1 | #! perl |
1 | #! perl |
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2 | #CONVERSION: PARTIAL |
2 | |
3 | |
3 | # handle the nimbus map and other stuff |
4 | # handle the nimbus map and other stuff |
4 | |
5 | |
5 | my @STATS = qw( |
6 | my @STATS = qw( |
6 | Str Dex Con Wis Cha Int Pow |
7 | Str Dex Con Wis Cha Int Pow |
… | |
… | |
32 | |
33 | |
33 | sub skills_get($) { |
34 | sub skills_get($) { |
34 | my ($ob) = @_; |
35 | my ($ob) = @_; |
35 | |
36 | |
36 | +{ |
37 | +{ |
37 | map +($_->skill => $_->exp), |
38 | map +($_->skill => $_->stats->exp), |
38 | grep $_->type == cf::SKILL, |
39 | grep $_->type == cf::SKILL, |
39 | $ob->inv |
40 | $ob->inv |
40 | } |
41 | } |
41 | } |
42 | } |
42 | |
43 | |
43 | sub skills_set($$) { |
44 | sub skills_set($$) { |
44 | my ($ob, $skill) = @_; |
45 | my ($ob, $skills) = @_; |
45 | |
46 | |
46 | for (grep $_->type == cf::SKILL, $ob->inv) { |
47 | for my $skill (grep $_->type == cf::SKILL, $ob->inv) { |
47 | $_->set_exp ($skill->{$_->skill}) |
48 | my $name = $skill->skill; |
48 | if exists $skill->{$_->skill}; |
49 | |
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50 | if ($skill->stats->exp < $skills->{$name}) { |
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51 | $skill->stats->exp ($skills->{$name}); |
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52 | $ob->player_lvl_adj ($skill); |
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53 | } |
49 | } |
54 | } |
50 | } |
55 | } |
51 | |
56 | |
52 | # called when the player will likely die (modulo explore mode) |
57 | # called when the player will likely die (modulo explore mode) |
53 | # but before any stats/exp is changed |
58 | # but before any stats/exp is changed |
54 | sub on_player_death { |
59 | cf::attach_to_players |
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60 | on_death => sub { |
55 | my ($event) = @_; |
61 | my ($pl) = @_; |
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62 | my $ob = $pl->ob; |
56 | |
63 | |
57 | my $ob = $event->{who}; |
64 | # save player stats and experience to restore it later |
58 | my $pl = $ob->contr; |
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59 | |
65 | |
60 | # save player stats and experience to restore it later |
66 | unless ($ob->{in_nimbus}) { |
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67 | my $save = { |
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68 | stats => stats_get $ob->stats, |
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69 | orig_stats => stats_get $pl->orig_stats, |
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70 | savebed => [$pl->get_savebed], |
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71 | skill_exp => skills_get $ob, |
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72 | }; |
61 | |
73 | |
62 | my $save = { |
74 | $ob->{in_nimbus} = $save; |
63 | stats => stats_get $ob->stats, |
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64 | orig_stats => stats_get $pl->orig_stats, |
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65 | savebed => [$pl->get_savebed], |
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66 | skill_exp => skills_get $ob, |
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67 | }; |
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68 | |
75 | |
69 | $ob->{nimbus_save} = $save; |
76 | $ob->message ("\n"); |
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77 | $ob->message ("You start to feel dizzy.\n"); |
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78 | $ob->message ("The world around you blurs.\n"); |
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79 | $ob->message ("\n"); |
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80 | } |
70 | |
81 | |
71 | my $path = sprintf "%s/%s/%s/%s", |
82 | my $path = sprintf "%s/%s/%s/%s", |
72 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
83 | cf::localdir, cf::playerdir, $ob->name, "nimbus"; |
73 | |
84 | |
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85 | if ($ob->map->path ne $path) { |
74 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
86 | my $nimbus = cf::map::get_map "/schmorp/nimbus"; |
75 | $nimbus->set_path ($path); |
87 | $nimbus->set_path ($path); |
76 | $nimbus->set_unique (1); |
88 | $nimbus->set_unique (1); |
77 | |
89 | |
78 | $pl->set_savebed ($path, 24, 12); |
90 | $pl->set_savebed ($path, 24, 12); |
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91 | } |
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92 | }, |
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93 | ; |
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94 | |
