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/cvs/deliantra/maps/perl/nimbus.ext
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Comparing deliantra/maps/perl/nimbus.ext (file contents):
Revision 1.3 by root, Sat Mar 18 01:33:16 2006 UTC vs.
Revision 1.8 by root, Tue Mar 28 16:08:19 2006 UTC

39 $ob->inv 39 $ob->inv
40 } 40 }
41} 41}
42 42
43sub skills_set($$) { 43sub skills_set($$) {
44 my ($ob, $skill) = @_; 44 my ($ob, $skills) = @_;
45 45
46 for (grep $_->type == cf::SKILL, $ob->inv) { 46 for my $skill (grep $_->type == cf::SKILL, $ob->inv) {
47 $_->set_exp ($skill->{$_->skill}) 47 my $name = $skill->skill;
48 if exists $skill->{$_->skill}; 48
49 if ($skill->stats->exp < $skills->{$name}) {
50 $skill->stats->exp ($skills->{$name});
51 $ob->player_lvl_adj ($skill);
52 }
49 } 53 }
50} 54}
51 55
52# called when the player will likely die (modulo explore mode) 56# called when the player will likely die (modulo explore mode)
53# but before any stats/exp is changed 57# but before any stats/exp is changed
54sub on_player_death { 58sub on_player_death {
55 my ($event) = @_; 59 my ($ob) = @_;
56 60
57 my $ob = $event->{who};
58 my $pl = $ob->contr; 61 my $pl = $ob->contr;
59 62
60 # save player stats and experience to restore it later 63 # save player stats and experience to restore it later
61 64
62 my $save = { 65 my $save = {
64 orig_stats => stats_get $pl->orig_stats, 67 orig_stats => stats_get $pl->orig_stats,
65 savebed => [$pl->get_savebed], 68 savebed => [$pl->get_savebed],
66 skill_exp => skills_get $ob, 69 skill_exp => skills_get $ob,
67 }; 70 };
68 71
69 $ob->{nimbus_save} = $save; 72 $ob->{in_nimbus} ||= $save;
70 73
71 my $path = sprintf "%s/%s/%s/%s", 74 my $path = sprintf "%s/%s/%s/%s",
72 cf::localdir, cf::playerdir, $ob->name, "nimbus"; 75 cf::localdir, cf::playerdir, $ob->name, "nimbus";
73 76
74 my $nimbus = cf::map::get_map "/schmorp/nimbus"; 77 my $nimbus = cf::map::get_map "/schmorp/nimbus";
75 $nimbus->set_path ($path); 78 $nimbus->set_path ($path);
76 $nimbus->set_unique (1); 79 $nimbus->set_unique (1);
77 80
78 $pl->set_savebed ($path, 24, 12); 81 $pl->set_savebed ($path, 24, 12);
82
83 $ob->message ("\n");
84 $ob->message ("You start to feel dizzy.\n");
85 $ob->message ("The world around you blurs.\n");
86 $ob->message ("\n");
87
88 0
89}
90
91sub teleport {
92 my ($pl, $map, $x, $y) = @_;
93
94 return if $pl->ob->map->path eq $map
95 && abs ($pl->ob->x - $x) <= 1
96 && abs ($pl->ob->y - $y) <= 1;
97
98 my $portal = cf::object::new "exit";
99
100 $portal->set_slaying ($map);
101 $portal->set_hp ($x);
102 $portal->set_sp ($y);
103
104 $portal->apply ($pl->ob);
105
106 $portal->free;
79} 107}
80 108
81sub on_trigger { 109sub on_trigger {
82 my ($event) = @_; 110 my ($event) = @_;
83 my $options = $event->{options}; 111 my $options = $event->{options};
84 my $ob = $event->{activator}; 112 my $ob = $event->{activator};
85 my $pl = $ob->contr; 113 my $pl = $ob->contr;
86 my @savebed; 114 my @savebed;
87 115
88 warn "trigger $options $ob->{nimbus_save}\n";#d#
89 warn $ob->name;
90
91 if (my $save = delete $ob->{nimbus_save}) { 116 if (my $save = delete $ob->{in_nimbus}) {
92 @savebed = @{$save->{savebed}}; 117 @savebed = @{$save->{savebed}};
93 118
94 if ($options eq "restore" || 1) { 119 if ($options eq "restore") {
120 $ob->message ("The gods acknowledge your success.\n");
95 stats_set $ob->stats, $save->{stats}; 121 stats_set $ob->stats, $save->{stats};
96 stats_set $pl->orig_stats, $save->{orig_stats}; 122 stats_set $pl->orig_stats, $save->{orig_stats};
123 $ob->player_lvl_adj; # update overall level
97 skills_set $ob, $save->{skill_exp}; 124 skills_set $ob, $save->{skill_exp};
125 } else {
126 $ob->message ("The gods are disappointed with you.\n");
98 } 127 }
99 128
100 } else { 129 } else {
101 @savebed = ("/scorn/taverns/inn", 10, 5); 130 @savebed = ("/scorn/taverns/inn", 10, 5);
102 } 131 }
103 132
104 $pl->set_savebed (@savebed); 133 $pl->set_savebed (@savebed);
105 134
106 # TODO: you wake up... 135 my $map = $ob->map;
107 $ob->teleport (cf::map::get_map $savebed[0], $savebed[1], $savebed[2]);
108 136
109 # TODO: invalidate map 137 teleport $pl, @savebed;
138
139 # should make this a temporary map and let cf deal with it
140 unlink $map->path;
141 unlink $map->path . ".cfperl";
142 $map->delete_map;
143
144 $pl->play_sound_player_only (cf::SOUND_PLAYER_DIES);
145
146 $ob->message ("You feel as if you woke up from a dream.\n");
147 $ob->message ("You have a headache.\n");
148 $ob->message ("Maybe you should have a drink.\n");
110 149
111 1 150 1
112} 151}
113 152

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