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/cvs/deliantra/maps/perl/nimbus.ext
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Comparing deliantra/maps/perl/nimbus.ext (file contents):
Revision 1.2 by root, Fri Mar 17 03:13:49 2006 UTC vs.
Revision 1.12 by root, Fri Aug 25 15:07:43 2006 UTC

1#! perl 1#! perl
2#CONVERSION: PARTIAL
2 3
3# handle the nimbus map and other stuff 4# handle the nimbus map and other stuff
4 5
5my @STATS = qw( 6my @STATS = qw(
6 Str Dex Con Wis Cha Int Pow 7 Str Dex Con Wis Cha Int Pow
32 33
33sub skills_get($) { 34sub skills_get($) {
34 my ($ob) = @_; 35 my ($ob) = @_;
35 36
36 +{ 37 +{
37 map +($_->skill => $_->exp), 38 map +($_->skill => $_->stats->exp),
38 grep $_->type == cf::SKILL, 39 grep $_->type == cf::SKILL,
39 $ob->inv 40 $ob->inv
40 } 41 }
41} 42}
42 43
43sub skills_set($$) { 44sub skills_set($$) {
44 my ($ob, $skill) = @_; 45 my ($ob, $skills) = @_;
45 46
46 for (grep $_->type == cf::SKILL, $ob->inv) { 47 for my $skill (grep $_->type == cf::SKILL, $ob->inv) {
47 $_->set_exp ($skill->{$_->skill}) 48 my $name = $skill->skill;
48 if exists $skill->{$_->skill}; 49
50 if ($skill->stats->exp < $skills->{$name}) {
51 $skill->stats->exp ($skills->{$name});
52 $ob->player_lvl_adj ($skill);
53 }
49 } 54 }
50} 55}
51 56
52# called when the player will likely die (modulo explore mode) 57# called when the player will likely die (modulo explore mode)
53# but before any stats/exp is changed 58# but before any stats/exp is changed
54sub on_player_death { 59cf::attach_to_players
60 on_death => sub {
55 my ($event) = @_; 61 my ($pl) = @_;
62 my $ob = $pl->ob;
56 63
57 my $ob = $event->{who}; 64 # save player stats and experience to restore it later
58 my $pl = $ob->contr;
59 65
60 # save player stats and experience to restore it later 66 unless ($ob->{in_nimbus}) {
67 my $save = {
68 stats => stats_get $ob->stats,
69 orig_stats => stats_get $pl->orig_stats,
70 savebed => [$pl->get_savebed],
71 skill_exp => skills_get $ob,
72 };
61 73
62 my $save = { 74 $ob->{in_nimbus} = $save;
63 stats => stats_get $ob->stats,
64 orig_stats => stats_get $pl->orig_stats,
65 savebed => [$pl->get_savebed],
66 skill_exp => skills_get $ob,
67 };
68 75
69 $ob->{nimbus_save} = $save; 76 $ob->message ("\n");
77 $ob->message ("You start to feel dizzy.\n");
78 $ob->message ("The world around you blurs.\n");
79 $ob->message ("\n");
80 }
70 81
71 my $path = sprintf "%s/%s/%s/%s", 82 my $path = sprintf "%s/%s/%s/%s",
72 cf::localdir, cf::playerdir, $ob->name, "nimbus"; 83 cf::localdir, cf::playerdir, $ob->name, "nimbus";
73 84
85 if ($ob->map->path ne $path) {
74 my $nimbus = cf::map::get_map "/schmorp/nimbus"; 86 my $nimbus = cf::map::get_map "/schmorp/nimbus";
75 $nimbus->set_path ($path); 87 $nimbus->set_path ($path);
76 $nimbus->set_unique (1); 88 $nimbus->set_unique (1);
77 89
78 $pl->set_savebed ($path, 24, 12); 90 $pl->set_savebed ($path, 24, 12);
91 }
92 },
93;
94
95sub teleport {
96 my ($pl, $map, $x, $y) = @_;
97
98 return if $pl->ob->map->path eq $map
99 && abs ($pl->ob->x - $x) <= 1
100 && abs ($pl->ob->y - $y) <= 1;
101
102 my $portal = cf::object::new "exit";
103
104 $portal->set_slaying ($map);
105 $portal->set_hp ($x);
106 $portal->set_sp ($y);
107
108 $portal->apply ($pl->ob);
109
110 $portal->free;
79} 111}
80 112
81sub on_trigger { 113sub on_trigger {
82 my ($event) = @_; 114 my ($event, $porter, $ob) = @_;
115
83 my $options = $event->{options}; 116 my $options = $event->options;
84 my $ob = $event->{activator};
85 my $pl = $ob->contr; 117 my $pl = $ob->contr;
86 my @savebed; 118 my @savebed;
87 119
88 warn "trigger $options $ob->{nimbus_save}\n";#d#
89 warn $ob->name;
90
91 if (my $save = delete $ob->{nimbus_save}) { 120 if (my $save = delete $ob->{in_nimbus}) {
92 @savebed = @{$save->{savebed}}; 121 @savebed = @{$save->{savebed}};
93 122
94 if ($options eq "restore" || 1) { 123 if ($options eq "restore") {
124 $ob->message ("The gods acknowledge your success.\n");
95 stats_set $ob->stats, $save->{stats}; 125 stats_set $ob->stats, $save->{stats};
96 stats_set $pl->orig_stats, $save->{orig_stats}; 126 stats_set $pl->orig_stats, $save->{orig_stats};
127 $ob->player_lvl_adj; # update overall level
97 skills_set $ob, $save->{skill_exp}; 128 skills_set $ob, $save->{skill_exp};
129 } else {
130 $ob->message ("The gods are disappointed with you.\n");
98 } 131 }
99 132
100 } else { 133 } else {
101 @savebed = ("/scorn/taverns/inn", 10, 5); 134 @savebed = ("/scorn/taverns/inn", 10, 5);
102 } 135 }
103 136
104 $pl->set_savebed (@savebed); 137 $pl->set_savebed (@savebed);
105 138
106 # TODO: you wake up... 139 my $map = $ob->map;
107 $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]);
108 140
109 # TODO: invalidate map 141 teleport $pl, @savebed;
142
143 # should make this a temporary map and let cf deal with it
144 unlink $map->path;
145 unlink $map->path . ".cfperl";
146 $map->delete_map;
147
148 $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
149
150 $ob->message ("You feel as if you woke up from a dream.\n");
151 $ob->message ("You have a headache.\n");
152 $ob->message ("Maybe you should have a drink.\n");
110 153
111 1 154 1
112} 155}
113 156

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