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95 | sub teleport { |
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96 | my ($pl, $map, $x, $y) = @_; |
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97 | |
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98 | return if $pl->ob->map->path eq $map |
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99 | && abs ($pl->ob->x - $x) <= 1 |
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100 | && abs ($pl->ob->y - $y) <= 1; |
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101 | |
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102 | my $portal = cf::object::new "exit"; |
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103 | |
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104 | $portal->set_slaying ($map); |
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105 | $portal->set_hp ($x); |
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106 | $portal->set_sp ($y); |
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107 | |
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108 | $portal->apply ($pl->ob); |
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109 | |
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110 | $portal->free; |
79 | } |
111 | } |
80 | |
112 | |
81 | sub on_trigger { |
113 | sub on_trigger { |
82 | my ($event) = @_; |
114 | my ($event, $porter, $ob) = @_; |
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115 | |
83 | my $options = $event->{options}; |
116 | my $options = $event->options; |
84 | my $ob = $event->{activator}; |
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85 | my $pl = $ob->contr; |
117 | my $pl = $ob->contr; |
86 | my @savebed; |
118 | my @savebed; |
87 | |
119 | |
88 | warn "trigger $options $ob->{nimbus_save}\n";#d# |
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89 | warn $ob->name; |
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90 | |
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91 | if (my $save = delete $ob->{nimbus_save}) { |
120 | if (my $save = delete $ob->{in_nimbus}) { |
92 | @savebed = @{$save->{savebed}}; |
121 | @savebed = @{$save->{savebed}}; |
93 | |
122 | |
94 | if ($options eq "restore" || 1) { |
123 | if ($options eq "restore") { |
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124 | $ob->message ("The gods acknowledge your success.\n"); |
95 | stats_set $ob->stats, $save->{stats}; |
125 | stats_set $ob->stats, $save->{stats}; |
96 | stats_set $pl->orig_stats, $save->{orig_stats}; |
126 | stats_set $pl->orig_stats, $save->{orig_stats}; |
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127 | $ob->player_lvl_adj; # update overall level |
97 | skills_set $ob, $save->{skill_exp}; |
128 | skills_set $ob, $save->{skill_exp}; |
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129 | } else { |
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130 | $ob->message ("The gods are disappointed with you.\n"); |
98 | } |
131 | } |
99 | |
132 | |
100 | } else { |
133 | } else { |
101 | @savebed = ("/scorn/taverns/inn", 10, 5); |
134 | @savebed = ("/scorn/taverns/inn", 10, 5); |
102 | } |
135 | } |
103 | |
136 | |
104 | $pl->set_savebed (@savebed); |
137 | $pl->set_savebed (@savebed); |
105 | |
138 | |
106 | # TODO: you wake up... |
139 | my $map = $ob->map; |
107 | $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]); |
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108 | |
140 | |
109 | # TODO: invalidate map |
141 | teleport $pl, @savebed; |
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142 | |
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143 | # should make this a temporary map and let cf deal with it |
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144 | unlink $map->path; |
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145 | unlink $map->path . ".cfperl"; |
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146 | $map->delete_map; |
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147 | |
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148 | $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES); |
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149 | |
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150 | $ob->message ("You feel as if you woke up from a dream.\n"); |
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151 | $ob->message ("You have a headache.\n"); |
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152 | $ob->message ("Maybe you should have a drink.\n"); |
110 | |
153 | |
111 | 1 |
154 | 1 |
112 | } |
155 | } |
113 | |
156 | |