 | if ($options eq "restore") { |
117 | if (my $save = delete $ob->{in_nimbus}) { |
|
|
118 | @savebed = @{$save->{savebed}}; |
|
|
119 | |
|
|
120 | if ($self->{nimbus_exit}{restore}) { |
121 | $ob->message ("The gods acknowledge your success.\n"); |
121 | $ob->message ("The gods acknowledge your success.\n"); |
122 | stats_set $ob->stats, $save->{stats}; |
122 | stats_set $ob->stats, $save->{stats}; |
123 | stats_set $pl->orig_stats, $save->{orig_stats}; |
123 | stats_set $pl->orig_stats, $save->{orig_stats}; |
124 | $ob->player_lvl_adj; # update overall level |
124 | $ob->player_lvl_adj; # update overall level |
125 | skills_set $ob, $save->{skill_exp}; |
125 | skills_set $ob, $save->{skill_exp}; |
|
|
126 | } else { |
|
|
127 | $ob->message ("The gods are disappointed with you.\n"); |
|
|
128 | } |
|
|
129 | |
126 | } else { |
130 | } else { |
127 | $ob->message ("The gods are disappointed with you.\n"); |
131 | @savebed = ("/scorn/taverns/inn", 10, 5); |
128 | } |
132 | } |
129 | |
133 | |
130 | } else { |
134 | $pl->savebed (@savebed); |
131 | @savebed = ("/scorn/taverns/inn", 10, 5); |
|
|
132 | } |
|
|
133 | |
135 | |
134 | $pl->set_savebed (@savebed); |
136 | my $map = $ob->map; |
135 | |
137 | |
136 | my $map = $ob->map; |
138 | teleport $pl, @savebed; |
137 | |
139 | |
138 | teleport $pl, @savebed; |
140 | # should make this a temporary map and let cf deal with it |
|
|
141 | unlink $map->path; |
|
|
142 | unlink $map->path . ".pst"; |
139 | |
143 | |
140 | # should make this a temporary map and let cf deal with it |
|
|
141 | unlink $map->path; |
|
|
142 | unlink $map->path . ".cfperl"; |
|
|
143 | $map->delete_map; |
144 | $map->delete_map; |
144 | |
145 | |
145 | $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); |
146 | $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); |
146 | |
147 | |
147 | $ob->message ("You feel as if you woke up from a dream.\n"); |
148 | $ob->message ("You feel as if you woke up from a dream.\n"); |
148 | $ob->message ("You have a headache.\n"); |
149 | $ob->message ("You have a headache.\n"); |
149 | $ob->message ("Maybe you should have a drink.\n"); |
150 | $ob->message ("Maybe you should have a drink.\n"); |
150 | |
151 | |
151 | 1 |
152 | cf::override; |
152 | } |
153 | }, |
|
|
154 | ; |
153 | |
155 | |