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/cvs/deliantra/maps/perl/nimbus.ext
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Comparing deliantra/maps/perl/nimbus.ext (file contents):
Revision 1.2 by root, Fri Mar 17 03:13:49 2006 UTC vs.
Revision 1.9 by root, Fri Mar 31 20:21:19 2006 UTC

32 32
33sub skills_get($) { 33sub skills_get($) {
34 my ($ob) = @_; 34 my ($ob) = @_;
35 35
36 +{ 36 +{
37 map +($_->skill => $_->exp), 37 map +($_->skill => $_->stats->exp),
38 grep $_->type == cf::SKILL, 38 grep $_->type == cf::SKILL,
39 $ob->inv 39 $ob->inv
40 } 40 }
41} 41}
42 42
43sub skills_set($$) { 43sub skills_set($$) {
44 my ($ob, $skill) = @_; 44 my ($ob, $skills) = @_;
45 45
46 for (grep $_->type == cf::SKILL, $ob->inv) { 46 for my $skill (grep $_->type == cf::SKILL, $ob->inv) {
47 $_->set_exp ($skill->{$_->skill}) 47 my $name = $skill->skill;
48 if exists $skill->{$_->skill}; 48
49 if ($skill->stats->exp < $skills->{$name}) {
50 $skill->stats->exp ($skills->{$name});
51 $ob->player_lvl_adj ($skill);
52 }
49 } 53 }
50} 54}
51 55
52# called when the player will likely die (modulo explore mode) 56# called when the player will likely die (modulo explore mode)
53# but before any stats/exp is changed 57# but before any stats/exp is changed
54sub on_player_death { 58sub on_player_death {
55 my ($event) = @_; 59 my ($ob) = @_;
56 60
57 my $ob = $event->{who};
58 my $pl = $ob->contr; 61 my $pl = $ob->contr;
59 62
60 # save player stats and experience to restore it later 63 # save player stats and experience to restore it later
61 64
62 my $save = { 65 my $save = {
64 orig_stats => stats_get $pl->orig_stats, 67 orig_stats => stats_get $pl->orig_stats,
65 savebed => [$pl->get_savebed], 68 savebed => [$pl->get_savebed],
66 skill_exp => skills_get $ob, 69 skill_exp => skills_get $ob,
67 }; 70 };
68 71
72 unless ($ob->{in_nimbus}) {
69 $ob->{nimbus_save} = $save; 73 $ob->{in_nimbus} = $save;
70 74
71 my $path = sprintf "%s/%s/%s/%s", 75 my $path = sprintf "%s/%s/%s/%s",
72 cf::localdir, cf::playerdir, $ob->name, "nimbus"; 76 cf::localdir, cf::playerdir, $ob->name, "nimbus";
73 77
74 my $nimbus = cf::map::get_map "/schmorp/nimbus"; 78 my $nimbus = cf::map::get_map "/schmorp/nimbus";
75 $nimbus->set_path ($path); 79 $nimbus->set_path ($path);
76 $nimbus->set_unique (1); 80 $nimbus->set_unique (1);
77 81
78 $pl->set_savebed ($path, 24, 12); 82 $pl->set_savebed ($path, 24, 12);
83
84 $ob->message ("\n");
85 $ob->message ("You start to feel dizzy.\n");
86 $ob->message ("The world around you blurs.\n");
87 $ob->message ("\n");
88 }
89
90 0
91}
92
93sub teleport {
94 my ($pl, $map, $x, $y) = @_;
95
96 return if $pl->ob->map->path eq $map
97 && abs ($pl->ob->x - $x) <= 1
98 && abs ($pl->ob->y - $y) <= 1;
99
100 my $portal = cf::object::new "exit";
101
102 $portal->set_slaying ($map);
103 $portal->set_hp ($x);
104 $portal->set_sp ($y);
105
106 $portal->apply ($pl->ob);
107
108 $portal->free;
79} 109}
80 110
81sub on_trigger { 111sub on_trigger {
82 my ($event) = @_; 112 my ($event) = @_;
83 my $options = $event->{options}; 113 my $options = $event->{options};
84 my $ob = $event->{activator}; 114 my $ob = $event->{activator};
85 my $pl = $ob->contr; 115 my $pl = $ob->contr;
86 my @savebed; 116 my @savebed;
87 117
88 warn "trigger $options $ob->{nimbus_save}\n";#d#
89 warn $ob->name;
90
91 if (my $save = delete $ob->{nimbus_save}) { 118 if (my $save = delete $ob->{in_nimbus}) {
92 @savebed = @{$save->{savebed}}; 119 @savebed = @{$save->{savebed}};
93 120
94 if ($options eq "restore" || 1) { 121 if ($options eq "restore") {
122 $ob->message ("The gods acknowledge your success.\n");
95 stats_set $ob->stats, $save->{stats}; 123 stats_set $ob->stats, $save->{stats};
96 stats_set $pl->orig_stats, $save->{orig_stats}; 124 stats_set $pl->orig_stats, $save->{orig_stats};
125 $ob->player_lvl_adj; # update overall level
97 skills_set $ob, $save->{skill_exp}; 126 skills_set $ob, $save->{skill_exp};
127 } else {
128 $ob->message ("The gods are disappointed with you.\n");
98 } 129 }
99 130
100 } else { 131 } else {
101 @savebed = ("/scorn/taverns/inn", 10, 5); 132 @savebed = ("/scorn/taverns/inn", 10, 5);
102 } 133 }
103 134
104 $pl->set_savebed (@savebed); 135 $pl->set_savebed (@savebed);
105 136
106 # TODO: you wake up... 137 my $map = $ob->map;
107 $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]);
108 138
109 # TODO: invalidate map 139 teleport $pl, @savebed;
140
141 # should make this a temporary map and let cf deal with it
142 unlink $map->path;
143 unlink $map->path . ".cfperl";
144 $map->delete_map;
145
146 $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
147
148 $ob->message ("You feel as if you woke up from a dream.\n");
149 $ob->message ("You have a headache.\n");
150 $ob->message ("Maybe you should have a drink.\n");
110 151
111 1 152 1
112} 153}
113 154

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